So I played and beat this a couple weeks ago when it was on sale at Gamersgate, and I've got to say, I'm impressed. It's the natural evolution of the Metroidvanias we've loved for years. First playthrough was with a mouse and keyboard on normal, and now I'm going on hard with a 360 controller; it's much more fun with a pad, if only because combat was clunky when I was mostly just rapidly clicking either the left or right mouse buttons. And hard mode's actually easier because I'm not relying on the telegraph icon to counter. I actually pay attention in combat now. WEIRD.
Still don't know what the hell the point of making me hold down space/A/X to move at a decent pace is. Combat would've been much better with a second attack button; as is, it's mindless trashing while watching some of the most fluid animations I've ever seen.
Plot was dumb though. Batman
|) was so flat
|) throughout the entire thing, except if he needed to get angry in a certain scene here or there. He's either emotionally jaded or pissed off, not both. Bosses were stupidly simple, too, and the game never felt like it "went anywhere;" the aesthetic was exactly the same the entire time, except for one slight shift in a quick sequence in the gardens.
The Scarecrow sequences didn't work, either. There's no tension when you make a system of rules that the game is founded on, then, inexplicably, break them when you think it would work. If Batman only moves at half speed, then I know something's supposed to happen and I've nothing to watch out for, because it's
supposed to happen. Also Bioshock.
Anyway, I took plenty of screens throughout the playthrough, big image dump! I loved the filters on the pause screens and detective mode, they stylized everything nicely (in a way that the Unreal engine fights against when you're viewing everything normally).