EzLink said:
Hmm, having some troubles getting all three medals on each of the freeflow challenge maps. Are there any useful tips for doing so? Is it just sort of trying to mix it up by doing a lot of variations?
My combos always get fucked up by either a knife guy (I'll accidentally punch him) or a stun rod guy or some random ass that throws boxes at you or, later on, Titans. I've played the Sewer Bat and Shock and Awe map at least a dozen times now, and I can only get 2 medals at best. Grr
My tips!
If you lose your combo in the first round, quit and start over. It's usually the easiest and the one that's best to get a high variation bonus on. Always go for critical strikes! They'll instantly knock people down, allowing you to circle a room kicking fools in the head and then sweeping them up with some ground takedowns, which are, by far, where you'll score the most massive points (multiplies your counter by 100, so a 40 combo leading into a ground takedown will net you 4,000 points). Don't go in for ground takedowns unless
A.) you're away from the main group, hitting an isolated guy (this usually happens when you go after a dude who's getting a gun or ripping a fuse box off a wall)
or
B.) there are five or less guys left, as you'll have plenty of time this way to knock them all down and then hit one or two with a ground takedown. Just watch for the counter icon, as one guy may get up and rush to you in time
When you get a 5x combo
immediately start dropping throws like they're going out of style. Save instant takedowns for knife thugs and stun baton thugs, as they'll rip right through their defenses and remove that obstacle from play. It's usually best to dodge roll out as soon as you finish your special move animation, as there could be some creep behind you, just offscreen, waiting to attack. Note that this strategy doesn't fly in either shock and awe map, as a simple throw won't knock a thug out (and that's sort of the point; the longer they're alive, the higher your combo can get and the more chances you have of doing a ground takedown). The time limit in shock and awe makes it imperative that you knock those guys out as fast as possible, so there I'd recommend you use instant takedowns exclusively.
If you see someone taking something off a wall or going for a gun, get over there as fast as you can. I found it best to get over there by chaining attacks from all the guys in the way, like playing connect the dots. When I tried doing a dodge roll over their heads, Batman always ended up changing direction mid-roll. Basically it caused way more trouble than it was worth.
Easy tip for increasing your variation bonus: open every round by using the batclaw (preferably ultra batclaw). It'll pull some guys toward you and immediately open them up for attack- especially useful if you've caught someone with knives.
Don't open with a batclaw if there's a stun baton in the first row of attackers, as pulling one into you will cause Batman to take damage and distort the screen. It'll end your combo immediately and leave you open to attack.
Basically the trick is to string together combos as long as possible. Even without using takedown moves, consider the 10x multiplier you get from a single hit. At a 40 hit combo, you're getting 400 points for each hit landed. Your score will absolutely skyrocket even if you don't pull anything fancy. Criticals are worth 25x I believe (and you should always be aiming for those, always), as are kills for throwing people off of ledges, collateral damage, Titan riding, counters, and batclaw/batarang bonuses.
Your tastes may be different, but I'd recommend you avoid using the batarang. It can help clear an area, but nearly every time I used it I was left with a situation where I'd lose my combo. Batman would throw it in the wrong direction, or it would knock down the closest bad guys and Batman wouldn't leap to attack the ones farther away. Was more trouble than it was worth.
When playing rumble in the jungle extreme, try and get your multiplier as high as possible before jumping onto a downed Titan, as each slap he lands will multiply your counter by 25. Also it's probably best to hover around the right hand side gun box, as a lot of guys seem to go over there and shoot you while you're riding.
You'll be frustrated, especially when Batman does something you don't want him to do. 95% of the time everything will run smoothly, but you'll notice some quirks. Getting caught on walls, not properly prioritizing threats, missing counters... the guy is really showing his age.