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I'd have agreed a week ago but I don't anymore.zoner said:Anyone else feel like they throw WAY too many variables in combat now? Like, in Arkham Asylum you had the perfect amount of unique enemies to deal with. In City you've got knife guys where the counter seems totally random at times, shield guys who you can't seem to lock onto when you need to and who attack way too quickly. taser guys who are similar to the Asylum version so they're fine.
It's just WAY too much to deal with. Especially in challenge mode.
The overhauled combat system is overwhelming at first, with the new enemies and the attacks to take them down, but once you get used to it, I feel you're in better control than in AA.
The randomness in AA has been toned down: guns, projectiles, direction fuck ups and counters when there were many enemies. AC has a system that can sustain big fights better than AA IMO. There's a learning curve but in the end AC seems somehow more deterministic than AA.
I've played AA a lot (pretty much maxed it on PC and xbox) and I've been playing AC a lot and I feel my combat results are a lot more consistent in AC than in AA.
I think part of what makes AC overwhelming coming from AA is that in AA, everything was useful in any given fight and the game compelled you to use everything. While variation is rewarded in AC, it is not necessary. You should focus on being comfortable with which attack works in which situation and build from there. But you don't need to use every attack, particularly the gadgets and the stuns. These are essentially bonuses you can live without.
(don't get me wrong, I love AA and its combat system, it's just a different experience)