So Fear Multi Takedowns are so incredibly finicky and impossible to predict it's actually getting me killed.
Holy shit (side quest spoilers)Professor Pyg!! Wow whoever voices him is absolute gold. Probably the best sidequest so far, everything else seems kind of lame apart from this and Man Bat. Can't believe Pyg is in a videogame lol too good.
So Fear Multi Takedowns are so incredibly finicky and impossible to predict it's actually getting me killed.
I was coming in here to post the same thing. It's the one aspect of combat that I just can't get right 100% of the time, and this AR challenge where you have to do 2 of them, kill the medic last, and don't take damage is taking me forever because the Fear Takedown prompt is so random.
How can I improve my combat skills? I can't just flow like the videos
I misunderstood you. What if I don't see any tracks?
Follow the arrows in the Batmobile.
Welp, I literally forgot I had this. I feel at this point the games might have way too many gadgets and techniques to keep track of and use effectively.Remember that when you are gliding you can quick fire the line launcher. That has helped put me in better positions.
There's literally nothing there, when I activate the Forensic Scanner in front of the Riddler thing, that is using the Forensic Scanner. I'm too tired now, so I'll probably watch a video tomorrow.
Yo that challenge took me forever.
I found trial and error will allow you to plan your moves and you gotta execute them as fast as possible; you don't wanna let the medic revive anyone and use him as your last victim in your second fear takedown.
Welp, I literally forgot I had this. I feel at this point the games might have way too many gadgets and techniques to keep track of and use effectively.
Lego Batman recently reached 13 million units across all platforms.
Is the percentage beside "Continue Story" story progress or entire game?
Holy shit, I didn't realize until now that the stuff from the villains you beat goes into the evidence room with accompanying Cash voiceover.
Thank fucking god you immediately start at overheated stage if you die.Oh my fucking God, thisshit is infuriating. Been stuck on this boss for like 45 minutes on Hard.Cloudburst
Starting to understand some of the bat tank complaints. This is a bummer.
Interesting. Is there a point to the interview room? I haven't seen anything yet.
Entire game. Story I believe is the very top quest in the quest menu.
How does one do this? Does it need to be unlocked as well?Remember that when you are gliding you can quick fire the line launcher. That has helped put me in better positions.
How can I improve my combat skills? I can't just flow like the videos
There's literally nothing there, when I activate the Forensic Scanner in front of the Riddler thing, that is using the Forensic Scanner. I'm too tired now, so I'll probably watch a video tomorrow.
How does one do this? Does it need to be unlocked as well?
Thanks.
Surprisedgets name dropped a couple times on radio chatter. Also heard aLex Luthorin there. Wonder who else pops up.Black Canary
Environmental or Batmobile takedowns.
How can I improve my combat skills? I can't just flow like the videos
Lucius Fox is the man.
Every time he speaks, I swear I see Lee from Walking Dead game in my head.
So is there anyway to focus in on local chatter? I keep hearing hints where to find subquests but it's gone before I can pinpoint where they're talking about.
Just finished everything there is to do except the Riddler stuff, which I'm going to do now, and here's what I thought of it:
+ Playground is bigger, better, more detailed and could look absolutely beautiful (were it not for PC texture loading issues and the Normal Textures cap).
+ I already loved gliding in Arkham City, but damn it's really expanded in Arkham Knight. I've glided a looooooooot and it never got old. Jump in the Batmobile and wooosh, into the sky.
+ Extra gadgets and stuff to take out enemies and plan your attacks.
+hallucinations, those were fucking great. Every single one of them.The Joker
+ Scarecrow in general. I loved him in Asylum and it felt good to see he was still a force to be reckoned with. He came back hard.
+/- Not sure if I liked the Fear Takedowns. They looked cool but they always gave your position away afterwards like a knock-out smash, which means it isn't the best option if you want to completely predator stealth yourself through a section.
+/- I liked the Batmobile, gave it a fresh twist on the Arkham City gameplay, but sometimes they really forced it and shoved it down our throats. So I'm not sure what to think of it. I suppose it was okay.
- Very underwhelming story. At first I thought ALL the big villains were working TOGETHER to hunt down Batman, while in fact.it's pretty much everyone for themselves and the majority you can knock-out during their little side quests
- The Arkham Knight's identity has been painfully obvious somewhat half-way through, the part where Batman suddenly sees a lot ofhallucinations, which made the reveal much less interesting.Jason Todd
- I really disliked the "super gritty" redesigns in Arkham Knight, I much rather preferred the "comic book realistic" designs from Asylum and City. I specifically disliked the redesigns of Riddler, Ivy and (don't shoot me) Scarecrow.
- Most of the side quests were very uninteresting, apart from thatside quest.Opera killer/Pyg
- You're forced into doing some of the stupid collectible side quest to commence, the game's ending.Operation Knightfall
- And of course, last but not least, the dreadful first three hours of the PC port. Afterwards it somehow ran better, much better. Ended up playing for 28 hours.
In any rate, it's a very worthy final chapter to the Rocksteady Arkham series, but City is still my favourite, closely followed by Asylum and Knight at a respectable distance.
so who did thevoice?Joker