But many aren't just saying they personally dislike those aspects of the game. Even
people in this very thread attempt to objectively breakdown the tank stuff as being broken or poorly designed. Even the more subjective arguments just don't hold much water (e.g. "it doesn't feel like Batman" despite every film adaptation and plenty major comic ones featuring heavy artillery).
The actual amount of time something take does matter, btw. No matter how long one perceives those segments to last, it doesn't change that they take up a fraction of game time if the the player so chooses. You can't avoid it 100%, just as you can't avoid the environmental puzzles of this series — it was never a series about one or even merely two types of gameplay non-stop (though those main forms of gameplay still dominate this game). If a change of pace throws you off big-time in games, then this series was never for you. If you can handle what are (at worst) occasional distractions, then you can handle this game.
I would ask people to really assess whether it's
"ruining" their experience or they're being melodramatic. Not that it's a big deal in the grand scheme, but it's disconcerting seeing people say they'll skip a game because of overblown or improperly conveyed criticism — I've seen it happen for a lot good games that people might actually enjoy, but they get scared off by what amounts to exaggeration.