I don't really get the tank gameplay. Like, when you're in regular Batman combat or stealth mode you have so many different ways of moving around a space and making it your own. In tank mode, you have, like, one objective always: avoid the lines. I won't argue as to whether or not that's any fun, but it is unquestionably much, much less expressive.
Sure, the traversal rooms are usually one-solution situations, but at least each one feels kind of novel. The avoid-the-lines thing feels like it should be a one time set-piece.
It gets a bit better later on. So many drones, and you get the ability to hack them onto your side, combo better, dodge better, etc. And some boss-type battles force you to mix between Battle Mode and Drive Mode.
Damn, all this hype. I'm thinking of buying it for PS4. How is the image quality?
Are there very apparent jaggies?
It looks bloody brilliant. In terms of actual IQ, it's not amazing, you don't have to look hard to find jaggies.
But that's like 1/50th of how amazing it looks. The other 49/50 aspects of the visual design and simulation are utterly staggering.
Seriously, I did not expect to get a mini heart attack
Creature of the night
I love how well they integrate unique moments and unique encounters into stuff we do every second.
Yeah, I don't buy into that excuse. Delay it by ten days if it needs it, except the mentality is it would still have a day 1 patch. Even after this patch, anyone willing to bet there won't be any large bugs found? And its not even the day 1 patch that is the issue, it is the sheer size. I am lucky to have good bandwidth and the money where I get a good ISP to allow for unlimited downloads. I did not always have that and appreciate many don't, and for those people it sucks a lot more.
It was also not always the case and doesn't have to be currently.
On the one hand, yes, you're right. Devs didn't use day one patches in the past, so why should they need them now? This is valid and there's definitely an argument that it hampers quality of product and quality of experience.
On the other hand, the internet has never been so broadly integrated with gaming platforms or generally so fast in countries with the most gamers. Until a game's "release date" it is technically still being worked on full time, probably more than full time in "crunch mode". So up until release date, what's stopping them from working on the game's code, even if discs are being printed already? Basically the physical object and the game's actual 'DNA' are gradually becoming disparate entities anyway. What should stop them from releasing patches on the game's release date to make sure consumers get the best version they possibly can?