so uhhhh....
First things first, loving the game so far, really got me interested in the past arkham games, will wait for the inevitable arkham trilogy on ps4.
I'm starting to hate the forced mission's involving the automobile. Also, I'd rather fly and glide around the city than be driving a car, just doesn't feel superhero-y enough.
is batman hallucinating and imagining the joker? is this going to happen throughout the game? is he infected with the joker serum thingy which is causing him to hallucinate? what triggered the joker to pop up and shot batman in the head?
....and my god at them jump scares.
Tanks tanks tanks.
80-85% story mission spoilerThat church battle with drone spamming immediately followed by 6-7 cobra tanks, then that cloud burst tank section where you have to take each side out first and escape each time you hit, then the final cobra tank where you have to fight it head on. To top it off you the game stll doesn't wants to reveal who Arkham Knight is even after that (I already know who it is, as it was so obvious).
Just what the fuck were Rocksteady thinking?
Everything about that fight is badly designed, even the camera that pulls back when you are being pursued...just what purpose does it serve? Not like I can see the tank anyway all it does is hinders my ability to see what's right in front of me. Just what the fuck...the tank sections are definitely low point of the series for me because of how overused they are and how shit they are designed.
You really don't like it?God this Batmobile shit never ends...
I have to admit, I absolutely LOVE the Batmobile in this game.
How far are you into it? I'd honestly be surprised if you still feel that way by the end, because they make you strafe around in arenas blowing up waves of enemy tanks so many times in this game. I absolutely love every other use of the Batmobile, but I was so sick of straight up arena battles by the time I was done. Imagine if the hand-to-hand combat never evolved beyond punching and dodging, but they still threw you into huge brawls every twenty minutes for the entire length of the game. They really just hammer it into the ground; that one gameplay mechanic is ludicrously over-used.
The bit you mentioned was annoying. Especially because they don't get struck directly in the face, like the assailant would do. And even worse that it's accompanied by a cartoony 'air warp' rather than just a realistic crack and blood.
Edit: I really hate the air-warp that accompanies any strike in the game and I wish there was an option to turn it off. IIRC Origins was better for this, pretty realistic strikes and strike-sounds.
You really don't like it?
I have to admit, I absolutely LOVE the Batmobile in this game. It's a neat mechanic. It's akin to playing as two different characters with different skill sets that have to work together to proceed through the game. I really enjoy that kind of stuff.
Plus, actually controlling the Batmobile is amazing. It drives well and the camera work used while driving is just lovely.
For £33 there better be more.So all the story DLC for the season pass has been announced :/
-Harley
-Red Hood
-Batgirl
I thought there would be more :<.
For £33 there better be more.
Feel sorry for anyone whos paid that.
So all the story DLC for the season pass has been announced :/
-Harley
-Red Hood
-Batgirl
I thought there would be more :<. Considering the only one unique to the Season Pass is Batgirl.
I'll test this again later, but I tried sliding into a number of vents, and it did nothing.
Maybe I've just been wildly unlucky, and the slide was stopping right at the vent.
Batgirl: A Matter of Family
An all new prequel story expansion in an entirely new location where you play as Batgirl for the very first time in the Arkham series - check out the first render of Batgirl.
The Season of Infamy
Play as Batman in all new story missions featuring legendary super-villains invading Gotham City, with new story arcs, missions and gameplay features.
Gotham City Stories
Play as Batmans key allies in narrative missions extending their storylines, from both before and after the events in Batman: Arkham Knight.
Legendary Batmobiles with Themed Tracks
Drive the most iconic Batmobiles from Batmans 75-year history, on custom-built race tracks, each themed to that Batmobiles specific era. Every Batmobile will be drivable across every race track.
Crimefighter Challenge Maps
Engage in a series of new challenge maps utilizing the unique play styles of Batman and his allies.
Character Skins
A variety of skins from across the eras for Batman, Robin, Nightwing and Catwoman. As we fully ramp up development on the Season Pass, we will be sharing even more details on each monthly content drop. We hope you enjoy playing Batman: Arkham Knight as much as weve enjoyed making it."
game glitched on new game + for me ?stuck at the zeplin where i need to open the door by hacking into the drone,can't do anything else then make it friendly while it should shock the people behind the door but it doesnt do that
game breaking glitch ?
As for the season pass details...
God this Batmobile shit never ends...
nvm i found it
nvm i found it
So all the story DLC for the season pass has been announced :/
-Harley
-Red Hood
-Batgirl
I thought there would be more :<. Considering the only one unique to the Season Pass is Batgirl.
You really don't like it?
I have to admit, I absolutely LOVE the Batmobile in this game. It's a neat mechanic. It's akin to playing as two different characters with different skill sets that have to work together to proceed through the game. I really enjoy that kind of stuff.
Plus, actually controlling the Batmobile is amazing. It drives well and the camera work used while driving is just lovely.
Wait, really? Is there a source for this? That can't be it for $40 and supposedly six months worth of content. They can't just fill the rest up with skins, right?
I'll test this again later, but I tried sliding into a number of vents, and it did nothing.
Maybe I've just been wildly unlucky, and the slide was stopping right at the vent.
I think it's a bit ridiculous this isn't the default control scheme in the first place.Someone told on here told me you couldn't reverse with L2 with Toggle Battle Mode and I went and tested it and it worked. I've been had.
I also feel like this is the game where I know the least about the layout of the city. I don't feel like I know it like I did in the last two games.
I think that's something that gets lost when they let you just blast through the city at lightspeed. With Arkham City your traversal abilities fit the size of the area; you got to know all the buildings you'd have to get grapple boosts from to stay aloft, and the main story areas gave each part of the city a certain sense of 'place'. This bit over here is where Joker's Steel Mill is, and that part's where Penguin's hanging out, etc. Big landmarks that you recognised and could pick out from far away.
With Gotham in Arkham Knight, you're either rocketing through it in the Batmobile (watching a GPS route appear on the road in front of you) or soaring over it as Batman; there's no real reason to get down to street level and walk around. The streets themselves are much too wide to get around on foot without having to sprint in straight lines for extended periods, and there's really not much down there anyway. It really just feels like any other big, empty open world. I can't even remember where a lot of the in-door areas from the story actually exist in the world, apart from the Zeppelin. So few of those buildings are actually used for anything in the story, unlike Arkham City where it felt like no square inch went unused.
In my experience:So I am equally impressed by how well the bat mobile is integrated into everything and annoyed by the fact it invades into everything
This particular section is probably what's going to lead to me not replaying this game. I've replayed Asylum and City every few months since those games came out, absolutely love'em, but all this tank shit in Knight is just too much. I actually love most of the Batmobile stuff, really enjoyed the Riddler challenges with it, love calling it in while I'm on the run and powersliding around corners at top speed and ejecting out of it like a mile into the air, but the arena tank battles just aren't fun after a certain point. You have to do it like twenty times in the main story alone, and then another twenty in side missions, and the first instance of it is exactly the same as the last except by the end you're facing way more enemies and more frustrating enemy types.
I finished the game last night and I'm honestly pretty disappointed, after being such a huge fan of Rocksteady's first two. That same magic is still there in a lot of places, and I love the ways they've updated all facets of Batmanning. AK is unquestionably an Asylum-to-City-sized leap, not just 'we made City again' like Origins was. But the endless tank battles are just such a drag, and the lack of any really good, unique bossfights like Mr Freeze's is a real shame. The side missions feel like Ubisoft-style mindless tasks to repeat over and over; chase a truck, fight some guys, tail a van, rescue a dude, do another tank battle. There are so few lengthy in-door areas in the vein of Asylum and City, and you keep revisiting the same ones over and over; it feels like they ran out of time or money at a certain point and just decided to pad the game out with more tank battles. Gotham itself just doesn't have that dense, tightly-designed feel, because it's intended to be blasted through at afterburner-speed, and all the streets are wide enough for impromptu tank skirmishes.
And, goddamn, why do all the character models still look awful? It was something I forgave in the first two games because I loved everything else about them so much, but after Origins' fantastic Batman model, Arkham Knight's cast just looks shitty. For all their specular-highlighting, depth-of-field, chromatic-aberration, particle-effects-out-the-ass graphics Batman still stands like a robot just like he did in 2009.
If anything it would hurt the FPS, considering how it's quite advanced in that it's very thick and can get lit by light sources.The amount of rain in the game is too much. It really can obscure the action, i wonder if it helps with fps.
there's no real reason to get down to street level and walk around.
The amount of rain in the game is too much. It really can obscure the action, i wonder if it helps with fps.
So all the story DLC for the season pass has been announced :/
-Harley
-Red Hood
-Batgirl
I thought there would be more :<. Considering the only one unique to the Season Pass is Batgirl.