I'm sorry what? If you mean NG+, no you need to complete the game on normal or hard.
I guess that's what I mean. Thanks.
I'm sorry what? If you mean NG+, no you need to complete the game on normal or hard.
Just how buggy is this on PS3? Batman has much more of the mysterious 'Dark Knight' vibe here from what I have seen and that really intrigues me. But I don't want to buy it if it has game breaking glitches.
A couple of people, including myself, have mentioned not having any problems on PS3. It's looking like 360 and PC are the buggier versions here.
I had some frame rate slowdowns if I played for a long while, but relaunching the game cleared them up.
Just how buggy is this on PS3? Batman has much more of the mysterious 'Dark Knight' vibe here from what I have seen and that really intrigues me. But I don't want to buy it if it has game breaking glitches.
Be sure to play without any patches or DLC installed, because ironically patching the game will make its performance much worse.
Other than that I haven't encountered gamebreaking bugs. It still has its problems though, but it's most geometry-related [npcs get stuck, stuff like that].
Heh, I didn't encounter a single glitch during my entire PC playthrough of this game.
Another day of broken Batman, another day of me being stuck doing nothing but challenge maps :\
Any update at all on a patch (that will probably break something else) or are we going to have to wait until at least monday?
Eh, personally, I don't think that would work. That stuff could be interesting as some optional side content but certainly not anything significant. That type of "gear switching" has never worked well, and always feels very jarring.
You know sometimes I hate that we have to wait for patches on consoles til they pass certification and tests but in cases like this I don't mind. The game is broken a lot on 360 but there is no need to break it further.
Can't you manually delete the patch on PC?
I disagree on both things. The new electric gloves makes the combat much easier than the slower but more tactical Arkham City, and Origins is plagued with janky animations that break the flow of combat, thus it really does feel less fluid: Enemies slide to attack at extremely unpredictable speeds, hits sometimes fail to connect solidly and enemies are sometimes knocked back a stupid distance, often leading to risky flights to strike enemies outside of the screen.It's not. It's exactly the same in terms of "fluidity", it's just a lot easier so it seems that way.
I think may have reached a game breaking bug for myself or maybe missing something
In the sewers trying to get back into Blackgate. He says need to power the switch to lower the gate or something in the electrified room you first entered.
Did that and hit the switch, but the water never rose... Reset the checkpoint, and now he keeps mumbling on, but hitting the button doesn't cause any electricity to flow and the switch has already been hit.
Am I missing something or is this it?
I believe theres a room adjacent, with a circuit breaker in. you have to throw a batarang through an electirified gap in the window after you press the button. (the electricity is only on for a few seconds). IIRC
I did that
Water never raised
Reset checkpoint
Now button won't even press. :I
Anyone else having problems pulling off double counters? Seems like batman does the animation every time but always misses one guy who hits me. Pc version here. Also, I did the challenge for not being seen, but next time I loaded the achievement was gone :/
Ah. That's new. Thanks I'll try it!You have to press the counter as many times as you need to counter. So if there's two guys attacking you, press Counter twice, and so on.
I did that
Water never raised
Reset checkpoint
Now button won't even press. :I
can you playthrough first time with unlockable skins? or is there an option to restart the story and use skins that way? dont want to do NGP just to use a skin
That's a negatory, good buddy. Also, since the cutscenes are pre-rendered, he'll always just be plain old Batman in those.
I disagree on both things. The new electric gloves makes the combat much easier than the slower but more tactical Arkham City, and Origins is plagued with janky animations that break the flow of combat, thus it really does feel less fluid: Enemies slide to attack at extremely unpredictable speeds, hits sometimes fail to connect solidly and enemies are sometimes knocked back a stupid distance, often leading to risky flights to strike enemies outside of the screen.
I really like this game but are we seriously not going to admit that freeflow fighting got worse?
This game is just so boring
I really like this game but are we seriously not going to admit that freeflow fighting got worse?
Are the modifiers on challenge rooms random each time you pick them? I'm doing a campaign map where you have to do 3 challenges, and on the third the modifiers are automatically picked for you. The problem with this is this predator room has a goal where you have to do a knockdown smash....but one of the modifiers is you can't do silent takedowns from behind, so you can't even do a knockdown smash as far as I'm aware.
I disagree on both things. The new electric gloves makes the combat much easier than the slower but more tactical Arkham City, and Origins is plagued with janky animations that break the flow of combat, thus it really does feel less fluid: Enemies slide to attack at extremely unpredictable speeds, hits sometimes fail to connect solidly and enemies are sometimes knocked back a stupid distance, often leading to risky flights to strike enemies outside of the screen.
I really like this game but are we seriously not going to admit that freeflow fighting got worse?
The modifiers are constant for each campaign. If the knock out smash is required on the third map, you have to use the modifier before then.
About to start my first play through on PS3, is it safe to install the patch or should I not?
Thanks.
Anyone else having trouble clearing 100 to 1 with Batman? I've completed the mode 3 times already but upon clearing the room 1-3 guys fail to spawn at some point so I'm just left walking around with 97/98/99 on the counter with no one left to fight =\
That's a silly rule but at least there's a way out and it's not another progress impeding glitch.
The water doesn't raise as high as you think it should. Try tossing more glue platforms in. It took me a while too, because the glue platform only forms if you aim in one area.
What?D=This game is just so boring
That's a silly rule but at least there's a way out and it's not another progress impeding glitch.
Also, it must be said, the entire time I was fighting Firefly I was thinking "The Fury, THE FURY!"
I can't be the only one.
I disagree on both things. The new electric gloves makes the combat much easier than the slower but more tactical Arkham City, and Origins is plagued with janky animations that break the flow of combat, thus it really does feel less fluid: Enemies slide to attack at extremely unpredictable speeds, hits sometimes fail to connect solidly and enemies are sometimes knocked back a stupid distance, often leading to risky flights to strike enemies outside of the screen.
I really like this game but are we seriously not going to admit that freeflow fighting got worse?
What?D=
He's kind of right though. Sans one instance this game is extremely formulaic.
More formulaic than Asylum?
I'm going through all the interior levels clearing up Enigma collectibles, and I'm at the. It seems like I've got all the stuff I need, but the door to move on further is locked. Do I really have to backtrack all the way out the way I came in?Hotel, specifically the Overview Bar