Caldarius' cool down feels LONG. I love the idea of his flashbang (especially with bleed), but it takes FOREVER to come back, lol. His speed dash as an escape is fantastic, sure, but I'm surprised how double jump feels SO BAD to start off with. I thought it'd have more height, and make it easier for me to clear certain ledges, but it's more like a curiosity at first.
Miko really does seem like THE support. I also feel that Reyna is very strong in this role, and she brings more killing power to "support" by helping for off the enemy faster.
Some characters and builds just feel bad in certain modes. "Meltdown" really favors fast AoE attacks to help clear minion waves, and get you moving again.
Having a sniper on "Incursion" seems to make everything move much better. Since it has such wide open lanes, it makes it easy to assist in damage well.
I'm surprised at the vast difference in the 2 "Capture" maps. One feels fast paced and intimate, the other feels HUGE in comparison, making it hard to even see the other points on your minimap.
I look forward to earning the other characters, but I'd be lying if I said the ones you start with feel shallow. There's a lot to work through with even what you're introduced to, and I always appreciate the idea of learning the nuance of a character, rather than jump jumping between them willy nilly, never settling to really get used to something. At least for a little while, anyway. I do look forward to trying out Kleese one of these days, lol.