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Battleborn |OT| Multiplayer Online Bad-Ass Shooter

That means not everyone has picked though: The countdown is reduced when that happens.

As for lack of maps, for Incursion and Meltdown that I not so much of an issue: This is a MOBA.
 
Was gonna look into this for its single player and / or vs bots content

But I heard this game has an always online drm kind of connection requirement (ala need for speed , hitman, etc)

And wanted to know if that's true? I'm not interested if so
 

derFeef

Member
Was gonna look into this for its single player and / or vs bots content

But I heard this game has an always online drm kind of connection requirement (ala need for speed , hitman, etc)

And wanted to know if that's true? I'm not interested if so

Yeah you should not buy that game if you want to play offline only. Not even sure you can play solo offline.
 
Was gonna look into this for its single player and / or vs bots content

But I heard this game has an always online drm kind of connection requirement (ala need for speed , hitman, etc)

And wanted to know if that's true? I'm not interested if so

It's 95% a multiplayer game, so I wouldn't recommend it for you.
 

Lucifon

Junior Member
Was gonna look into this for its single player and / or vs bots content

But I heard this game has an always online drm kind of connection requirement (ala need for speed , hitman, etc)

And wanted to know if that's true? I'm not interested if so

It needs the internet to even get past the pre-menu splash screen as far as I'm aware. I got the game early on the Saturday before launch, and literally couldn't do a thing as the servers weren't up. I couldn't even get to the main menu.
 
That means not everyone has picked though: The countdown is reduced when that happens.

As for lack of maps, for Incursion and Meltdown that I not so much of an issue: This is a MOBA.

Most people dont know that then or they are just trolling because I swear its always at least 70 seconds each bloody character pick. drives me mad!
 
It needs the internet to even get past the pre-menu splash screen as far as I'm aware. I got the game early on the Saturday before launch, and literally couldn't do a thing as the servers weren't up. I couldn't even get to the main menu.

lets hope 2k dont penny pinch on the servers then....
 

koji

Member
Been enjoying it so far, the FPS twist is a great way to be more involved in the action in a MOBA. Tactics and strategy wise it's tedious though, hard to keep track of everyone around you...
 

MashKing

Member
I picked this up last night, cool so far.

Quick question, how much moba stuff is in it rules wise? Like is last hitting a thing,soaking exp in a lane, stuff like that?
 

derFeef

Member
This game is the "big budget" stepchild of Super MNC, I hope it keeps improving and has a stable community. It's good. Any words on what that first patch is going to address?
 
I picked this up last night, cool so far.

Quick question, how much moba stuff is in it rules wise? Like is last hitting a thing,soaking exp in a lane, stuff like that?

It's on the lighter side of MOBA. Last hitting isn't a thing, but XP in lane is pretty key. However, you also get XP from building things (towers, support stations, extra lane creeps), Hero kills, and the 'jungle' (it's a small jungle!) kills (kill Thralls > summon Thralls to attack in-lane). It strongly emphasises early-game lane watching/team skirmishes, and then opens up into a more fluid approach as levels increase. That said, you are never far from a Hero fight. It's not like Smite or DOTA where you watch each other warily for 3-4 minutes at the start. Max level is 10, so reaching level 2 is a big deal in terms of relative power creep. It's very fast-pased, very combat heavy, very punishing of over-reach and aggressive solo play that's not conducted expertly/with level advantage.

Both Incursion and Meltdown (the two MOBA-est modes) offer 1 or 2 (respectively) seriously congested lanes for skirmishing and sniping, with side-routes for flanking etc, some of which are more open to some characters than others.
 

daedalius

Member
A streamer was interviewing the creative director of the game in like, the middle of the night last night; not sure why, but he was giving a lot of good info.

They are still refining their matchmaking procedures so you get GOOD matches (you have an ELO score behind the scenes), faster. Even if you come up against a team of 5, you should all have roughly the same ELO score

Apparently the game is more popular on consoles than PC.

The guys at Riot (LoL) and HiRez (Smite) love the game, and gave them some advice on balancing.

New characters will start showing up in weeks, not months.

They have new maps being played internally for all modes, so 3 new maps.

They have new modes being prototyped and played internally, including one that should be ready "soon"

There will be an advanced mission matchmaking mode available soon.


That is about all I can remember off the top of my head, I was watching it and fell asleep!
 
A streamer was interviewing the creative director of the game in like, the middle of the night last night; not sure why, but he was giving a lot of good info.

They are still refining their matchmaking procedures so you get GOOD matches (you have an ELO score behind the scenes), faster. Even if you come up against a team of 5, you should all have roughly the same ELO score

Apparently the game is more popular on consoles than PC.

The guys at Riot (LoL) and HiRez (Smite) love the game, and gave them some advice on balancing.

New characters will start showing up in weeks, not months.

They have new maps being played internally for all modes, so 3 new maps.

They have new modes being prototyped and played internally, including one that should be ready "soon"

There will be an advanced mission matchmaking mode available soon.


That is about all I can remember off the top of my head, I was watching it and fell asleep!
That's some good info. Makes me very hopeful for this game's future. For now.
 

Menome

Member
They are still refining their matchmaking procedures so you get GOOD matches (you have an ELO score behind the scenes), faster. Even if you come up against a team of 5, you should all have roughly the same ELO score

So I should get matched up with people whom also like Wild West Hero and Don't Bring Me Down, instead of people who think Mr Blue Sky is the be-all and end-all of ELO's output?
 

Gryph

Member
So I should get matched up with people whom also like Wild West Hero and Don't Bring Me Down, instead of people who think Mr Blue Sky is the be-all and end-all of ELO's output?

Hey man... What about Last Train to London?

Also, it sounds like this game will have some long term and routine developer support, someone should whip up a Battle-GAF PS4 community so we can find groups for all these lore challenges...
 
I picked this up last night, cool so far.

Quick question, how much moba stuff is in it rules wise? Like is last hitting a thing,soaking exp in a lane, stuff like that?

I don't like how most people refer to the game as FPS/MOBA. I know what they say that, but it gives a wrong impression of the game.

It's pure action game, FPS/FP melee game, in fact imo it's more full of action than for example Overwatch. You start fighting more minute 1, you don't have to "lane" for 15 minutes before, there is no last hit.
The moba part, is more a game mode used, not a genre. Genres are strategy, rpg, action, sim, 'moba' is more like dm, tdm, rush, conquest, domination, assault, it indicates the structure of the game mode, the objectives, if it's a team game or not, how long it is, etc. As I was saying, here the MOBA has been applied lightly, it's first a FPS. No normal towers, no map with 3 lanes, no normal shop, no normal farming or jungling, etc.
 

Z3M0G

Member
Has this game really been out for a week? I had no idea... has it been overshadowed by the Overwatch beta?

Dota loves this game and doesn't care for Overwatch. I think it's mostly for the loot system though.
 

Kyolux

Member
Apparently the game is more popular on consoles than PC.

That's surprising. Was thinking of grabbing it on Steam this week, possibly tonight. But maybe I should go for PSN? I loved playing it on my PS4.. But after finding out I'm enjoying Overwatch more on PC than PS4, I thought the same thing would happen for Battleborn.

Is the difference in community that much that I should consider one over the other?
 

daedalius

Member
That's surprising. Was thinking of grabbing it on Steam this week, possibly tonight. But maybe I should go for PSN? I loved playing it on my PS4.. But after finding out I'm enjoying Overwatch more on PC than PS4, I thought the same thing would happen for Battleborn.

Is the difference in community that much that I should consider one over the other?

He said the consoles were more popular, but not exceedingly so. I imagine they are for the most part roughly similar
 
As much as I'm liking the game, it's not perfect. Technically for example, there is something off going on with the engine. I can have 60 fps (Capped to 60fps in game) with all the details maxed, but it didn't feel truly smooth, I think it was framepacing problems. Much different from Overwatch for example.
In the end I lowered two or three settings to medium and now it feels better, even if the 60fps cap is still on.
 
D

Deleted member 752119

Unconfirmed Member
I'm really enjoying it as well, but do hope they patch in some things like:

1. Ability to switch characters at spawn point after death. This is a huge need. It's great in Overwatch as you can switch when your regular pick just isn't working against a specific teams strategy. Also makes it a lot easier to learn multiple characters.

2. Speeding up match making. Especially how much time it gives for people to pick characters.

3. Adding playlists for specific story missions--even if just having one featured mission at a time that rotates as posted earlier.

4. Shorten the PVP game times. Stuff like capture going to 1000 just goes way too long in competitive matches. 500 would be plenty.

5. Replace people who drop out, rather than leave teams undermanned and likely to surrender.
 
switching characters doesnt work in battleborn due to levels being tied to the character unlike tf2 or ow. Same thing w/ other mobas.

the time actually goes down to 10 when everybody picks their character. So it going down slowly is just due to someone on the other team not picking.
 

DarkKyo

Member
I'm really enjoying it as well, but do hope they patch in some things like:

1. Ability to switch characters at spawn point after death. This is a huge need. It's great in Overwatch as you can switch when your regular pick just isn't working against a specific teams strategy. Also makes it a lot easier to learn multiple characters.

That's just not how mobas work...
 
D

Deleted member 752119

Unconfirmed Member
That's just not how mobas work...

Meh, this plays far closer to Overwatch than a MOBA in my opinion. And, especially on consoles, Overwatch is their main competition so hopefully they are mindful of what people like more about that game.

I prefer BB as Overwatch is just to content limit in modes and lacks PVE, but being able to switch characters is a HUGE plus it it for me as it's a drag to finish out a match where you're usual pick just isn't working as teammates aren't doing their jobs or whatever.
 

derFeef

Member
You are leveling your character not sure how switching heroes could work. Overwatch is completely different in taht regard.
 

jmelons

Member
Been enjoying it so far, the FPS twist is a great way to be more involved in the action in a MOBA. Tactics and strategy wise it's tedious though, hard to keep track of everyone around you...

The fog clears up after a while; did for me, anyway. Started playing yesterday and was getting 0-15 k/d ratio, now I'm getting 15-0. With enough games under your belt, your situational awareness will get there.
 
D

Deleted member 752119

Unconfirmed Member
You are leveling your character not sure how switching heroes could work. Overwatch is completely different in taht regard.

Two options.

1. It's risk/reward. Give up your level to switch characters if you're pick is really not working.

2. Keep level when switching, take a few seconds at spawn (which is only place you can switch) to pick upgrades. Still some risk/reward their as you're wasting some time upgrading and not just running back into the battle.

Though honestly, at least for PVP, if they just shorten the damn game times it would be less of an issue. Matches just drag out too long with seldom any change in who's ahead outside of really close matches. Just increase shard drops so people level faster and reduce the win objective score amounts to speed things up.

Eh, longer PVP matches are one of the reasons I like Battleborn.

Well, you can't please everyone. I figure I'll probably mostly just play this for the PVE with friends anyway, and grab Overwatch when it's cheaper and/or there's more content as I like the PVP better their with the shorter matches and ability to switch characters.
 

Neverwas

Member
Well, you can't please everyone. I figure I'll probably mostly just play this for the PVE with friends anyway, and grab Overwatch when it's cheaper and/or there's more content as I like the PVP better their with the shorter matches and ability to switch characters.

my new saying of the last week has been "Overwatch. For when there just isn't enough time to Battleborn".
 
Don't see why matches should be any shorter, they vary between 10 and 25 minutes, that's a good length imo.

As for changing characters, no thanks. You invest in the character, you adjust, you think up new combinations. That's one of the things I really like about MOBAs. Overwatch is a very different beast, for good and ill. The MOBA stuff is front and centre here, and aping Overwatch seems utterly counter-productive: it's not going to attract people by trying to be more like its apparent chief competition to the point of changing fundamental systems. Irrespective of your view, it'd be hell to engineer and rebalance :D
 
I would assume it would be a mistake to play this to get an Overwatch fix >.<

The fact that this has more of a narrative and story does have me very intrigued however...
 

Adda

Member
Game wouldn't work with mid match character changes but they should at least let you switch on the character select screen to help get balanced PUGs
 
I wish I would've been able to beat it before I returned it, but I ran out of time. I have two story missions left.

I tried one with a team, but they all died early. Then it was hard to find matchmaking for that level. I gave up and went alone, and spent an hour on it myself. Got right to the end, then lost my ally.

I got angry and turned it off then returned it. I plan to check it out later if I can find a cheap copy to buy or rent.
 
I would assume it would be a mistake to play this to get an Overwatch fix >.<

The fact that this has more of a narrative and story does have me very intrigued however...

It does have a narrative but it's very loose and story missions play out like MMO raids. There is some quirky funny moments with the characters, mostly with NOVA. And yes it would be a mistake if your expecting this to play like Overwatch cuz Battleborn is a MOBA.
 

Menome

Member
Argh. Just had a horrendous failure on 'The Archive'. Got to the minion-escort bit and my two other team-mates obviously had no idea what they needed to do.

I couldn't tell them on the mic due to the language barrier. I tried using the marker on the bots as they were moving along to point out they were important, to no avail. The same for keeping myself walking in the group of bots.

All they continued to do was keep fighting the endless hordes of enemies and eventually get overwhelmed.
 

SAB CA

Sketchbook Picasso

Great to see, thanks. Nice to see them THINKING about things, rather than just giving knee-jerk reactions to people who don't take the time to learn things.

Sprint + Attack is what annoys you about Galilea? Haven't really noticed. For me, it's the fact that she's WAY more tanky than it feels she should be. She feels as hard to bring down at times as Boldur, which is... weird.

Desecrate does seem like the Omni-ability that does EVERYTHING, but it'd be nice if you can just knock her out of some of it. A pop-up can knock people out of transformations and ultimates, why is there basically no way to turn her off (that I've noticed)? A song shouldn't persist if one is stunned, no?

Other thoughts:

- We don't need to be able to change characters at KO. This isn't Overwatch. People just need to learn how to compose a team. Failing that, the next thing to learn is how to vary one's build in order to face different situations. If ally Miko is doing enough healing for the team, shift your Ambra to a more offensive builf. Galilea has heal on a variation of Desecrate for teammates, perhaps choose that if your team is lacking a support. And so on.

- Match length feels fine. The 30 min timer on Incursion sometimes BLITZES by, so no issues there.

- In some ways, I'd rather see a lvl / power boost or shield boost given to players / minions if someone leaves. Rotating in new players sounds good on paper, but sounds goofy in practice.

- One thing I WOULD like to see from Overwatch is the info that informs various suggestions like "Too many Supports" "Not enough offensive characters" "No Tank", and so on, during character select. That's a great way to help foster proper team play, and some more responsibility on the players part.

- I'm actually often surprised at how effective 1 character sneaking into a base and taking out guns can be. It does take me back to the time of MNC, where bots were the ONLY way to actually bring down the moneyball's shield, which fostered the lane play as the focus, rather than something that could be ignored. I also wonder if there should be bullet shields that prevent sniping from certain ranges. The fact a person can stay outside of the range of base defense guns, and get free-reign to snipe at your sentry is a bit off.

- I totally want to see Nova in a Robot suit as a playable character.

- I haven't had many issues with Split Screen at all. I'm quite glad they went through all the work for it, it's work great for my brother and I.
 
More info with the interview with Jythri from twitch yesterday.

Thank god at the Galilea nerfs, her being able to sprint and attack is busted. Glad Desecrate is going to be dealt with, shit is so dumb.

I think they should nerf her shield mainly. 200 dmg and 2 seconds stun at level 1 is stupid.
With the shield nerfed in both damage and stun duration, then the rest of the kit won't be so bad. If she is good in the desecrated ground, whatever, just get out of there and wait until the effect passes. She is supposed to be "territorial".

I would assume it would be a mistake to play this to get an Overwatch fix >.<

It's a more involved and complex game than Overwatch. In fact one of the flaws imo it's how it doesn't have a proper tutorial, people without patience (and/or without experience in previous mobas) have problems with game because of that.
 

derFeef

Member
I really like ISIC, my favourite so far. Played my first online match too and could contribute to the win I think :)
Also only one of my Steam friends has this :(
I put my ID into a post before, if anyone wants to hook up.
 
D

Deleted member 752119

Unconfirmed Member
Don't see why matches should be any shorter, they vary between 10 and 25 minutes, that's a good length imo.

As for changing characters, no thanks. You invest in the character, you adjust, you think up new combinations. That's one of the things I really like about MOBAs. Overwatch is a very different beast, for good and ill. The MOBA stuff is front and centre here, and aping Overwatch seems utterly counter-productive: it's not going to attract people by trying to be more like its apparent chief competition to the point of changing fundamental systems. Irrespective of your view, it'd be hell to engineer and rebalance :D

Fair enough. Like I said the PVP here probably just isn't for me as I'm not into MOBAs and this doesn't seem likely to be much fun with randoms, so I'll just enjoy the PVE with friends (who aren't really into PVP anyway) and grab Overwatch when it's cheaper and/or has more content for my quick PVP fix. Or just stop neglecting Battlefront and Halo 5....
 
- I'm actually often surprised at how effective 1 character sneaking into a base and taking out guns can be. It does take me back to the time of MNC, where bots were the ONLY way to actually bring down the moneyball's shield, which fostered the lane play as the focus, rather than something that could be ignored. I also wonder if there should be bullet shields that prevent sniping from certain ranges. The fact a person can stay outside of the range of base defense guns, and get free-reign to snipe at your sentry is a bit off.

I think turrets should have a stronger shield and a bit more hp. It's a good amount of shards to buy a level 3 one, and a range character will destroy it in seconds if left unattended.
 
ISIC and Thorn have been my favourites.

Argh. Just had a horrendous failure on 'The Archive'. Got to the minion-escort bit and my two other team-mates obviously had no idea what they needed to do.

I couldn't tell them on the mic due to the language barrier. I tried using the marker on the bots as they were moving along to point out they were important, to no avail. The same for keeping myself walking in the group of bots.

All they continued to do was keep fighting the endless hordes of enemies and eventually get overwhelmed.

This is the level that pissed me off. Doing it solo was a real chore. There were too many enemies to deal with, and I couldn't protect my bots very well because of that. I got 20 through after about 30 minutes or more, but it was a slog/annoyance.

Then the robot blew up right at the end, because I got swarmed.
 
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