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Battlefield 3 |OT| My Body is Advised

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Makoto

Member
Engineers were better balanced in BC2. Not only with the submachine guns but with the fact that launchers and mines were in the same weapon slot.
 

scogoth

Member
So I'll give one knock against PC options, 1000 tix Hardcore with instant vehicle respawn. Yeah splinter chooses pretty shitty servers.
 
Denkirson just updated his page for BF3. Nothing there yet, but looks like he's working on it.

Engineers were better balanced in BC2. Not only with the submachine guns but with the fact that launchers and mines were in the same weapon slot.

SMG's helped make the Engy class in BC2 unbalanced, IMO. They weren't that different from assault rifles (damage at distance dropped sooner), and many had accuracy/damage stats that were comparable or better than assault rifles.

I think a nerf for infantry splash damage would be nice, but I think BF3 engineer is a one-man wrecking crew because the assault rifles aren't good enough. Give assault rifles a -1 rounds-to-kill buff at med-long range and/or increase rounds-to-kill for carbines at range.
 
Carl Gustav for engineers made them a nightmare for infantry in BC2

How could I forget
lol.gif


Many a multikill with that glorybeast.
 
Yeah, a better game than BC2 is just about every regard. Can't really think of an aspect that's inferior, other than less of a focus on destruction.
More interesting/varied locations in BC2 maps, I personally feel.

I hated no prone in BC2. Felt like a key part of the game was missing. CS is the only FPS that not having prone doesn't bother me these days.
 

Ysiadmihi

Banned
Engineers just need to be restricted to shotguns and pistols so they can't function as anti-infantry. There's really no other option, but the stupid ass class customization system isn't going away so OP engies are here to stay.
 
More interesting/varied locations in BC2 maps, I personally feel.

I hated no prone in BC2. Felt like a key part of the game was missing. CS is the only FPS that not having prone doesn't bother me these days.

Agreed, there was a lot more variety in maps. A sprawling snow map in BF3 would have been godly.

Engineers just need to be restricted to shotguns and pistols so they can't function as anti-infantry. There's really no other option, but the stupid ass class customization system isn't going away so OP engies are here to stay.

Yeah. I feel like, if they're going to have mines and rockets, they need to be nerfed/reliant on others for infantry combat. Nerfing their anti-tank capabilities is not the way to go.
 
Engineers just need to be restricted to shotguns and pistols so they can't function as anti-infantry. There's really no other option, but the stupid ass class customization system isn't going away so OP engies are here to stay.

Only shotguns and pistols, no one is going to be playing Engineers then.

They are already nerfing down 7.62 weapons which is going to hurt em a bit, and if they can nerf the damage of rpgs vs infantry to what it was like in BC2, things should be good. Big problem right now is that launchers are too effective against infantry when in previous games the launchers did jack against infantry outside of the Carl Gustav which was in turn crap against vehicles.

Their biggest problem is that both their main carbines AND the launchers are effective anti infantry
 

commish

Jason Kidd murdered my dog in cold blood!
Engineers just need to be restricted to shotguns and pistols so they can't function as anti-infantry. There's really no other option, but the stupid ass class customization system isn't going away so OP engies are here to stay.

That's a bit extreme. As someone said, it's really only the rockets that need a nerfing against infantry.
 

Ysiadmihi

Banned
Only shotguns and pistols, no one is going to be playing Engineers then.

Or maybe people will still pick Engineer in order to destroy vehicles?

In BC1, Engineers had rockets, mines and a repair tool all at the same time. They were able to do their job very well, but were terrible anti-infantry. It was a good tradeoff. Positives and negatives make a class system much more interesting and balanced.
 

Tokubetsu

Member
Or maybe people will still pick Engineer in order to destroy vehicles?

In BC1, Engineers had rockets, mines and a repair tool all at the same time. They were able to do their job very well, but were terrible anti-infantry. It was a good tradeoff. Positives and negatives make a class system much more interesting and balanced.


You could still kill infantry though. What you're proposing is more in line with BF2 and anti-tank in BF2 was fucking awful. They just need to stress that Engineer is only good at short range when it comes up against infantry and by short range, im not talking point blank shot gun range. 7.62 is getting a nerf and thats fine. You guys already survive point blank rpg hits. What more do you want?
 
Or maybe people will still pick Engineer in order to destroy vehicles?

In BC1, Engineers had rockets, mines and a repair tool all at the same time. They were able to do their job very well, but were terrible anti-infantry. It was a good tradeoff. Positives and negatives make a class system much more interesting and balanced.

BC1 gameplay is massively different ballgame (scale, player counts, map design). Giving engineers only shotguns and pistols alone is silly idea, and at least DICE would never do it. You basically have a class also that will be useless on many maps/modes suddenly.

I've hit people point blank with the RPG and they usually walk away with 50% + health.

You have to hit them with the blast, not the actual missle
 

Ysiadmihi

Banned
BC1 gameplay is massively different ballgame (scale, player counts, map design). Giving engineers only shotguns and pistols alone is silly idea, and at least DICE would never do it. You basically have a class also that will be useless on many maps/modes suddenly.

Why is that fine for Assault and Recon?
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Flashlights are so fucking stupid. The nerf can't come soon enough and I hope it nerfs it to the point of useless. Getting blinded on spawn and having to guess is so fucking stupid. As is prone snipers with flashlights, you can see their small white dot. Aim at it, no hit. Get hit in the head.
 

Divius

Member
BC1 gameplay is massively different ballgame (scale, player counts, map design). Giving engineers only shotguns and pistols alone is silly idea, and at least DICE would never do it. You basically have a class also that will be useless on many maps/modes suddenly.
Didn't they have SMG's in BC2? I thought that worked pretty well.
 

kitch9

Banned
I just found it amusing that he called it a PC "issue". Having more choice in games is rarely a bad thing and being kicked from a server with custom rules set is far from being an "issue".



No, it's not an option and I doubt we'd really even consider it. I honestly didn't really miss prone in BC2, at all, but it's essential to BF3. Then again, I haven't really experienced many of the "EVERYONE IS CAMPING" complaints. I have lost rounds (Rush, mainly) due to Recon players sitting in the back of the base, but I can't even say with a straight face that this wasn't an issue in BC2. I think it was more of an issue in BC2, in fact.

Jesus christ do they have to listen to every whinging twat on the net? The scars small clip size made the gun a pain in the ass.

It's a worthless piece of shit now.
 
Flashlights are so fucking stupid. The nerf can't come soon enough and I hope it nerfs it to the point of useless. Getting blinded on spawn and having to guess is so fucking stupid. As is prone snipers with flashlights, you can see their small white dot. Aim at it, no hit. Get hit in the head.

You suck then :p

I love snipers that leave their flashlight on.
 

Sanjay

Member
It was but... have you guys tried going back to it?


I logged in a few days ago and HOLYCRAP, BF3 is so much better on pretty much all aspects lol. I honestly didn't think the difference was that big until I went back to BC2.

Not yet, but I can always see my self going back some day to play some BC2 on Arica Harbor love that map.

I just found it amusing that he called it a PC "issue". Having more choice in games is rarely a bad thing and being kicked from a server with custom rules set is far from being an "issue".

Yeah I agree having more options is a good thing like no prone :D

I honestly didn't really miss prone in BC2, at all, but it's essential to BF3. Then again, I haven't really experienced many of the "EVERYONE IS CAMPING" complaints. I have lost rounds (Rush, mainly) due to Recon players sitting in the back of the base, but I can't even say with a straight face that this wasn't an issue in BC2. I think it was more of an issue in BC2, in fact.

Just think that taking away prone would promote more active movement as the enemy can't be safe in any spot due to prone. I mean all you need is a 10" rock and you can prone and your safe in the middle of nowhere. People realize this and move less for fear of their K/D ratio.

When I'm running around to capture points in the game I look to spots that would be viable for the enemy to be at, and then I die from some one behind a small rumble of rock. If there was no prone he would be dead well before as he would be sticking out like a sore thumb.

Actually he would not even think about laying in that spot otherwise as there is no cover without prone. Basically every spot is a good spot now due to prone.

BC2 had this issue too like you said but BC2 has a lower player count and most people took their desired camping spots from 100 yards away instead of 10 as cover was more rare, important and advantageous then BF3 where its free.

Most maps a designed around 2 levels of cover, one for prone and one for crouch. If they disable prone it would break a lot of cover points.

Sounds like a easy excuse for poor level design as what your saying is you'll always be safe and there's no need to think about good points of cover as prone will always save your ass.

Yeah, a better game than BC2 is just about every regard. Can't really think of an aspect that's inferior, other than less of a focus on destruction.

Better destruction
Better designed maps
I preferred its class system
I preferred its shooting mechanics
Squad system that does not fail on you
Varied maps

And frankly that's the most important aspect for me.

One thing I like about BF3 is its improved netcode.

I'm blinded that you guys think so poorly of BC2 compared to BF3.
 
Engineers just need to be restricted to shotguns and pistols so they can't function as anti-infantry. There's really no other option, but the stupid ass class customization system isn't going away so OP engies are here to stay.

bc1wasrightallalong *hi-5*



Or maybe people will still pick Engineer in order to destroy vehicles?

In BC1, Engineers had rockets, mines and a repair tool all at the same time. They were able to do their job very well, but were terrible anti-infantry. It was a good tradeoff. Positives and negatives make a class system much more interesting and balanced.

support had the repair tool!
 

Ysiadmihi

Banned
Because that is not true. Those classes have clear uses and are viable in almost every mode in some form.

In the sense that they can kill infantry, sure. They just can't also destroy vehicles like Engineers and Support can.

Having to run from a tank as an Assault wouldn't feel nearly as stupid as long as I knew Engineers weren't holding their own against infantry.

The Faceless Master said:
support had the repair tool!

They did? Guess my memory is a little fuzzy.
 
Jesus christ do they have to listen to every whinging twat on the net? The scars small clip size made the gun a pain in the ass.

It's a worthless piece of shit now.

They are all going to use the G36 now instead probably

In the sense that they can kill infantry, sure. They just can't also destroy vehicles like Engineers and Support can.

Having to run from a tank as an Assault wouldn't feel nearly as stupid as long as I knew Engineers weren't holding their own against infantry.

The core of the game is infantry combat, and in many modes vehicles are barely a factor. Engineers would be completely useless in such modes/maps.

Running from vehicles with certain classes has always been a staple of BF series. But then this is more jumping around from something which was merely about how OP engineers are which I agree with, but you are going to extreme with the idea of taking away their carbines.
 

Tokubetsu

Member
In the sense that they can kill infantry, sure. They just can't also destroy vehicles like Engineers and Support can.

Having to run from a tank as an Assault wouldn't feel nearly as stupid as long as I knew Engineers weren't holding their own against infantry.

The assault weapons are still way better than the engineer guns. If you're running around with the f2000/G3 or hell, even the AEK, you should only be dying to engineers if they get the drop on you in which case you're fucked anyway. Assault literally has the best weapons in the game.
 

desu

Member
One thing I like about BF3 is its improved netcode.

Well unless there is slight lag, then the games lag compensation comes to fruit .... which is probably the worst I have ever seen in a shooter.

You constantly get shot 10m behind a wall. Youre lying on the floor for 1-2 seconds and suddenly die out of nothing. I dont really remember to have ever played a online game in the last 10+ years where it was this bad.

I remember it happend rather rarely in BC2 but in BF3 I have it happen every day (even on servers where I dont notice any lag at all).
 
BC1 gameplay is massively different ballgame (scale, player counts, map design). Giving engineers only shotguns and pistols alone is silly idea, and at least DICE would never do it. You basically have a class also that will be useless on many maps/modes suddenly.



You have to hit them with the blast, not the actual missle

engineers were very useful in all maps in BC1.

they had shotguns, which were good in small maps, and they had RPG's and AT mines, which were good in big maps.
 
Well unless there is slight lag, then the games lag compensation comes to fruit .... which is probably the worst I have ever seen in a shooter.

You constantly get shot 10m behind a wall. Youre lying on the floor for 1-2 seconds and suddenly die out of nothing. I dont really remember to have ever played a online game in the last 10+ years where it was this bad.

I remember it happend rather rarely in BC2 but in BF3 I have it happen every day (even on servers where I dont notice any lag at all).

I've never had that in BF3. Lag sometimes happen but never that bad. BC2 though had awful netcode, your shots constantly caused lag kills which also lead to tons of in close double kills.

engineers were very useful in all maps in BC1.

they had shotguns, which were good in small maps, and they had RPG's and AT mines, which were good in big maps.

Because it worked in BC1, it won't in BF3 with the larger scale and map design. The rush only straight design of BC1 maps made everything more close friendly, you also had less players to worry about so getting around and into the thick was much easier for engineers.
 

desu

Member
I've never had that in BF3. Lag sometimes happen but never that bad. BC2 though had awful netcode, your shots constantly caused lag kills which also lead to tons of in close double kills.

Never? I heard similiar complaints from pretty much everyone I game with. So I wouldnt assume its just me.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
In BC1, Engineers had rockets, mines and a repair tool all at the same time. They were able to do their job very well, but were terrible anti-infantry. It was a good tradeoff. Positives and negatives make a class system much more interesting and balanced.

Engineers were so bad in BC1. AT Mines disappeared on death/respawn, shotguns were useless (shitty hit detection, shitty range on BIGGER MAPS THAN BF3/BC2), rockets were their main form of killing things.

You're basically wanting what BF3 already has: Rocket spam for kills.

You suck then :p

In my defense, I was using the 12x/Ballistic on the MK11 which I find has a shorter drop than the range gives it.
 
In the sense that they can kill infantry, sure. They just can't also destroy vehicles like Engineers and Support can.

Having to run from a tank as an Assault wouldn't feel nearly as stupid as long as I knew Engineers weren't holding their own against infantry.

They did? Guess my memory is a little fuzzy.

yeah, support had the repair tool, medkit, lmg and grenades.

assault had the assault rifle, underbarrel grenade launcher, auto-injector and grenades.

specialist had smg, c4, tracer gun and grenades.

recon had sniper rifle, handgun, laser guided bomb and motion mines.

engineer had shotgun, RPG, AT Mines and grenades.
 

Ysiadmihi

Banned
The assault weapons are still way better than the engineer guns. If you're running around with the f2000/G3 or hell, even the AEK, you should only be dying to engineers if they get the drop on you in which case you're fucked anyway. Assault literally has the best weapons in the game.

That's fine (Support LMGs are just as good, but whatever), but the Engineers weapons are still good against infantry whereas the Assault has zero options against vehicles. One class always has an option in combat and one doesn't.

And to make matters worse, there is always the problem of having to give up your medkits to use the underbarrel attachments. Assault with the shotgun attachment was my favorite way to play BC2 and I hardly touch Assault now.
 
Never? I heard similiar complaints from pretty much everyone I game with. So I wouldnt assume its just me.

I only play on 50 ping or less servers, rarely have issues and when I do it's generally wide spread sever wide. Compared to BC2, the netcode is so much more superior this time out. BC2 even when it was good, always had death lag and iffy hit detection.
 

commish

Jason Kidd murdered my dog in cold blood!
The assault weapons are still way better than the engineer guns. If you're running around with the f2000/G3 or hell, even the AEK, you should only be dying to engineers if they get the drop on you in which case you're fucked anyway. Assault literally has the best weapons in the game.

For the first 30 hours of BF3, I would have disagreed with you, but I am noticeably better with my beloved M416 than any engineer gun.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
For the first 30 hours of BF3, I would have disagreed with you, but I am noticeably better with my beloved M416 than any engineer gun.

It really depends. I think the SCAR is pretty shitty (and I'm playing with it on consoles, so no nerf patch yet) but the default AKS-47U for RU starting is pretty godly. Same with the AK-47 on Assault in comparison to the AN-94 on Assault.
 

desu

Member
It really depends. I think the SCAR is pretty shitty (and I'm playing with it on consoles, so no nerf patch yet) but the default AKS-47U for RU starting is pretty godly. Same with the AK-47 on Assault in comparison to the AN-94 on Assault.

Imho the AN94 is total shit. For me almost all Engineer weapons are pretty good, my favourite stays the G36C, often feels like playing Assault (at least its accuracy and often range).
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Imho the AN94 is total shit. For me almost all Engineer weapons are pretty good, my favourite stays the G36C, often feels like playing Assault (at least its accuracy and often range).

Reverse AN-94 with AK-47. I feel the starting guns (with the exception of the SHITTY SNIPER RIFLES THAT ARE SEMI-AUTO) are all godly and viable. I haven't really had reason to switch from them other than unlock/gain faster points with unlocks on the other guns.
 
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