endlessflood
Member
I don't really understand the reasoning there. Frostbite 2 was designed with all platforms in mind so they must have always intended their Frostbite 2 games (like BF3) to be multiplatform.Ironically it's because it's on the PS3 that voice chat doesn't work. BF3 was supposed to on the PC as the main focus. Then EA had them shift it to focus on consoles within the last year before release so now nothing works.
If you're going to release a PS3 online game, you need to have working comms. It's pretty simple. It's kind of ridiculous that BF3 on PS3 will never have working comms.
I don't seem to have any problems on the squad front since they finally added the ability to join an empty squad. We don't try and join games as a four man squad because there are never four open spaces on Australian servers. Instead we just jump on an Aussie DICE server (the DICE servers have queuing, the EA ones don't) and anyone who can't get in just joins the queue. Once we're in we just join a new empty squad and we all get in the same squad that way. If a random joins it before we're all in, the squad leader can just remove them from the squad and set it to private. The only issue is that occasionally we won't all be on the same team straight away and will have to wait for a spot to open up to get onto the same team. Using the XMB 'Join' option helps there (as it bypasses the 'server balance' checks).We try the regular quickmatch, the server browser, joining a designated squad if we all get separated, etc. It really just appears to be random luck when it works. Of course it gets worse when you're trying to join as an actual 4 person squad...hell even 2 is bad enough.
I can't see many ways that DICE can improve the squad system to help with those small issues. The best solution would be adding more servers for Australia