AlmostMilk
Member
Better than the original.
1. Damage changes
Assault Rifles:
545x45mm bullet minimum damage (All assault rifles except G3A1)
17 -> 18.4
G3A1
Min Damage 20 -> 22
Max damage 30 -> 34
Carbines
SCAR-H
Min Damage 17 -> 20
LMGs
M60 & M240B
Max damage 30 -> 34
Min damage 20 -> 22
PKP
Min damage 20 -> 22
M249, M27IAR, RPK-74M
Min damage 17 -> 18.4
Sniper rifles
All sniper rifles:
Upper chest damage multiplier 1 -> 1.25
M98B
Max damage 95 -> 80
Dropoff start dist. 20 -> 15
Dropoff end dist. 75 -> 120
All other bolt-action sniper rifles
Max damage 75 -> 80
Min damage 55 -> 59
Dropoff start dist. 20 -> 15
Dropoff end dist. 75 -> 100
All semiautomatic sniper rifles except SKS:
Min damage: 34 -> 37.5
Dropoff start distance 12 -> 15
SKS
Dropoff end distance 50 -> 60
2. Attachments
Fore grip
Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
It also increases the minimum spread 20% ~ 50% depending on stance and weapon.
I'll make complete list of these soon.
Suppressor
Suppressors will not reduce the damage anymore.
Now it will reduce the distance where damage starts/stops to drop off instead.
...more info soon...
3. Accuracy changes
Assault rifles
AEK971
Recoil right 0.5 -> 0.3
ADS Min Spread, Not moving 0.2 -> 0.4
AK74M
Recoil up 0.3 -> 0.28
FirstSRecoilMul 2 -> 1.5
AN94
Recoil up 0.45 -> 0.3
FirstSRecoilMul 1.5 -> 2
F2000
Recoil up 0.3 -> 0.26
FAMAS
Recoil left 0.6 -> 0.35
Recoil right 0.6 -> 0.5
Recoil decrease 15 -> 18
FirstSRecoilMul 2 -> 2.6
G3A1
Recoil up 0.55 -> 0.45
FirstSRecoilMul 1.2 -> 1.8
L85A2
Recoil left 0.4 -> 0.3
Recoil decrease 22 -> 18
Min spread, ADS, not moving 0.4 -> 0.2
M416
FirstSRecoilMul 2 -> 2.4
Carbines
AKS74u
Recoil up 0.3 -> 0.28
FirstSRecoilMul 2 -> 2.2
HK53
Recoil up 0.3 -> 0.28
Recoil left 0.3 -> 0.2
Recoil right 0.5 -> 0.35
Recoil decrease 22 -> 18
SCAR-H
Recoil decrease 15 -> 13
SG553
Recoil up 0.3 -> 0.25
FirstSRecoilMul 2.5 -> 2.2
QBZ-95B
Recoil left 0.5 -> 0.335
Recoil right 0.5 -> 0.335
Recoil decrease 22 -> 18
Min spread, ADS, not moving 0.4 -> 0.5
LMGs
M240
FirstSRecoilMul 1 -> 1.7
M249
FirstSRecoilMul 1 -> 2.2
Recoil decrease 15 -> 12
M60
FirstSRecoilMul 2 -> 1.5
MG36
Recoil decrease 15 -> 13
FirstSRecoilMul 1 -> 1.8
PKP
Recoil up 0.75 -> 0.65
Recoil decrease 7 -> 13
FirstSRecoilMul 1 -> 1.5
Max spread, ADS, not moving 1 -> 3
Type88
Recoil left 0.4 -> 0.3
Recoil right 0.4 -> 0.3
Recoil decrease 15 -> 12
FirstSRecoilMul 1.34 -> 1.5
RPK
Recoil decrease 15 -> 13
FirstSRecoilMul 2 -> 1.8
QBB-95
Recoil up 0.45 -> 0.37
Recoil left 0.1 -> 0.4
Recoil right 0.3 -> 0.4
FirstSRecoilMul 1 -> 2
Recoil decrease 15 -> 13
PDWs
AS VAL
Recoil left 0.2 -> 0.25
Recoil right 0.3 -> 0.45
Recoil decrease 22 -> 18
PDW-R
Recoil decrease 22 -> 18
FirstSRecoilMul 2.5 -> 2
Min spread, ADS, not moving 0.4 -> 0.5
Min spread, ADS, moving 0.6 -> 0.8
Min spread, HIP, not moving
^ Standing 1.5 -> 2
^ Crouching 1 -> 1.5
^ Prone 0.75 -> 1
Min spread, HIP, moving
^ Standing 2 -> 2.5
^ Crouching 1.5 -> 2
^ Prone 1.25 -> 1.5
MP7
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5
P90
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5
PP-19
Recoil decrease 25 -> 20
FirstSRecoilMul 2.5 -> 2
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5
PP2000
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5
UMP45
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5
Pistols
G18
Recoil up 0.7 -> 0.5
M9
RecoilDecrease 15 -> 30
M93R
Recoil up 0.5 -> 0.4
Recoil left 0.4 -> 0.2
Recoil right 0.4 -> 0.2
FirstSRecoilMul 2.5 -> 2
.44 Magnum
Spread increase 0.6 -> 0.3
Have you guys seen this:
Source: http://symthic.com/f/viewtopic.php?f=3&t=471&sid=d6c3bdfc681e4fa9321ba4cb6ed20a45
Have you guys seen this:
Source: http://symthic.com/f/viewtopic.php?f=3&t=471&sid=d6c3bdfc681e4fa9321ba4cb6ed20a45
So, no changes to the USAS w/frags. This gun is obscene. I went 107-50 with it last night. Someone killed me 0-5 using it, and I sent him a "gg!" message. He replied back with, "you too. sorry about the frags. " Everyone knows it's cheap.
Shotguns
12g Frag (Auto & Semiauto)
Some weird things in the files, not 100% sure about frags yet.
Looks like only the min direct damage is reduced from 10 to 5
12g Frag (Pump-action)
Max direct hit damage 60 -> 67
Blast damage 30 -> 40
Looks like they buffed frags: Hilarious.
Looks like they buffed frags:
Hilarious.
Have you guys seen this:
Source: http://symthic.com/f/viewtopic.php?f=3&t=471&sid=d6c3bdfc681e4fa9321ba4cb6ed20a45
What the fuck at all the "Recoil Decreased" notes?
Seems like recoil kicks in faster but then it evens out quicker. Why are they decreasing recoil? :/
maybe they want to encourage short burst fire or long controlled automatic fire and not semi-long bursts?
There's enough sprayin n praying as it is....
Everyone here seems to think that the USAS is the biggest problem in the game right now. Am I the only one who thinks that the MAV is the biggest problem. That thing is the biggest annoyance out there. It needs to have a lot less health and people should not be able to stand on it. Personally, I think that this is the real issue over the USAS.
how many times have you thought "the only reason they did so well was because those guys were riding MAVs!" vs "... USAS FRAG"?
how many times have you thought "the only reason they did so well was because those guys were riding MAVs!" vs "... USAS FRAG"?
Here's what I think all the time: The only reason we did so bad was because our guys were riding MAVs and being useless. I don't get USAS Frag really, only gametype I play is 64 CQ/CQA and it rarely happens to me that I die because of that shotgun.
Regarding the nerfs/buffs I don't really care, Demize or who else that is in charge of those numbers will decide for something and we'll all have to go along with that decision. It's just going to be some new time adapting and eventually people will find out which gun to avoid, which weapon that suits them best etc.
No matter how much changes that are made players will always find the optimal weapon/combination and go with it until the next altering of characteristics.
switch teams
Origin shitting the bed for anyone else. Keeps telling me I'm in offline mode or that the authentication servers are down. Won't let me play.
We are aware of problems affecting Battlefield 3 PC online. We are working to fix these as soon as possible. Thank you for your reports.
BF twitter:
It isn't that easy when you are playing with a group of friends who are all on your team.
Is it worse than the DAO-12 with frags?
http://www.youtube.com/watch?v=LrOIgxQ--Tc
Probably already posted yesterday. Are you fucking kidding me?!
switch teams tell them to stop MAV riding and contribute!
Flashlights, gotta go. Frag rounds, gotta go. Jet unlocks that make you/new players a sitting duck? Gotta go. Air superiority with good pilots and them whining about constant locks despite the fact that flares and ECM jammer reload pretty goddamn fast and the personal anti-air missiles are pretty damn weak since DICE nerfed them? Gotta go.
So many things that need to be fixed (WHERE IS MY INPUT LAG PS3 FIX, ASSHOLES) and people are worried about "new maps" instead of Theater mode (to show balance issues and exploits/shit) and balance changes. SMH.
DAO-12 with Frags is no where near as bad as U Suck Ass Skank with Frag Rounds. NO WHERE.
But frag rounds in general need to be nerfed into the ground. LAV rounds for infantry? FUCK THAT SHIT.
RendeZook 1upped.
Now we need RendeKnife for this trifeca to be complete.
Also I think I'm going to troll this thread with this (admitted old) post from Demize about their balancing process every 50 pages until Demize stops being a fake Sweede and becomes a proper American and yells at the rest of the team/be an asshole until the game is balanced.
Flashlights, gotta go. Frag rounds, gotta go. Jet unlocks that make you/new players a sitting duck? Gotta go. Air superiority with good pilots and them whining about constant locks despite the fact that flares and ECM jammer reload pretty goddamn fast and the personal anti-air missiles are pretty damn weak since DICE nerfed them? Gotta go.
So many things that need to be fixed (WHERE IS MY INPUT LAG PS3 FIX, ASSHOLES) and people are worried about "new maps" instead of Theater mode (to show balance issues and exploits/shit) and balance changes. SMH.
And the only major nerf that I agree with on the board that NEEDS TO HAPPEN (and still hasn't) is the Cheesemobile/mobile anti-air, or remove it from Norshal. It's gotten to the point where as soon as Norshal comes up I know I'm in for an annoying round since people abuse it on infantry and it chews helicopters up from 20 paces if the person piloting it is good.
God damn it, that thing is the only worthwhile Sniper in the game. I went back to BC2 a few days ago and sniping feels so much better in that game. No breath-holding bullshit that makes sniping a pain in the ass.M98B is too popular? NERF IT!
DICE game balance at it's finest!
recoil doesn't really affect spray and pray.
about the MAV, to me it's more of a slight annoyance than anything. yeah i'll have a few games where I'll be taking a position to gun people down then suddenly i'm dead and all i can see is that damn little robot flying away.
i think a good counter to that would be to have the enemy actually show up on the killcam. if you're gonna take the time to not play the objective and get cheap kills then there's gotta be some risk involved. as for the MAV riding they've stated they're 'fixing' that from what I've heard.
even still the USAS-12 is a much bigger annoyance to me (this is coming from a console player who plays both rush and conquest so I don't know how different it is from those 64 player game maps)
about the MAV, to me it's more of a slight annoyance than anything. yeah i'll have a few games where I'll be taking a position to gun people down then suddenly i'm dead and all i can see is that damn little robot flying away.
i think a good counter to that would be to have the enemy actually show up on the killcam. if you're gonna take the time to not play the objective and get cheap kills then there's gotta be some risk involved. as for the MAV riding they've stated they're 'fixing' that from what I've heard.
even still the USAS-12 is a much bigger annoyance to me (this is coming from a console player who plays both rush and conquest so I don't know how different it is from those 64 player game maps)
Once they fix the dumb MAV riding, I'd like for MAV's to be able to pick up and drop ammo or health boxes. Air crate drops are the only BF2 commander function that has no BF3 infantry equivalent.about the MAV, to me it's more of a slight annoyance than anything. yeah i'll have a few games where I'll be taking a position to gun people down then suddenly i'm dead and all i can see is that damn little robot flying away.
i think a good counter to that would be to have the enemy actually show up on the killcam. if you're gonna take the time to not play the objective and get cheap kills then there's gotta be some risk involved. as for the MAV riding they've stated they're 'fixing' that from what I've heard.
even still the USAS-12 is a much bigger annoyance to me (this is coming from a console player who plays both rush and conquest so I don't know how different it is from those 64 player game maps)
I think I'm getting burned out on this game. I mean, I spent ages in BF2 mastering jets and helicopters but in this I can fly them with my eyes closed. I don't know, the game just feels "easy", or maybe I'm just bored with it.
blahblahblah
AAARGH. Tonight was extremely frustrating. I was actually pretty close to raging at times.
It's not "Easy to Learn - Difficult to Master" anymore.
Now it's just "Easy to Learn - Easy to Master"
I left this game for 2 months and when I hopped back in, I didnt have to relearn anything or warm up or anything like that. Felt like I never stopped playing.
The game is just too easy.
It's not "Easy to Learn - Difficult to Master" anymore.
Now it's just "Easy to Learn - Easy to Master"
I left this game for 2 months and when I hopped back in, I didnt have to relearn anything or warm up or anything like that. Felt like I never stopped playing.
The game is just too easy.
How much difference does the jump from a 1800 DPI to a 3500 DPI mouse make? I'm using a Deathadder with 1800 DPI and sometimes I feel I'm having a hard time trying to nail a precise spot on the screen with a sniper rifle.
If you want a challenge then try getting people in the public servers to play as a team.I think I'm getting burned out on this game. I mean, I spent ages in BF2 mastering jets and helicopters but in this I can fly them with my eyes closed. I don't know, the game just feels "easy", or maybe I'm just bored with it.