If somebody starts shooting but sucks and can't hit me I shouldnt be punished when I turn to shoot them and aim dead on.
qft, the more skillful player isn't awarded and that's the problem.
Here's the game for you, then. You can thank me by posting how much you love you're able to kill "dem n00bs" that "suck at shooting" there.
Oh right..."go around", yeah thanks for that tip. I'm sure it will be very useful. You don't get it at all right?
No, I very much get it.
"BAWWWW WHY CAN'T I HIT THE DUDE THAT IS FIRING ON ME FROM DOWN A HALLWAY AND IS CLOSE OR NEAR CLOSE TO HIT ME AND MAKING MY ACCURACY DROP!?"
"
Because that's working by design for a game mechanic."
"B-B-BUT THAT MECHANIC SUXXXORSOZOZOZOZOZOZORORZXOSSOZRS *foams at mouth*"
"Dealwithit.gif"
"BUT I DON'T WANT TO! I SHOULD BE ABLE TO HEADSHOT FOOLS EVEN IF THEY'RE LAYING SUPPRESSING FIRE DOWN TO GET ME TO
MOVE AWAY FROM THEM!"
"Then you're a dumbass. Go play CoD."
I very much "get it," because I "get" what DICE is doing with the suppression mechanic. Once again, for the slow learners in class *cough*:
Suppression is an "Oh shit, I'm being fired on but don't know where" mechanic. You
may know where you're being fired from but since the game is
meant to lower your accuracy because your
character doesn't, you're meant to panic and
get away from the suppression zone. *gasp* So why are you a dumbass that continues to
go into the suppression zone when you know someone is there laying down fire?
And PROTIP: Not everyone "sucks at shooting" to get suppressive fire going. I can hit you once or twice and then move my aim one or two millimeters to the left/right and then start a suppressive effect on you. It's "bullets whizzing by" and that's what DICE is attempting to portray: You being startled at being fired at and getting away or throwing grenades to flush the suppressor out. Don't complain because you're meant to fall back and attempt another strategy.