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Battlefield 4 |OT2| Is it fixed yet?

terrible

Banned
It absolutely is, and its confusing as hell. Were the test servers like this? How do you get better architecture, all but eliminate rubberbanding and introduce way worse framerates? Oh yeah, DICE.

I mean, at this point, give 900p (HAHAHA could you imagine).

I'd love to see PC type options where we could disable certain effects for higher framerate. I'd play in ugly mode if it meant I'd get a constant 60 FPS.

http://youtu.be/KJ1tB5oKJEk

Sorry about this everyone. Got a 5 GAF killstreak so I had to post it lol. My team offended me that round. I ended up not even spawning in during the last 100 tickets since we were stuck in uncap haha.
 

ChrisW

Member
I'd love to see PC type options where we could disable certain effects for higher framerate. I'd play in ugly mode if it meant I'd get a constant 60 FPS.

http://youtu.be/KJ1tB5oKJEk

Sorry about this everyone. Got a 5 GAF killstreak so I had to post it lol. My team offended me that round. I ended up not even spawning in during the last 100 tickets since we were stuck in uncap haha.

At the very it was like "Nope!"
 
It absolutely is, and its confusing as hell. Were the test servers like this? How do you get better architecture, all but eliminate rubberbanding and introduce way worse framerates? Oh yeah, DICE.

I mean, at this point, give 900p (HAHAHA could you imagine).

Yeah question about that; do you still rank up and unlock parts if you play in test servers?
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Yeah the framerate drops are game breaking.

FIXES RUBBERBANDING
INTRODUCES GAME BREAKING FRAMERATE DROPS

BASED DICE
 

SharpAttorney

Neo Member
Lot of great games this weekend, I feel like this game is almost new again with rubberbanding fixed. Played a lot on dlc like china rising and since they ran smooth, it was a lot of fun. Just seems like you can enjoy all the maps more since you aren't annoyed constantly by the rubberbanding.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Any news about the rumored Client update?

Friggin' rumors.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Hey bros im gonna be without internet for a couple of weeks, please dont delete me from the platoon!
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Hey bros im gonna be without internet for a couple of weeks, please dont delete me from the platoon!

*deletes you from the platoon*

As for assignments: The assignments for China Rising have been "bugged" since Second Assault's patch or something. Don't worry about it if you've completed them.
 
Wow, had a couple instances of rubber banding in a US server and then crashed when it changed maps.

Crashed again in the middle of a match and had a very brief hit of rubberbanding again. Hell, I joined a server that would insta-ban you for any sort of language, inappropriate signs, and even fucking TEABAGGING. You can't even accuse others of hacking or cheating or you'll get banned... To make it worse, they had a giant ADMIN message above my crosshair for 10 straight minutes before it went away.
 

olimpia84

Member
Hey bros im gonna be without internet for a couple of weeks, please dont delete me from the platoon!

Worst time ever to lose internet, the game is working great now; boa and I were ripping every thing apart tonight. By the time you get back the servers will get messed up again xD
 

JJD

Member
I didn't really enjoy it at first but lately I've been playing with the AA tank every chance I have just for the hate mail! I LOVE IT!

Got 3 hate mails on a single game of Golmud some days ago. By the end of the game we managed the win by just 40 tickets because the entire enemy air force was relentlessly trying to kill me and gave up on the objectives. Both jets the little bird and the attack chopper! It was hilarious! I managed to dodge a few missiles in a mad dash to the huge warehouse on F, but with 10 tickets remaining the attack chopper went into the warehouse to kill me dying in the process! It was glorious! I went 41 - 1 but I bet that 1 death right at the end felt like a true victory for those guys on the air vehicles! Hohoho!
 

otapnam

Member
aww what. just finished doing some work i took home and wanted some BF4 to take a break. and theres an update. of course. FML
 
Am I one of the few that refuses to play those maps?

yes you are :D especially Locker is great as a refreshing chaotic corridor shooter after all the regular maps. Its even last in the map-rotation by default.

And in those maps the distances are pretty much always so short that shotguns, the M60 and other weapons can really shine as they deal so much damage in single shots.
 
Played a bit today to see if the rubber banding in Naval Strike was gone......it was but boy did I suck......I should stop playing so late at night, everyone seems really good lol
 

Alienous

Member
Sniping fucking sucks. At least on console. So many mistakes.

1. None of the equipable snipers are a one-shot to the body.
2. The last unlockable sniper has the best range. Range is the most important attribute, as you need to get headshots to snipe effectively.
3. Sniper shots have no effect on enemy momentum. If you miss a headshot all it takes is for them to hop to the nearest cover and you'll never get the second shot in.
4. The bullet travel time + bullet drop + headshot requirements makes sniping impractical.


It can be fixed too. Here's how it's done, DICE:

The SRR-61(?) should be the model headshot sniper. It requires skill, and doesn't have stopping power.

On the other end of the spectrum would be a .50 Cal. Heavier bullets = higher travel time and more bullet drop. But the trade-off would be that a hit on any point of the body would be a kill, not just the head.

Moving away from the .50 Cal and towards the SRR-61 you would have snipers with less travel time and bullet drop, but wouldn't kill when hitting limbs.

Also, I think implementing a 'Last Stand' type mechanic when a sniper hits an enemies legs or chest for critical damage (i.e. misses the head due to bullet drop) would fix a lot of issues. A player would be forced into prone (with a falling animation, or something) then press the jump button/key to get up. It would fix the issue of hitting someone from a long distance, and having them hop to avoid you. They'd be forced into prone for a second, and the sniper would have a second opportunity to get the kill shot. If they were behind lower cover, they fall behind it and be protected. If they were running to cover when critically hit they'd fall forward and land behind that cover if close enough. If they were running in an open field when shot, they'd have to hope the sniper's first shot was luck.
 

Bollocks

Member
silenced ak5c = beast mode
put the silencer on just for fun and immediately had my best engineer score yet.
managed to get second on my team even though lag was horrible.
ninja mode engaged
 

JJD

Member
Sniping fucking sucks. At least on console. So many mistakes.

1. None of the equipable snipers are a one-shot to the body.
2. The last unlockable sniper has the best range. Range is the most important attribute, as you need to get headshots to snipe effectively.
3. Sniper shots have no effect on enemy momentum. If you miss a headshot all it takes is for them to hop to the nearest cover and you'll never get the second shot in.
4. The bullet travel time + bullet drop + headshot requirements makes sniping impractical.


It can be fixed too. Here's how it's done, DICE:

The SRR-61(?) should be the model headshot sniper. It requires skill, and doesn't have stopping power.

On the other end of the spectrum would be a .50 Cal. Heavier bullets = higher travel time and more bullet drop. But the trade-off would be that a hit on any point of the body would be a kill, not just the head.

Moving away from the .50 Cal and towards the SRR-61 you would have snipers with less travel time and bullet drop, but wouldn't kill when hitting limbs.

Also, I think implementing a 'Last Stand' type mechanic when a sniper hits an enemies legs or chest for critical damage (i.e. misses the head due to bullet drop) would fix a lot of issues. A player would be forced into prone (with a falling animation, or something) then press the jump button/key to get up. It would fix the issue of hitting someone from a long distance, and having them hop to avoid you. They'd be forced into prone for a second, and the sniper would have a second opportunity to get the kill shot. If they were behind lower cover, they fall behind it and be protected. If they were running to cover when critically hit they'd fall forward and land behind that cover if close enough. If they were running in an open field when shot, they'd have to hope the sniper's first shot was luck.

I'm so glad you're not a DICE gameplay designer! ;-)
 

burnfout

Member
I didn't really enjoy it at first but lately I've been playing with the AA tank every chance I have just for the hate mail! I LOVE IT!

Got 3 hate mails on a single game of Golmud some days ago. By the end of the game we managed the win by just 40 tickets because the entire enemy air force was relentlessly trying to kill me and gave up on the objectives. Both jets the little bird and the attack chopper! It was hilarious! I managed to dodge a few missiles in a mad dash to the huge warehouse on F, but with 10 tickets remaining the attack chopper went into the warehouse to kill me dying in the process! It was glorious! I went 41 - 1 but I bet that 1 death right at the end felt like a true victory for those guys on the air vehicles! Hohoho!

So overpowered holy shit. Please don't feel proud.
 

Omni

Member
So much rubber banding tonight. Which is odd because it has never happened before.

Wasn't too bad as it felt like my character was only getting moved a few inches from where I was, but still irritating enough to make me want to quit after three games.
 
Sniping fucking sucks.

Sniping in general is for the few who are actually good with them and always get headshots :p I suggest playing Action-Sniper with a short scope/reddot and be ready to pull out that pistol.

Play Hardcore mode if you want to satisfy that long range sniper itch once in awhile. One shot kills.

Battlefield rarely rewards long range sniping, they don't really contribute to the team efforts in any way. Kinda like Jets.
 

terrible

Banned
Sniping in general is for the few who are actually good with them and always get headshots :p I suggest playing Action-Sniper with a short scope/reddot and be ready to pull out that pistol.

Play Hardcore mode if you want to satisfy that long range sniper itch once in awhile. One shot kills.

Battlefield rarely rewards long range sniping, they don't really contribute to the team efforts in any way. Kinda like Jets.

Except jets can provide complete air superiority which is huge. Long distance snipers do absolutely nothing outside of maybe spotting people sometimes.
 

Alienous

Member
Except jets can provide complete air superiority which is huge. Long distance snipers do absolutely nothing outside of maybe spotting people sometimes.

Exactly.

Sniping in general is for the few who are actually good with them and always get headshots :p I suggest playing Action-Sniper with a short scope/reddot and be ready to pull out that pistol.

Play Hardcore mode if you want to satisfy that long range sniper itch once in awhile. One shot kills.

Battlefield rarely rewards long range sniping, they don't really contribute to the team efforts in any way. Kinda like Jets.

One shot kills aren't cheap. Firstly, a few sniper rifles in BF4 one-shot at sub-150m ranges. Second, the skill it takes to hit someone at range (400m +) in calculating bullet drop, scope sway, travel time, lead distance is already more than using any other gun in any other context. When you throw in requiring headshots sniping from a distance (also known as sniping) becomes impractically difficult.

Putting a red dot on a sniper defeats the purpose. I have no problem getting sniper/shotgun kills at close range. But as a long range killing weapon it's bad. If I hit someone in the shoulder at 600m they aren't incapacitated. They look in my direction and start dancing. I can't hit them now outside of being lucky. If my bullet knocked them to the ground, however, for the 80% damage hits, and gave me a second opportunity to hit a hittable target before they got up, I think that's fair. If the snipers with ridiculous bullet drop and slow bullet velocity (i.e. the snipers you never see used) only required that you hit your target for the kill (again more difficult to hit than any other target; hitting a heli with an RPG is easy by comparison) I think that's fair too. Sniper's like the SRR-61 work as they are already, the vast majority do not.
 
Sniping fucking sucks. At least on console. So many mistakes.

1. None of the equipable snipers are a one-shot to the body.
2. The last unlockable sniper has the best range. Range is the most important attribute, as you need to get headshots to snipe effectively.
3. Sniper shots have no effect on enemy momentum. If you miss a headshot all it takes is for them to hop to the nearest cover and you'll never get the second shot in.
4. The bullet travel time + bullet drop + headshot requirements makes sniping impractical.


It can be fixed too. Here's how it's done, DICE:

The SRR-61(?) should be the model headshot sniper. It requires skill, and doesn't have stopping power.

On the other end of the spectrum would be a .50 Cal. Heavier bullets = higher travel time and more bullet drop. But the trade-off would be that a hit on any point of the body would be a kill, not just the head.

Moving away from the .50 Cal and towards the SRR-61 you would have snipers with less travel time and bullet drop, but wouldn't kill when hitting limbs.

Also, I think implementing a 'Last Stand' type mechanic when a sniper hits an enemies legs or chest for critical damage (i.e. misses the head due to bullet drop) would fix a lot of issues. A player would be forced into prone (with a falling animation, or something) then press the jump button/key to get up. It would fix the issue of hitting someone from a long distance, and having them hop to avoid you. They'd be forced into prone for a second, and the sniper would have a second opportunity to get the kill shot. If they were behind lower cover, they fall behind it and be protected. If they were running to cover when critically hit they'd fall forward and land behind that cover if close enough. If they were running in an open field when shot, they'd have to hope the sniper's first shot was luck.

or you could get a dreamcast and silent scope on ebay for $8
 

mitchman

Gold Member
1. None of the equipable snipers are a one-shot to the body.

...

On the other end of the spectrum would be a .50 Cal. Heavier bullets = higher travel time and more bullet drop. But the trade-off would be that a hit on any point of the body would be a kill, not just the head.

You're saying the .50 cal is not a one shot kill any place on the body? I haven't tried it, but levelcap did a video and said it was a one shot kill, afair.
 
One shot kills aren't cheap. Firstly...

i didn't say they were cheap, i said they are balanced so that they require a lot of skill and in general they don't help complete objectives. Therefore, i recommend going the assault sniper route to C4 tanks, cap objectives, defend objectives and shoot fools in the face up close.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Worst time ever to lose internet, the game is working great now; boa and I were ripping every thing apart tonight. By the time you get back the servers will get messed up again xD

NOOOOUUUU !!!! >_<
 

Tubie

Member
Sniping fucking sucks. At least on console. So many mistakes.

1. None of the equipable snipers are a one-shot to the body.
2. The last unlockable sniper has the best range. Range is the most important attribute, as you need to get headshots to snipe effectively.
3. Sniper shots have no effect on enemy momentum. If you miss a headshot all it takes is for them to hop to the nearest cover and you'll never get the second shot in.
4. The bullet travel time + bullet drop + headshot requirements makes sniping impractical.


It can be fixed too. Here's how it's done, DICE:

The SRR-61(?) should be the model headshot sniper. It requires skill, and doesn't have stopping power.

On the other end of the spectrum would be a .50 Cal. Heavier bullets = higher travel time and more bullet drop. But the trade-off would be that a hit on any point of the body would be a kill, not just the head.

Moving away from the .50 Cal and towards the SRR-61 you would have snipers with less travel time and bullet drop, but wouldn't kill when hitting limbs.

Also, I think implementing a 'Last Stand' type mechanic when a sniper hits an enemies legs or chest for critical damage (i.e. misses the head due to bullet drop) would fix a lot of issues. A player would be forced into prone (with a falling animation, or something) then press the jump button/key to get up. It would fix the issue of hitting someone from a long distance, and having them hop to avoid you. They'd be forced into prone for a second, and the sniper would have a second opportunity to get the kill shot. If they were behind lower cover, they fall behind it and be protected. If they were running to cover when critically hit they'd fall forward and land behind that cover if close enough. If they were running in an open field when shot, they'd have to hope the sniper's first shot was luck.

This is why they have Hardcore mode, and it's not fun for me or many people at all. If you make snipers closer to what they do in real life it would break the games balance. Why play anything else if a sniper can sit back and disable you with one shot? and no, it's not hard to do at all. Get a bipod find a good spot and you can get those 400-800m headshots easy. Imagine if all you needed was a body shot (like real life)?

A good recon, that can snipe with a 3.4 or 4x scope has incredible stopping power in this game (and they actually help with objectives), so I would not dismiss that type of gameplay. It's not like in real life, but some things/guns can't be like that.
 
http://youtu.be/KJ1tB5oKJEk

Sorry about this everyone. Got a 5 GAF killstreak so I had to post it lol. My team offended me that round. I ended up not even spawning in during the last 100 tickets since we were stuck in uncap haha.
Oh, so you're the psycho from that game. I have to say, even watching the video, I'm not sure how you knew I'd be coming for you.

Speaking of psychos, we ran into a dude last night with 10 k/d/. He used the chopper exclusively. I think the fine line between specialist and vehicle whore appears when you'll just sit and spawn waiting for the heli rather than actually PTFO. This guy has 17k kills with the helis, next nearest is 1k with Attack helis, and his tio weapon has 285 kills, which given his hours played is more likely a side-effect of bailing from a doomed chopper than willingly putting his boots on the ground, Geez.

Not that it needs saying, but the AC-130 on CA is stupid.

Old gripe, but been stuck in a wave of games with commander lately, and the UAV really breaks the game. For one, whats the point of being supressed. Two – it's BS you can't see where the UAV is on the map. At least let me know you've got me bent over.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Two &#8211; it's BS you can't see where the UAV is on the map. At least let me know you've got me bent over.

????

Minimap shows enemy UAV and commander UAV. If not that, look up in the sky for two small circling things?


>>Whine whine whine<<

Git gud scrub. Or optionally play this for what you want.

(OH WAIT CONSOLES.)

Well... get good, scrub. Again.

Sniping isn't hard. Smack them in the chest? Reload/rebolt as-soon as you fire. Then shoot again. You'll nail them the second time because they generally won't have enough time to reaction shot if you're doing it fast.

The ONLY shitty sniper is the NS one. Because it's a DMR in sniper clothing and DOES NOT have a headshot bonus unless you're balls-touching close/<12 meters.
 
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