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Battlefield 4 |OT2| Is it fixed yet?

terrible

Banned
Funny enough, I have to completely disagree on the Engi class being a 1 man army.

If I'm going 1 man army, it's support. Ammo box is key.
Load up with C4 or something like that. Mmm Mmm Mmm. Dat killstreak.
Yeah, engineer is more of a teamwork class I feel. Minus tank mines and slams you fully rely on teammates to help take out vehicles and you always need someone feeding you ammo. As support you can take out tanks by yourself with C4 and you can just resupply yourself so you don't have to rely on teammates as much. In groups engineers a really powerful but solo.... meh.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Glad to see "the crew" holding it down in the BC3 thread.

Also not glad to see that Codecow/Visceral admits to not playing the series very long (though I guess that's not really news with game development crunch/times) and really not having a clue on balance issues in BC2 to where some of these issues may show up in Hardline again. Oh boy!
 
The Engineer class is pretty much a one man army if you play alone.

Medic and Support classes are ONLY viable if you teamplay in my opinion.

I disagree. I nearly always play solo and up until the last couple of weeks, I've played Support almost exclusively.

It is an uber-class that can merc people from medium range with the LMG, destroy people with a pistol at close range and wreck vehicles with C4. If you can stay alive you're basically self-sufficient for the entire match with the ammo crate.

Assault is a lot weaker as the ammo burn through is no joke. Even 30 more rounds would be helpful.
 

Speedhoven

Neo Member
I have to agree with Levelcap on map design. BF4 maps are too open and not very well thought out. His example of Lancang dam is spot on. The game needs more maps with a lower random factor and more predictable routes. That is not saying maps like Shanghai are bad, but maps like Lancang dam, Hainan resort, goldmud railway or Rouge Transmission etc are too open. Sometimes, you must cover like 100 angles before going somewhere. The close quarter combat in this game is also horrible. The only good CQ map in the game (which i have played) is a dlc map from BF3. Metro. Even playing TDM in BF4, many of my firefights are like 30+ meters away. One of the reasons why Shotguns are less usefull in BF4. I miss Noshar Canal. That map was so good. It had a perfect blend of long, medium and close quarter combat. Great conquest, best tdm and one of the best rush maps!

I think that Dice idea of having everything on all maps was a very bad idea. Maps needs to focused around one good idea, not to be forced around everything.
 

SharpAttorney

Neo Member
I have to agree with Levelcap on map design. BF4 maps are too open and not very well thought out. His example of Lancang dam is spot on. The game needs more maps with a lower random factor and more predictable routes. That is not saying maps like Shanghai are bad, but maps like Lancang dam, Hainan resort, goldmud railway or Rouge Transmission etc are too open. Sometimes, you must cover like 100 angles before going somewhere. The close quarter combat in this game is also horrible. The only good CQ map in the game (which i have played) is a dlc map from BF3. Metro. Even playing TDM in BF4, many of my firefights are like 30+ meters away. One of the reasons why Shotguns are less usefull in BF4. I miss Noshar Canal. That map was so good. It had a perfect blend of long, medium and close quarter combat. Great conquest, best tdm and one of the best rush maps!

I think that Dice idea of having everything on all maps was a very bad idea. Maps needs to focused around one good idea, not to be forced around everything.
So, you want it to be CoD?
 

JJD

Member
I have to agree with Levelcap on map design. BF4 maps are too open and not very well thought out.

I still remember a lot of people bitching on the GAF thread about the BC2 maps being too linear, "Maps are a straight arrow"!.

People complained a lot about BF3 maps too. They complained about choke points, about the maps being linear again, about the maps focusing mostly on infantry with too few vehicle intensive maps.

I really don't understand the complains about BF4 maps. Dice fixed most of the issues people pointed on the maps of the past games, including fixing the spawn so that teams don't get spawn trapped anymore.

Sure, some maps are just average (like Lancang) but overall, as far as conquest goes I think all BF4 maps are good enough. Map design is really not an issue on BF4 IMO (talking about conquest).

If they do BC2 style maps they are too linear, if they do BF4 maps they are unfocused and not well thought out...There is no way people will be satisfied no matter what DICE does.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Lancang Conquest's major problem isn't the base. It's the U. As soon as the other team caps the island and their half, it's basically GG if they keep the boat up.
 
So, you want it to be CoD?

Some people want Battlefield to be about infantry combat while having vehicles as a minor nuisance/Michael Bay style explosive objects only.

Because if there's one thing Battlefield has been known for ever since BF1942, it's close quarters combat and maps like Metro.

BF4 Vanilla Conquest maps > BF3 Vanilla Conquest maps

Lancang Conquest's major problem isn't the base. It's the U. As soon as the other team caps the island and their half, it's basically GG if they keep the boat up.

Yup, not to mention the MAA can see the entire map from the base, not exactly a very smart decision. They could've just looked at Kubra Dam from BF2 and improved upon it, but oh well.

Also, DICE LA has been doing a pretty great job with the CTE stuff, It's almost like they give a shit unlike DICE Stockholm.
 

JJD

Member
Lancang Conquest's major problem isn't the base. It's the U. As soon as the other team caps the island and their half, it's basically GG if they keep the boat up.

I don't even think Lancang is that bad. Defending or attacking C and B is fun and I think they are well designed areas so I usually stay at those flags. If my team is doing well then I make the push to A and D.

The A flag area is well designed too, and fun to attack/defend, I don't know why but I really don't like D.

I usually avoid the island, it's just a hassle to get there as an infantry player and it's too open with not enough cover. It's just a bland flag. It would be better if they made it a small base or port with some buildings and cover like the C and G flags at Nansha Strike.

6220_35_battlefield_4_naval_strike_gets_detailed_in_55_high_resolution_images_full.jpg


6220_33_battlefield_4_naval_strike_gets_detailed_in_55_high_resolution_images_full.jpg

Maybe make it the only place were the AA gun spawns so it would be automatically the most strategic flag to capture.

Lancang biggest problems was the lag and the AA gun on both teams camping at the spawn and ruling the sky, the rest was OK even if not inspired.

What do you think about conquest map design on BF4 Seks?
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I don't even think Lancang is that bad. Defending or attacking C and B is fun and I think they are well designed areas so I usually stay at those flags. If my team is doing well then I make the push to A and D.

The A flag area is well designed too, and fun to attack/defend, I don't know why but I really don't like D.

I usually avoid the island, it's just a hassle to get there as an infantry player and it's too open with not enough cover. It's just a bland flag. It would be better if they made it a small base or port with some buildings and cover like the C and G flags at Nansha Strike.

You're missing what I'm getting at. Lancang has no alternate route besides the boats. It's the same issue with Shanghai, but you have the Skyscraper
until it's taken down. Trollolololol
to "paradrop" from to the other side. It's got nothing to do with the island, the island would be fine... if you didn't have to deal with an attack boat and it patrolling near your waters to make sure your attack boat stays away (provided the AA isn't firing on it)


What do you think about conquest map design on BF4 Seks?

5 flags good.

Map design = mixed bag.

Asking for hard-ruling from someone that has maybe spent 1-5 hours Maximum (outside of Metro point boosting) in the mode while spending 200-400 hours in Rush/Sabo = not the best at ruling.

I think the only maps I've played in Conquest are:

Lancang, Metro, Rouge, Oman, and Paracel... and that's about it. NS maps if you count Titanfall mode as Conquest, same for the shitty Domination variants of those maps.
 

JJD

Member
You're missing what I'm getting at. Lancang has no alternate route besides the boats. It's the same issue with Shanghai, but you have the Skyscraper
until it's taken down. Trollolololol
to "paradrop" from to the other side. It's got nothing to do with the island, the island would be fine... if you didn't have to deal with an attack boat and it patrolling near your waters to make sure your attack boat stays away (provided the AA isn't firing on it)




5 flags good.

Map design = mixed bag.

Asking for hard-ruling from someone that has maybe spent 1-5 hours Maximum (outside of Metro point boosting) in the mode while spending 200-400 hours in Rush/Sabo = not the best at ruling.

I think the only maps I've played in Conquest are:

Lancang, Metro, Rouge, Oman, and Paracel... and that's about it. NS maps if you count Titanfall mode as Conquest, same for the shitty Domination variants of those maps.

The road on the bottom of the hill is usually deserted making it easy to go from A to D if your team is holding at least 1 flag. I do it all the time with a jeep. You will get spotted by people on the island but they can't take you out.

From my experience with the map if the attack boat stays too close to the enemy spawn or the A and D flag it gets taken out quickly by engies and tanks/IFVs coming out of the base. They attract too much heat.

The attack boat is best used to give support to the infantry camping at the island or hit and run tactics on the A and D flags. Anecdotal I know but I really don't remember seeing anyone dominating the lake with an attack boat as I've seen people doing on Paracel for exemple. I had a lot of perfect runs on Paracel with the attack boat but never managed to do it on Lancang

I don't think the attack boat is a big issue on the map.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I don't think the attack boat is a big issue on the map.

It's not, if you ignore the island (provided there's no commanders otherwise LOL GUNSHIP SPAM) and/or have a jet that's able to take it out. But when the only "alternate route" is near the lake: The boat can shut down the bridge, the way to the island, and the "sea"/lake. The RCB/attack boat is just too powerful in general, IMO. I've been of this opinion since launch. It's just a HOLY SHIT vehicle because it can completely dominate other boards, the air (with active radar, IIRC), infantry and unaware LAV/tanks.
 
It's not, if you ignore the island (provided there's no commanders otherwise LOL GUNSHIP SPAM) and/or have a jet that's able to take it out. But when the only "alternate route" is near the lake: The boat can shut down the bridge, the way to the island, and the "sea"/lake. The RCB/attack boat is just too powerful in general, IMO. I've been of this opinion since launch. It's just a HOLY SHIT vehicle because it can completely dominate other boards, the air (with active radar, IIRC), infantry and unaware LAV/tanks.

The attack boats can only be in the sea and they do not have reactive armor, which means any decent hit on it makes it a sitting duck for infantry and other enemy vehicles to easily destroy. Don't get me wrong, they are really fucking powerful, but they are still manageable for the most part.

And an attack jet with a good jet pilot makes them pretty much worthless for most/all of the round anyway. (Another good reason to jet whore, cmon Seks)

Attack boats don't have access to active radar, but they can have Passive Radar which has 500 meters range D=
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
The attack boats can only be in the sea and they do not have reactive armor, which means any decent hit on it makes it a sitting duck for infantry and other enemy vehicles to easily destroy. Don't get me wrong, they are really fucking powerful, but they are still manageable for the most part.

When they can take an SRAW to the side and continue to truck? No.

Maybe that's a bug with the stupid Active Protection system but at this point I just try to avoid the boats attention the majority of the time since attempting to stop them is suicide unless someone locks them.
 
I disagree. I nearly always play solo and up until the last couple of weeks, I've played Support almost exclusively.

It is an uber-class that can merc people from medium range with the LMG, destroy people with a pistol at close range and wreck vehicles with C4. If you can stay alive you're basically self-sufficient for the entire match with the ammo crate.

Well the Engineer can destroy people on close to medium range with the Carbines, pistols are on all classes, and you can destroy all choppers with Stingers and all tanks with Mines on the same loadout.

If you can't find ammo, just Redeploy :D
 

mitchman

Gold Member
Because if there's one thing Battlefield has been known for ever since BF1942, it's close quarters combat and maps like Metro.

I used to play competitive BF1942 back when I was still somewhat young, and I distinctively remember large maps with tanks and planes needed to move around on. El Alamein is one example. Sure it had CQ maps too, but not just that.
 
as for the map debate,

i LOVE the open maps in the series! In BF4 the best maps by far are:
Golmud Railway
Paracel Storm
Rogue Transmission


And i only talk about real Conquest mode, any bastard-modes are extra :D

For comparison, i enjoyed the most (based on warm memories):
(Wake Island doesn't count, I do like that map too)

Battlefield 3:
Caspian Border
Grand Bazaar
Seine Crossing

Bad Company 2:
Arica Harbour
Valparaiso
Panama Canal

Battlefield 2:
Gulf of Oman
Strike at Karkand
Kubra Dam
 
If you can't find ammo, just Redeploy :D

And impact my K/D? Never! :p

As for the base maps: as a somewhat new player- the only BF I played was BC1- I love all of the base maps and can even tolerate Locker. Wide open maps = BF as far as I'm concerned.

Firefights should happen from distance. And vehicles should be integral.

Love BF4.
 

zma1013

Member
Sigh, so there's still a crash bug if you click on an XP booster while one is already active. Quickly clicked on an XP booster because the other was about to end and there I go, booted to desktop. Day 1 crash still there.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Sigh, so there's still a crash bug if you click on an XP booster while one is already active. Quickly clicked on an XP booster because the other was about to end and there I go, booted to desktop. Day 1 crash still there.

You do know you don't need to activate the booster to get the XP bonus at the end of the round, yeah? All your points will still have the previous one count the score.

Activate the next one on the next round.
 

meppi

Member
Delicious

It's moments like those that make this game worth it in the end for me. Despite all the problems it might have.

Laughed about this one as well:

https://www.youtube.com/watch?v=i7tnxrUgfQQ

They were camping for a while on that island and for some reasons RPGs never got them, so I got tired of trying. ;)
His buddy got me, but 30 seconds and an attack boat spawn later, they were both wiped out along with their their spawn point. :)
 

zma1013

Member
You do know you don't need to activate the booster to get the XP bonus at the end of the round, yeah? All your points will still have the previous one count the score.

Activate the next one on the next round.

Well yeah I know that, that's not why I was activating another. I just clicked it because I remembered at that moment and if I didn't I know I'd end up playing a whole round without it because I would forget.
 

Speedhoven

Neo Member
The problem with wideopen maps like Railway or Resort is that pdws and shotgun are borderline useless. Even inside the hotel they can be difficult to use when you have firefights from one end to the other. I love open maps. Open maps > "Closed maps" like locker or metro. But there need to be good variation of close quarter combat. Resort, Lancang and railway for example just dont have that. A majority of all firefights are always 30+ meters between you and the enemy. Not saying weapons like shotguns and pdws are useless, but you will do 10x times better with an assault rifle, carbine, lmg or dmr. Making the weapon choice easy. Thats why i dont like these maps so much.
 

SharpAttorney

Neo Member
The problem with wideopen maps like Railway or Resort is that pdws and shotgun are borderline useless. Even inside the hotel they can be difficult to use when you have firefights from one end to the other. I love open maps. Open maps > "Closed maps" like locker or metro. But there need to be good variation of close quarter combat. Resort, Lancang and railway for example just dont have that. A majority of all firefights are always 30+ meters between you and the enemy. Not saying weapons like shotguns and pdws are useless, but you will do 10x times better with an assault rifle, carbine, lmg or dmr. Making the weapon choice easy. Thats why i dont like these maps so much.
Sort of off topic a bit, but kudos to Dice on one level of realism hear since 30 meters is the average infantry rifle engagement range since WWI. Fun fact for the day!
 
I'd love to know what the people who love Golmud and Rogue Transmission do all game. I have to assume they either use vehicles near exclusively, snipe, or mostly hang out at the busiest spot(i.e., Golmud A - B).

I found those maps a huge chore. You spend so much more time traveling than actually fighting. On top of that, the maps are kind of boring in that the only cover or structures tend to be the caps. The rest is fucking praireland.
 

zma1013

Member
I'd love to know what the people who love Golmud and Rogue Transmission do all game. I have to assume they either use vehicles near exclusively, snipe, or mostly hang out at the busiest spot(i.e., Golmud A - B).

I found those maps a huge chore. You spend so much more time traveling than actually fighting. On top of that, the maps are kind of boring in that the only cover or structures tend to be the caps. The rest is fucking praireland.

Yeah Golmud sucks because it's just wide open nothingness for the most part. It's certainly a vehicle only map but even then there's not much cover for vehicles, both land and air.

Transmission is a bit better because you have the big dish providing a safe haven from jets and helicopters and you can have some good infantry/tanks battles under there, but if you're up in the air it sucks, no cover.
 

Speedhoven

Neo Member
Sort of off topic a bit, but kudos to Dice on one level of realism hear since 30 meters is the average infantry rifle engagement range since WWI. Fun fact for the day!
Kudos? That is a bad thing. Battlefield should not strive for realism like that. Leave that to Arma. Battlefield should aim for fun, competitive and great balanced gameplay. Its not great, competitive or well balanced when 2 of the weapon classes are worthless on many of the maps, and in a lot of areas on other maps.

And yeah, railway is too open. No cover whatsoever except at flags. Not alot of strategi behind the traveling.
 

JJD

Member
I'd love to know what the people who love Golmud and Rogue Transmission do all game. I have to assume they either use vehicles near exclusively, snipe, or mostly hang out at the busiest spot(i.e., Golmud A - B).

I found those maps a huge chore. You spend so much more time traveling than actually fighting. On top of that, the maps are kind of boring in that the only cover or structures tend to be the caps. The rest is fucking praireland.

Golmud is a lot of fun for infantry if you focus exclusively on A, B and C. I love playing as a recon or support with C4 on those flags. The village on the A and B flag remind me of Bad Company since you can completely destroy every building. Obviously the enemy team has to be pushing to cap those flags, if your team is completely dominating the game can get boring.

I really like Rogue Transmission as well. I feel like moving (even on foot) between B, C, D and E is really easy and painless. The only flag I usually neglect is A.
 
Lancang feels dumb because C doesn't seem worth the effort. I'm not going to swim out there, I'm not going to boat there and get stranded, either. I call it sniper island, as they're the people most likely to be there.

I don't really have a problem with Hainen, but I don't love it, either. I think E is the real problem as its a pain to swim to. The rest are easily accessible by bridge.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Golmund's fine on Sabotage. It's terrible in Rush (maybe if they revise it to where it's less "TANK ABUSE: THE ROUND").

Rouge is also fine in Sabotage (due to the dish being an ATV ramp basically), and could be alright in Rush if they fixed the vehicle balance and maybe reversed the sets. That first set... eesh.
 

SharpAttorney

Neo Member
Golmud is a lot of fun for infantry if you focus exclusively on A, B and C. I love playing as a recon or support with C4 on those flags. The village on the A and B flag remind me of Bad Company since you can completely destroy every building. Obviously the enemy team has to be pushing to cap those flags, if your team is completely dominating the game can get boring.

I really like Rogue Transmission as well. I feel like moving (even on foot) between B, C, D and E is really easy and painless. The only flag I usually neglect is A.

I do the exact same thing and have a good time with it. I can't remember the last time I took F to be honest.
 

terrible

Banned
Other than Locker there isn't a Vanilla conquest map that I really dislike. I like some a fair bit more than others but all of them are playable for me. They nailed conquest in BF4.
 
It's moments like those that make this game worth it in the end for me. Despite all the problems it might have.

Laughed about this one as well:

https://www.youtube.com/watch?v=i7tnxrUgfQQ

They were camping for a while on that island and for some reasons RPGs never got them, so I got tired of trying. ;)
His buddy got me, but 30 seconds and an attack boat spawn later, they were both wiped out along with their their spawn point. :)

We all live for the battlefield moments.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Triage coming to CTE.

And Zavod 311 Rush revision revisions. Oh my.

CTE is the best thing EA's done in a while. It should've been there back in BF3 like I said it should've.
 
Patch notes for BF4 CTE:
PATCH CHANGES
This is what is included in this patch:

Jet Tweaks

All third person jet chase cameras retuned
Different positions, chase behavior, 1P/3P/rear view instant switching, aligned with weapons and first person view, default FOV increased by 10 degrees
Reticle added in jet third person view
(levels the player field since some people already draw such on their monitors with sharpies to gain advantage)
Added jet roll camera option
Choose whether the jet third person chase camera rolls with the jet or not (BF2/BF3)
Added an experimental drop shadow to 3P crosshairs
It is now visible against bright background (e.g. clouds, sun, etc.)

Animation Tweaks

Reduced 3p hit reaction animation movement (head flinching)
To move head less when damage is applied. First pass.

Obliteration Fixes



Made obliteration bomb HUD icon show/hide every 10s/5s
For the enemy bomb carrier, always shows up when the carrier gets into a vehicle.
Added back round end timer pausing for Obliteration when a bomb is planted
(time has run out)
Added bomb carrier driver alert
Bomb carrier jumps into the vehicle you are driving triggers message to driver

Commander Fixes



Increased the gunship cooldown for Commander to 60 sec.
Bug fix
Fixed edge case where a commander asset will never get “activated” for a team if it is under proxy attack (frozen state)

General Fixes



Made both 40mm and M18 smoke grenades spawn more smoke quicker
Also matches the “no spotting” bubble better – should be more usable in tactical situations.
Lancang Dam VO and Alarm Changes
No more repeating chinese lady!
Added Caspian Border 2014 map to CTE map pool



Mini Initiative: UI Triage
We are kicking off a mini-initiative to de-clutter and improve on the UI and tweaks starting with adding one of the most sought after features. It’s still a bit rough around the edges, but we wanted you to see it early!

First pass of Triage system added
Visualizes how long time a player is in revivable state for better prioritization
Known issues are clipping text, and size is too big as well.

X_Assassinator is the dev running this effort, I’ve opened a feedback thread specifically for UI here: Open UI-Triage Forum.


DICE <3 RUSH
We’ve listened to your feedback and this patch includes the first update to Zavod 311 map based on that.
We are also adding another map to the pool – Operation Locker.




OPERATION LOCKER CHANGES
Small note:The fact that we’ve reduced the range of the radar sweep on attacker HQ + no commander should really benefit sneaky flanking on this map. I’ll be especially monitoring cover problems in feedback but any other feedback is of course welcome as usual.

Adjusted defender combat area at base 1 to not allow them as close to attacker spawn
Adjusted defender spawns at base 1
Adjusted attacker combat area at base 1
Moved MCOM 1A
Added some cover around 1A & 1B
Added some cover for attacker advancement in the main corridor towards base 2
Removed floating props after set piece event at base 3
Increased radius of pre destruction to make set-piece event happen automatically at base 3
Moved 3A & 3B further apart moved existing rush cover to support it
Added collision to the side of the balconies to restrict player access at base 3
Moved defender spawns at base 3 backwards to not have them spawn too close to the objectives
Moved 5A & 5B slightly




ZAVOD 311 FEEDBACK CHANGES

Moved attacker flags 1, 2, 3, 4 to avoid a bug with radar sweep object in flag prefab and also to reposition for better radar sweeps
Fixed bug with a defender spawn on base 1 spawning outside of combat area
Moved MCOM 1A and 1B slightly
Added some cover around MCOM 1B and one piece of cover to 1A
Fixed a floating rock close to base 1
Removed predestruction on building at base 2
Moved MCOM 2A and 2B slightly
Added some cover around MCOM 2A and 2B
Moved an emplaced AT at base 2
Moved an emplaced AT at base 3
Removed an emplaced AT at base 3
Removed MGL battlepickup at base 3
Levolution auto triggered at the start of the game
Moved MCOM 3B
Extended defender combat area at base 3 backwards a bit
Very slightly extended attacker combat area on base 4

Zavod Vehicle changes

Attacker transport helo now only allowed inside infantry combat area
Attacker transport helo moved to start at base 3 instead of 2
Attacker MBT replaced with MRAP
Attacker AAV replaced with IFV
Defender MBT added for base 3

DICE LA <3
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
B. Ba.. Based Dice?

Damn, dudes are putting some work on the game huh? Props.
 
I'd love to know what the people who love Golmud and Rogue Transmission do all game. I have to assume they either use vehicles near exclusively, snipe, or mostly hang out at the busiest spot(i.e., Golmud A - B).

I found those maps a huge chore. You spend so much more time traveling than actually fighting. On top of that, the maps are kind of boring in that the only cover or structures tend to be the caps. The rest is fucking praireland.

wait, spending time traveling is now a negative? play Domination?




Added collision to the side of the balconies to restrict player access at base 3
no more balcony jumping?!
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I'm not even sure where those balconies are.

Shows how much I play Operation Metro 1.5
 

dmg04

#DEADWRONG
Something very awkward just happened on lost islands....
My attack boat blew up... for no reason. Everyone inside, Alive. Now the enemy has two boats.

....Is that the balancing of this map? One team gets two boats on a water map and the other only gets one?
 

Tubie

Member
Something very awkward just happened on lost islands....
My attack boat blew up... for no reason. Everyone inside, Alive. Now the enemy has two boats.

....Is that the balancing of this map? One team gets two boats on a water map and the other only gets one?

Was it an M2 mine maybe? You can drop those on shallow areas and they will blow up boats.
 
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