That did not ruin rush. People who can only win rush by tank sniping or C4'ing crates are dorks who don't deserve the win.
As PC users type. "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
Rush's intention is for
the attacking team to RUSH and reach the crates. Not
sit back with RPG-7/AT4 (SRAW)'s and snipe two metal crates while the defense has to jump in front of the rockets while sniping the snipers.
The major problem is the lack of flank routes and sometimes DICE makes "no man lands" (like trying to cross the huge ice road third set Operation Whiteout) with very little cover. Meanwhile, on the opposite spectrum they don't add "destroy-able cover" in certain spots to allow flank routes to open up.
Throw in that no one besides like me and maybe two others on PC CTE actually
want to help them fix the mode it's impossible to get feedback for the mode, especially when they don't even put servers up on CTE for these new maps for more than a day and only on ONE map.
So they changed Rush pretty significantly for the worse.
No more sudden death defusing.
Sudden Death IS there, provided people don't spawn. But people are idiots and decide to spawn when you reach 00 tickets because they don't know this.
Do we know how to actually unlock the bow yet?
Once again: PHANTOM PROGRAM ARG. Once someone figures out the password (which is going to take a week or more) you type in the password into Battlelog to THEN do the assignment requirements to unlock it.