Ladies and Gentlemen
Obliteration 2014
DICE, WHAT THE FUCK!?!
edit: as a reminder
GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.
PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.
WEAPON TWEAKS
-Increased the damage of all DMRs across all ranges. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-THe SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW
VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.
Apparently its just a layout for small player counts that got propagated to the whole game by mistake.I don't play Obliteration, but I have to say ... what in the actual FUCK were they thinking?
Dunno really, i dont follow the PC version update progress.Didn't we get these balance changes a long time ago on PC?
Time for Obliteration gaf to take a break from it. What a buzzkill. Here I am excited for the balance patch, then this shit happens.
there are vehicles though... quad bikes and jetskis! actually, now that i think about it, imagine if one team takes all the quads and just rides around Golmud with the bomb?
Faceless said:i'd say it's more like Rush now. funneled into two three objectives in close proximity.
They should just remove new Ob/Rush and add Gun Master. #believe
Oh god, it's like the Mexicans purposely make me vomit with their food and terrible game mode opinions.
No one wants Gun Master in Battlefield. If you want that, go play Gun Game in Call of Duty or Arms Race in CS:GO.
TheSeks BFF Demize99 updated the patch notes with the balance changes (PS4):
PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
WEAPON TWEAKS
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
Dunno really, i dont follow the PC version update progress.
Wow. I already think these are a bit overpowered.WEAPON TWEAKS
-Increased the damage of all DMRs across all ranges. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
Wow. I already think these are a bit overpowered.
Yeah those icons they added are pretty annoying, and like you said it's funny how your connection is made out to be the problem.So I'm enjoying taking their connection test every other game. Highest Ive been able to score is 15% packet loss. I love how they blame your connection on the screen, even though everyone on my squad is suffering from some packet loss and rubberbanding.
Yeah those icons they added are pretty annoying, and like you said it's funny how your connection is made out to be the problem.
Is the connection test a PC-only feature or is that on PS4 as well.
Came as part of the PS4 patch yesterday. I'm sure PC will get it soon and then you guys can be told how you are the problem.
Wow. I already think these are a bit overpowered.
A mistake until the next patch/server update. Who knows how long that'll be.Apparently it was a mistake, the new layout for low player count matches got propagated to the whole game.
But dunno, CQ 4 LYFE Y'ALL
Oh, I forgot to salute DICE for their predicted master troll of having four consecutive weekends of double XP in feb followed by raising the level cap four days into march.
Assholes.
Mafro said:Wow. I already think these are a bit overpowered.
A mistake until the next patch/server update. Who knows how long that'll be.
Yeah screw all kit weapons. It takes the uniqueness out of classes.
Hehehehehe. I don't know man, at least Gun Master is fun. Have fun playing unbalanced modes, though! I would also recommend CS:Go if you want to destroy/defend bombs.
Its already CRACK CRACK CRACK CRACK CRACK every single game, it will only be worse now.
After playing it enough to get the medals, I grew to like Gun Master...No one wants Gun Master in Battlefield. If you want that, go play Gun Game in Call of Duty or Arms Race in CS:GO.
Stupid question, will Premium members get Naval Strike at no additional cost, or at a reduced price?
DICE / EA are never clear on these things which irritate me more than anything.
Premium gives you all the map packs, they've been very clear about these things.Stupid question, will Premium members get Naval Strike at no additional cost, or at a reduced price?
DICE / EA are never clear on these things which irritate me more than anything.
Do we have a release date for Naval Strike?
Did level cap get raised to 120?
I believe so.
I have no clue what the 3 red bars under the ranks mean now however.
oh my goodness. Turning off enchance pointer precision on my PC just completely changed Battlefield 4 for me. I'm so accurate now
BASE DICE
So... why do people care so much about Level Caps? You dont get any advantages by leveling up, its just a 'status' thing ?If i have to level each rank 3 times to hit the next....
Fucking fuck.
Im close to 111 ill report back.
So... why do people care so much about Level Caps? You dont get any advantages by leveling up, its just a 'status' thing ?