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Battlefield 4 |OT2| Is it fixed yet?

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
If the BF4 test server is anything to go by, we should be seeing some major improvements to the netcode and rubberbanding on NS and elsewhere. Op Mortar was lag free on it.
Yeah dudes playing on Test Servers said its a huuuuuge improvement.
 
You know, I thought DICE were terrible only from BF3 onwards in regards to assignment design, I completely forgot that they've been terrible at this stuff for a while (looking back at my BC1 wild cards)

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The NS assignments are really tame in comparison.
 

Kabuto

Member
I played two or so hours of Carrier Assault and it was fun but the campy flag points are really annoying to capture (the plane on Lost Island and submarine base on Wave Breaker). Other than that, this is the best DLC release for BF4 imo. No rubber banding, lag, or nade spam. The only problem this time is the whole server doesn't have sound for ~15 seconds at the beginning of a round.
 
second assault sucks

metro is crap
fire storm is crap

caspian is ok

oman is awesome

not really worth it, especially since the map rotation is borked on ps4
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
PC Game Update Mar 31

GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces

“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

PROGRESSION
-Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.*

WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

MANTLE
-Mantle now requires Catalyst 14.2 or later drivers.
-Fixed multiple crashes.
-Fixed memory leak when switching between windowed and full screen.
-Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
-Improved performance when vsync is used.
-Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
-Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”.
-Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
-Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs

DIRECTX
-Fixed bug with borderless window not covering entire screen when starting up

*Temporarily disabled, as the team is working on addressing an issue related to it.
 
So, they stealth nerfed the blast damage and radius if the m320 in the patch. Considering I got 56 assist when firing that thing into elevators that seems unnecessary.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
4.5Gig patch still isn't out but I can see Naval Strike and people playing on NS servers for PC.

Oh DICE...


It's out. Restart Origin if the patches don't download and/or you only get the 500meg.
 
Well that explains it - on twitter they said getting battlepacks for service stars is temporarily disabled. I wonder if that's due to a bug or them deciding that battlepacks are just too precious to be handing out twice as fast during double XP (excuse me - 100% XP boost).
 

Facism

Member
Carrier Assault is CQ-lite with some boring Rush at the end. Really not as great a mode as they want it to be. The Rush phase is particularly boring.
 

ChrisW

Member
Anyone online BF tonight on PS4? I'll be on from about 7:20pm till about 10:30pm

PSN is ChrisUk26324 add me if you'd like to play, I have all the map packs too
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Carrier Assault is CQ-lite with some boring Rush at the end. Really not as great a mode as they want it to be. The Rush phase is particularly boring.

Kinda expected. It seems Rush with Conquest points (Sabotage/Obliteration) is better than the reverse.

More proof that the ONE TRUE MODE™ should be accounted for in map design than the other way around, DICE. (SMH at changing Oman Set 1 still)

I haven't played yet, but if that Javelin = win for Rush NS is true, man I'm gonna be slightly disappointed
while farming boat kills for the boat-kill NS weapon assignment
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Carrier Assault is CQ-lite with some boring Rush at the end. Really not as great a mode as they want it to be. The Rush phase is particularly boring.
Isn't the Rush phase kinda optional? I thought you could keep damagin' the Carrier by gaining control points.
 
whose fucking idea was it to have your shit still spawn on the carrier after your carrier has been breached

if the enemy team is just a little bit better than yours, they camp your attack boats and choppers

lawl dice
 

Kak.efes

Member
whose fucking idea was it to have your shit still spawn on the carrier after your carrier has been breached

if the enemy team is just a little bit better than yours, they camp your attack boats and choppers

lawl dice

Yeah it's bullshit. I took an attack boat, and just sort of roamed around the carrier knowing my team wouldn't be able to win. It seemed like the entire enemy team was just sitting at the rear entrance waiting for the doors to drop open. It was like shooting fish in a barrel.

Not sure why but when I play FPS games like BF and COD, I start off bad, then after a few days/weeks I get quite good, then I seem to get slowly really bad again. Like I was going 20-5 in nearly every game a month or so ago, now I can barely get over 12 kills and I have a huge amount of deaths!

Seems to happen a lot in FPS games for me, anyone else?

BF4 is really the only FPS I play, but yeah, this tends to happen to me too.
 

ChrisW

Member
Not sure why but when I play FPS games like BF and COD, I start off bad, then after a few days/weeks I get quite good, then I seem to get slowly really bad again. Like I was going 20-5 in nearly every game a month or so ago, now I can barely get over 12 kills and I have a huge amount of deaths!

Seems to happen a lot in FPS games for me, anyone else?
 

Ocho

Member
Not sure why but when I play FPS games like BF and COD, I start off bad, then after a few days/weeks I get quite good, then I seem to get slowly really bad again. Like I was going 20-5 in nearly every game a month or so ago, now I can barely get over 12 kills and I have a huge amount of deaths!

Seems to happen a lot in FPS games for me, anyone else?

You get over confident and start to make bad decisions. It's what happens to me.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Disappointed in Naval Strike's carrier mode. Really isn't anywhere near as good as titan, and I don't feel Battlefield 4's gameplay, map design, and tight carrier interiors compliment what the mode is supposed to be about. I like a lot of the ideas and I'm having fun, but it's still pretty meh, largely because the carrier rush is absurdly easy.

The maps themselves however I quite like, the ones I've played at least. They work pretty well on conquest.
 

Spl1nter

Member
Disappointed in Naval Strike's carrier mode. Really isn't anywhere near as good as titan, and I don't feel Battlefield 4's gameplay, map design, and tight carrier interiors compliment what the mode is supposed to be about. I like a lot of the ideas and I'm having fun, but it's still pretty meh, largely because the carrier rush is absurdly easy.

The maps themselves however I quite like, the ones I've played at least. They work pretty well on conquest.

I agree, Titan mode was significantly better. Titan could move which made it a mobile drop point and able to rain down fire. Was harder to attack as well and the round was longer.

They need to get rid of the gunship in the current mode.
 
The parachute spawn is also ridiculous, not to mention people can just get the enemy's vehicles incredibly easily as well.

It's par for the course to be honest, even in BF3, DICE pretty much does the bare minimum when making a new expansion specific mode and move on with little to no changes. Tank and Air Superiority comes to mind.

On another note, I love the buffed miniguns, holy shit.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
It's par for the course to be honest, even in BF3, DICE pretty much does the bare minimum when making a new expansion specific mode and move on with little to no changes. Tank and Air Superiority comes to mind.

Which is why I've stated if they're planning modes, that should be part of the pre-planning processing instead of the "DLC planning" process. Have all your modes ready/announced and ready for ALL maps and variations before launch instead of "LOL YOU GET THESE NEW MODES ON FOUR NEW MAPS ONLY LOLOLOLOL" like BF3/4 have done.

Why bother to play the other modes when Conquest/Rush/Sabotage/Domination/Team Deathmatch are supported on ALL maps and the others are only on their expansion maps?
 
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