The Faceless Master said:Edit: Ascension with D2.0 would be cccrrraaazzzyyy!!!
man, i would LOVE me some ascension on BC2.
The Faceless Master said:Edit: Ascension with D2.0 would be cccrrraaazzzyyy!!!
The Faceless Master said:there's a difference other than damage? i'm pretty sure bullet drop is the same with or without magnum ammo.
greenjerk said:I thought so, I'm pretty sure there's a youtube vid that tested it out and the magnum had a little more drop. IIRC it was really only at long ranges... i'll see if i can find it.
The Faceless Master said:yeah, Ascension is a good map to use Demolitions, lots of shooting people in the face! i dunno man, i never had that problem in BC1 with any of the pump shotguns and in BC2 it's just so apparent with all of them.
man, the Killcam would ruin some of my hiding spots on some BC1 maps.
Edit: Ascension with D2.0 would be cccrrraaazzzyyy!!!
somnific said:man, i would LOVE me some ascension on BC2.
UnluckyKate said:It was tested positive after the major patch (the one nerfing the M60) only on sniper rifle (aka, guns with enough range to actually see the bullet drop)
well, i haven't done any SUPER LONG shots in a while, but at the 0-200 point marksman bonus ranges, i haven't noticed any difference in drop with magnum.greenjerk said:I thought so, I'm pretty sure there's a youtube vid that tested it out and the magnum had a little more drop. IIRC it was really only at long ranges... i'll see if i can find it.
don't let go of the disarm button. even if you pick up a weapon while moving side to side, it'll still disarm after the proper amount of time.Hellcrow said:What really pisses me off we rush is disarming. Sometimes it stops disarming when stuff blows up nearby, and I'm stuck switching kits while trying to disarm again. So frustrating!
that's the best part, there'd be nothing left standing! i miss '[em too, i was playing BC1 today, played on Oasis and Final Ignition. Damn, i love Oasis!Treo360 said:By the time you are done (if it had 2.0) the place would be leveled, the only structure standing would be the Cathedral/Castle
I'd love em all back. I miss them to be honest.
if they push up, your job is to SNEAK BY without them detecting you and letting your squad spawn you and wreck their base!MarshMellow96 said:Been playing this with a group of 7 other mates recently and the squad play is absolutely fantastic. The only shame is not being able to make 'bigger' squads IMO.
After trading COD for this, BC2 is really what I wanted from MW2, something on the next level.
Just about to reach level 22 with all but 4 class weapons unlocked (1 SMG, 3 LMG). I really enjoy the fact there aren't as many arbitrary unlocks i.e. you unlock the scope for the class rather than the gun.
The one thing that annoys me about Rush is that sometimes defensive teams get a little boisterous and push up a bit but I guess that's how it goes :lol
The Faceless Master said:if they push up, your job is to SNEAK BY without them detecting you and letting your squad spawn you and wreck their base!
The Faceless Master said:that's the best part, there'd be nothing left standing! i miss '[em too, i was playing BC1 today, played on Oasis and Final Ignition. Damn, i love Oasis!
The changelog for 1.04 looks like this:
- Vehicles can now be damaged by friendly fire when playing hardcore.
- Fixed so damaged vehicle doesn't flash in the minimap if you don't have the powertool
- Fixed so the SPECACT kits can be used on all SDM and SR levels.
- 40mm Shotgun is now properly rewarded platinum at 500 kills not 1000.
- Fixed tech hang when swimming under a pontoon at base B
- Wrong weapon name displayed when killed with RPG7
- Fix for the user can capture base B before capturing base A and this will lead to a technical hang
- Change: you can get score even when you're dead. (eg. your mine killing an enemy while you're dead)
Sony will be releasing 1.04 in Europe tomorrow (8th June) and we will update all of the game servers once that happens. Japanese players will get a notification when you next go online with Battlefield: Bad Company 2 to download 1.04.
TheAzRim said:Really laggy today. Was just kicking ass with Toda and got kicked. Lost about 2000 points and a bunch of other stuff. Am really pissed so I just signed off. I am not buying MOH for sure, even if they fix the lag tomorrow. I know DICE reads this forum, I was looking forward to MOH but you guys can keep my copy.
Fersis said:VIP Map Pack 3 Trailer
Gonna guess its going to be released this week.
Yeah lets be honest here, the best thing about #3 is that #4 is going to be shown on the in game store.
Last week saw the release of Battlefield Bad Company 2 version 1.03 on the PlayStation 3 worldwide, which you can read about here. An additional update went out in North America to bring the game up to version 1.04. That update will be available in Japan today (June 7th) and in Europe tomorrow (June 8th). Additionally game servers will be updated in each region as the update goes out to everyone.
The following changes are in the 1.04 update of Battlefield Bad Company 2.
o Vehicles can now be damaged by friendly fire when playing Hardcore.
o The MG36 now properly has its red dot sight in Hardcore.
o Damaged vehicles no longer blink on the minimap for soldiers without a powertool.
o SPECACT kits can be used on all SDM and SR levels.
o 40mm Shotgun is now properly rewarded platinum at 500 kills not 1000.
o G3 and Mk14 can now use the AR Marksman specialization.
o Fixed a graphical issue when equipping the GOL with a 4x or Red Dot sight.
o Scoring is now awarded after a players death.
o Increased Tickets in Conquest mode and significantly increased Ticket Bleed when holding a majority or more of flags.
o The Conquest Horn now only plays for a short time when running low on Tickets.
o Updated the weapon stats in the Menu to reflect previous weapon balance changes (no additional weapon balance changes were made).
o Increased the power of the UH-60 miniguns at long range.
o Armored Vehicles are now more effective at running over soldiers.
o Fixed an issue on Isla Inocentes where destroying a fence would also destroy the building containing an MCom.
o Fixed various hangs and exploits.
An optional content update for the Xbox 360 will also be available tomorrow (8th June). Though it is optional the update contains numerous gameplay tweaks. As such we highly recommend all players apply the update as soon as it is available. The update will be required to access future VIP Map Pack content. Players will be automatically prompted to download this update when they access the Multiplayer menu. You will need to restart Battlefield: Bad Company 2 for the update to take effect.
A VIP pass is not needed to utilise the update, however a VIP pass is required for access to the upcoming VIP Map Packs. VIP Codes are available through the in game store and inside all new copies of Battlefield Bad Company 2.
Fersis said:Yeah it was updated.
Damn, just fix the lag!!! This game is too awesome and i cant play it!!
The thing is that the servers are out of DICEs hands.Cornbread78 said:Yeah, lag was REALLY BAD this weekend. I ended up playing more FFXIII more than anything. WTF DICE, server lag should be easy for you guys to handle....
OH, here's a 2.0 Update for ya'll:
- I got "0" 2.0 kilsl over the weekend again. I did however have at least 20 suicides from haveing to blow up the building with me still in it.
- Also, if you C-4 and MCom station with 6 sticks of C-4 and blow it up, you get at least 400-600 per explosion.
Wthermans said:I'm hoping that the addition of Squad Rush Laguna Alta means they're working on Laguna Alta rush. It's one of my favorite Conquest maps (when it doesn't end with one team camping the other in their spawn) and I'd love to see them work their magic on it like Laguna Presa.
Fersis said:VIP Map Pack 3 releases this week
As predicted :lol
Fersis said:VIP Map Pack 3 releases this week
As predicted :lol
UnluckyKate said:Yes but no one cares about Squad DM or Squad Rush...
Fersis said:VIP Map Pack 3 releases this week
As predicted :lol
Fersis said:The thing is that the servers are out of DICEs hands.
Anyway i hope they find a fix soon. I wanna play !!
Zezboob said:VIP Map pack 3 is only for Squad modes ?
Not interested.
At 1:38, how the hell is he shooting that pistol that fast?Fersis said:
Cornbread78 said:Yeah, lag was REALLY BAD this weekend. I ended up playing more FFXIII more than anything. WTF DICE, server lag should be easy for you guys to handle....
OH, here's a 2.0 Update for ya'll:
- I got "0" 2.0 kilsl over the weekend again. I did however have at least 20 suicides from haveing to blow up the building with me still in it.
- Also, if you C-4 and MCom station with 6 sticks of C-4 and blow it up, you get at least 400-600 per explosion.
adamsappel said:At 1:38, how the hell is he shooting that pistol that fast?
coolcole93 said:It's the M93. The M93 is 3 shot burst and spamming the R1 button basically makes it fully auto.
Also, the M14 is seen multiple times with a 4x scope on it. Anyone think that they're finally adding optics to the all class weapons?
greenjerk said:I'm hoping for at least the M14 and G3. Hope it's not just for the Onslaught levels or somethign goofy like that.
DICE loves fucking with us eh.Dubbedinenglish said:Wat?!? ~1:10 M14 with 4x scope.
Fersis said:Squad Rush is awesome.
A full GAF squad in SR is one of my dreams. :lol
coolcole93 said:If we're assuming that the trailer means that they'll be in the game, it won't just be for Onslaught. In that video, he was using the 4x M14 on Squad Rush.
yep, Squad Rush usually ends in rage quits after 1-3 rounds. Squad DM actually lasts a bit, since there are 4 teams.1stStrike said:We've done it. The other squad usually rage quits after one or two rounds. That's the thing that sucks about squad rush. If one or two people leaves, you're pretty much fucked.