Unknown One
Member
I like Rush but I agree it's freaking off balanced as fuck.
Crakatak187 said:Probably. it's 6:38 pacific right now. I might be on at 9-10 pm. Yesterday I was about to log on at that time but I was watching a movie. My friend is playing right now that's why I logged off.
Pkm said:I posted before about playing with people on the PS3, but never got a chance cause my RL buddies are quick to invite as soon as I hop on. I'm kinda done playing with them tho, they kinda "stink".
So if anyone wants to friend me, send PKM a request.
I only play conquest or SDM, not sniper-core..I mean hardcore whoops.
Rush is garbage imo, no matter how much work the D does the Mcom just gets destroyed with no planting. Total waste of time and not worth "trying"
Also I was thinking why didn't Dice ever do Karkand, Mashtuur, Sharqi, Jalalabad for the BFBC series?? It's perfect!
Urban warfare, same types of vehicles available now, destruction 2.0 adds new flavor to the already amazing maps!
I'd pay $25 for these, or even more! Make it an expansion "BFBC2: BF2 Urban Classic Pack"
You could even import all the classic SF maps (Warlord!)
Hell they could redo Armed Forces maps, Euro Assualt etc.. There sitting on a goldmine of maps we prob pay for in a heartbeat. The maps are designed already, tested to be fun, why dont they just do a quick overhaul and make a ton of bank????
Lonewolf_92 said:Completely new to the multiplayer side of this series, only played a handful of games in conquest mode on the 360 so far, and I'm already getting tired of the hardcore "snipers" who refuse to situationally change kit for anything and have no clue on how to play the Recon kit in the first place.
I mean, on one map, we were getting base raped because the other team pushed us back to our spawn and had a tank hovering at the entrance with the rest of their team swarming the hill just a few clicks behind. How many Engineers did we have shooting RPGs at the thing in an effort to get rid of it in a full team? Me, after getting killed twice while using my default Recon (which I use for spotting, sensor balls, and other Recon-like tasks until I get more familiar with the layouts of the maps). The rest of the team was busy getting cut to shreds as recons on the sides of the hills on either side of the tank by the tank machine gunner and rest of the opposing team, not a one of them deploying their sensor ball so to spot the enemies on the hill or attempting to plant C4 on the tank. Idiots.
I've rarely had to change kits, but I've successfully made use of the Medics Defibrillators (amusingly enough, to revive the Medic himself, after wasting the Assault who killed him with my sidearm ) and I've used the Engineer kit a couple of times before (love using the rockets to spot and if need be counter-snipe, and I blew a helicopter out of the air with a couple of RPGs in my third game ever). Really gets to me that people don't seem to know how to use the kit loadouts better.
Oh, if 360-GAF is willing to take on a rank 1 BC2 noob, my GT: VladSteelwolf
The consoles have had Battlefield: Bad Company 2s Onslaught paid DLC for a while now, but DICE have just confirmed to PC Gamer that its coming to PC.
Theyve reworked four multiplayer maps to fit co-op play Valparaiso, Atacama Desert, Isla Inocentes, and Nelson Bay and each one will focus on different aspects of the game, like vehicle combat or infantry assault.
Were thrilled to bring something new and fresh to Battlefield: Bad Company 2 while still keeping Battlefields signature gameplay intact, says DICE senior producer Patrick Bach. We want to
consistently support the over 4 million fans playing the game with new ways to get into multiplayer and also challenge the elite players with new experiences to improve their performance online. Effective squad play is the key to success in Battlefield: Bad Company 2 multiplayer and this new mode will provide players with a dedicated environment to test their team skills and rank against the competition.
PC Gamer doesn't have any information on how DICE is handling its server woes, but it's probably safe to assume that the studio has figured out a way to get around them considering Onslaught is finally coming out and all. Speaking of that, no word on price or release date. We've contacted EA to say "hey, what's up" and ask about these details.
Free or... what?Loxley said:
Shnookums said:Recon can do a good job taking out tanks with mortars. But, like you say a lot of the times that class attracts some less tactically astute folks for whatever reason.
Shnookums said:Recon can do a good job taking out tanks with mortars. But, like you say a lot of the times that class attracts some less tactically astute folks for whatever reason.
Pkm said:In my perfect FPS world, Medics would pack SMG's, Assualt LMG's, Engineers AR's, Sniper reduced health with stronger Rifles.
Medics would be actual medics, Engys would be played more, and Recons noobers would give it up early when handguns put them down in a blink. And to top it off Assualt would have the gun that didn't need ammo as much, as it stands medics laugh at you when you toss them a box.
TheAzRim said:I was just talking to Wes today and he made a great point in improving the Rush mode. It is pretty simple actually. RANDOM M-COM PLACEMENTS. badum tshhh
Thinking about it, I love the idea.
Spl1nter said:WTF. Engi SMGs are already so strong if not a bit overpowered. That class would be so OP. Anti-Everything.
Seems extremely open to griefing. Would be so easy to simply stand in front of friendly fire to get someone you hated autokicked. I know I did it to douchebags a few times in BF2.The Faceless Master said:you got autokicked after (iirc) 5 team kills.
everything was different because you had to watch where you were driving, especially if someone was repairing, you couldn't just spam an objective with explosives when it was armed, breaching houses etc was all different because there was more room for error.
reKon said:'ve been working on the assault class for now. Is there any very important skills or tips to know about assault, medic, or engineers that wasn't listed on the official topic post? Thanks.
Pkm said:I posted before about playing with people on the PS3, but never got a chance cause my RL buddies are quick to invite as soon as I hop on. I'm kinda done playing with them tho, they kinda "stink".
So if anyone wants to friend me, send PKM a request.
I only play conquest or SDM, not sniper-core..I mean hardcore whoops.
Rush is garbage imo, no matter how much work the D does the Mcom just gets destroyed with no planting. Total waste of time and not worth "trying"
Also I was thinking why didn't Dice ever do Karkand, Mashtuur, Sharqi, Jalalabad for the BFBC series?? It's perfect!
Urban warfare, same types of vehicles available now, destruction 2.0 adds new flavor to the already amazing maps!
I'd pay $25 for these, or even more! Make it an expansion "BFBC2: BF2 Urban Classic Pack"
You could even import all the classic SF maps (Warlord!)
Hell they could redo Armed Forces maps, Euro Assualt etc.. There sitting on a goldmine of maps we prob pay for in a heartbeat. The maps are designed already, tested to be fun, why dont they just do a quick overhaul and make a ton of bank????
Even if it's pay, I'll buy it. But if they do charge for it, I don't see it being very successful on PC. The delay on the DLC, the delay on the most recent patch, and absolutely no free maps in the future equal a very disillusioned userbase. It's rough for me to even get 1/20th of the guys I used to play with to even load up the game.Kibbles said:Free or... what?
well, friendly bullets did half damage in BC1 and they even patched the knife to be 2 swings on friendlies to kill, so it wasn't quite so easy to trick someone... this also helped with people who blew up their own team's crates, since you could stand on the crate and they'd kill you and eventually had to stop or get kicked.Wthermans said:Seems extremely open to griefing. Would be so easy to simply stand in front of friendly fire to get someone you hated autokicked. I know I did it to douchebags a few times in BF2.
ever since i got gold tags, the wolves on the battlefield have smelled the blood in the water. people running from 30 yards, knife already swinging.Relaxed Muscle said:Damn, Faceless owned me yesterday, I see him going for the TOW in Port Valdez and I was thinking:"Yeah, while he shoots the tank I'll get his dogtag! HHAHAHA *evil laugh*" and when I was going confident of my sucesss I see the tow aiming for me instead of the tank I was like "oh shit".
Bastard! :lol
Doesn't look DICE is confirming the PC release.Loxley said:
Pkm said:Simple reason,
Sniper = Cool
Plain and simple, every game suffers from worthless snipers cause a large majority of people see them as the cool class. Sadly people don't relize its kinda worthless.
Maybe if death was perma, sure, but in the grand scheme of things Recon+sniper rifle is more of an annoyance then a game changer. Gimme a Recon guy laying down motion mine packing an AR/Shotty then a guy picking off randoms hoping a noob tank driver gets caught in a mortar strike.
Wanna fix sniper imbalance, and general class imbalance.
Recon and Medic = 25% health reduction (BF2 light armor type fix)
You want motion mines, long range capabilities, high dmg, MCOM killing C4....you suffer by being highly fragile.
Medical too, your support..yet you have 100 round murder machines and self heals...well now your squishy
In my perfect FPS world, Medics would pack SMG's, Assualt LMG's, Engineers AR's, Sniper reduced health with stronger Rifles.
Medics would be actual medics, Engys would be played more, and Recons noobers would give it up early when handguns put them down in a blink. And to top it off Assualt would have the gun that didn't need ammo as much, as it stands medics laugh at you when you toss them a box.
you can't use C4 and the AR's at the same time though, and the G3 and M14 are basically clones of the VSS and T88 without scopes. i dunno why i'm even making this argument when i play C4 Assault so much more than C4 Recon...:lol :lol :lolWthermans said:Given the accuracy and DPS of ARs in this game, Assault can do everything you listed better than Recon (aside from Motion Mines---but Assault can renew as much C4 as they want). Until Snipers get the old max range dmg values, the "long range" aspect of the class if null due to the accuracy and DPS of all the other weapons.
At least with the G3 as Assault you can renew your ammo. VSS is a PITA to use given how it eats through bullets with it's low damage values.The Faceless Master said:you can't use C4 and the AR's at the same time though, and the G3 and M14 are basically clones of the VSS and T88 without scopes. i dunno why i'm even making this argument when i play C4 Assault so much more than C4 Recon...:lol :lol :lol
Wthermans said:At least with the G3 as Assault you can renew your ammo. VSS is a PITA to use given how it eats through bullets with it's low damage values.
Crakatak187 said:I like Rush but I agree it's freaking off balanced as fuck.
Cornbread78 said:I still play is alot though. I check my stats and it's pretty ridiculas
4.5 W/L ratio as attacker
0.60 W/L as a defender
Needs more balance... Big time. DICE, please give us a crate repair option for the engies.
This includes every loss on conquest (and I assume DM, SDM etc) as a defender loss and every win on conquest as an attacker win unless you know somewhere that gives the actual stat breakdown for each mode. I wish we have the official breakdown because I am pretty sure that defenders have a clear advantage, hence DICE significantly upping the points for capturing and destroying MCOM's.Cornbread78 said:I still play is alot though. I check my stats and it's pretty ridiculas
4.5 W/L ratio as attacker
0.60 W/L as a defender
Needs more balance... Big time. DICE, please give us a crate repair option for the engies.
Pkm said:Simple reason,
Sniper = Cool
Plain and simple, every game suffers from worthless snipers cause a large majority of people see them as the cool class. Sadly people don't relize its kinda worthless.
Maybe if death was perma, sure, but in the grand scheme of things Recon+sniper rifle is more of an annoyance then a game changer. Gimme a Recon guy laying down motion mine packing an AR/Shotty then a guy picking off randoms hoping a noob tank driver gets caught in a mortar strike.
Wanna fix sniper imbalance, and general class imbalance.
Recon and Medic = 25% health reduction (BF2 light armor type fix)
You want motion mines, long range capabilities, high dmg, MCOM killing C4....you suffer by being highly fragile.
Medical too, your support..yet you have 100 round murder machines and self heals...well now your squishy
In my perfect FPS world, Medics would pack SMG's, Assualt LMG's, Engineers AR's, Sniper reduced health with stronger Rifles.
Medics would be actual medics, Engys would be played more, and Recons noobers would give it up early when handguns put them down in a blink. And to top it off Assualt would have the gun that didn't need ammo as much, as it stands medics laugh at you when you toss them a box.
If you play conquest then every defeat is counted as a defender loss and every win is an attacker win, so the stats are completely screwed. I play 95% rush, only playing conquest when I end up on a mixed mode server, and I have a W/L ratio of 2.x for defending.bloodydrake said:wouldn't it be easier to balance Rush by just disabling certain types of damage to the crates like c4 and mines? Or hell just make it so you can' t hurt them period must only detonate?(that might be going to far)
but ya my stats for Rush are a clone
attackers X6.6
defenders .5
Shrug.. I still prefer Conquest. Just wish the maps had more 4 flag bigger maps like panama
I don't really have a problem with people playing sniper, its actually an important role, I think the sheer number of people who choose to play as sniper is the main issue, along with their tendency to stay in positions that allow them to get 'safe' kills but which don't aid the capturing of objectives beyond removing a non-essential defender for 5 to 10 seconds. The fact that they are up on a hill, miles away tends to draw attention to their ineffectiveness though, there are plenty of people in other classes being ineffective but its just not as obvious.Assembly Required said:I figure if a recon is carrying a sniper rifle (G3, M14, etc.) they are on the frontlines, contributing. With a sniper rifle as a primary, they are already at a disadvantage, unless they are able to hold their own with a pistol and handle Close encounters with multiple foes.
bloodydrake said:wouldn't it be easier to balance Rush by just disabling certain types of damage to the crates like c4 and mines? Or hell just make it so you can' t hurt them period must only detonate?(that might be going to far)
but ya my stats for Rush are a clone
attackers X6.6
defenders .5
Shrug.. I still prefer Conquest. Just wish the maps had more 4 flag bigger maps like panama
Cornbread78 said:I still play is alot though. I check my stats and it's pretty ridiculas
4.5 W/L ratio as attacker
0.60 W/L as a defender
Needs more balance... Big time. DICE, please give us a crate repair option for the engies.
poppabk said:If you play conquest then every defeat is counted as a defender loss and every win is an attacker win, so the stats are completely screwed. I play 95% rush, only playing conquest when I end up on a mixed mode server, and I have a W/L ratio of 2.x for defending.
bloodydrake said:Ah didn't realize that ..that makes more sense
tho i still think defending in Rush right now is way to hard due to how everything can damage the crates.
Defending a given set of crates can be hard, some will fall eventually no matter what the defending team does, if the attackers go all out to destroy them. But to win rush as an attacker you have to get through every set of crates. As defender you just have to hold them one time.bloodydrake said:Ah didn't realize that ..that makes more sense
tho i still think defending in Rush right now is way to hard due to how everything can damage the crates.
poppabk said:I don't really have a problem with people playing sniper, its actually an important role, I think the sheer number of people who choose to play as sniper is the main issue, along with their tendency to stay in positions that allow them to get 'safe' kills but which don't aid the capturing of objectives beyond removing a non-essential defender for 5 to 10 seconds. The fact that they are up on a hill, miles away tends to draw attention to their ineffectiveness though, there are plenty of people in other classes being ineffective but its just not as obvious.
Mr. Snrub said:So wait, why did the BC2 thread get split up but the MW2 one is still going strong?
Mr. Snrub said:So wait, why did the BC2 thread get split up but the MW2 one is still going strong?
it looks like only Evilore is doing the splitting, so he probably has to see the thread on the front page.Mr. Snrub said:So wait, why did the BC2 thread get split up but the MW2 one is still going strong?
>_>Mr. Snrub said:So wait, why did the BC2 thread get split up but the MW2 one is still going strong?
Mr. Snrub said:So wait, why did the BC2 thread get split up but the MW2 one is still going strong?