Just bought this on the cheap on the PS3 and i'm really enjoying the graphics, the art design, the characters and the atmosphere of the game, but the combat? Not so much. First let me preface this by saying I suck at 3rd person action games, I completed Ninja Gaiden: Black after a lot of swearing and broken controllers, but every other example of the genre has left me wanting. Bayonetta seems little different in that respect - while Ninja Gaiden compelled me to see it through to completion, it was largely thanks to the fantastic combat engine. Once mastered I always felt like it was possible to see my way through any situation, but if I failed I intrinsically knew it to be my fault alone and not the fault of the engine, the camera or any cheap sections of gameplay. In Bayonetta I feel like i've come to grips with the combat, but no matter the effort I put in I just can't master the dodging. There's always too much going on screen at once and the game seems so damn unforgiving with health drops in short supply and enemies doing large amounts of damage with every attack I fail to dodge, it's making progress incredibly hard for me. I'm hoping I can get by without too much frustration, but unless the combat suddenly clicks with me I can't see myself completing the game in the face of such stiff opposition. So yeah, fantastic premise and execution, but clearly this is a game geared entirely towards the elitist end of the 3rd person action scale.