Best graphics of any game?

Skyrim with ENB 0.113 or higher and HD textures looks really good. However, I don't think anything will top the Witcher 2 for a maybe a year or more
Interesting that you choose those games as I feel that both feature sub-par animation that ultimately hurts the overall visual appeal. Crysis 2 DX11 already looks much better, I feel.
 
Was it? That isn't even using the game engine. What's the point of down sampling a CG movie that already takes it's sweet time to render each frame perfectly?

Either way it's besides the point. When we mention a screenshot or video is downsampled is when it's using the game engine to render it, but in a way that will increase IQ and won't represent how the actual game looks. A cg movie will never represent how the game looks either way.

Yes it's a CG announcment trailer that isn't representative of the game at all. It's still totally downsampled though.

My point was that only Halo debut trailers and photomode (and CGI movies..) have had bogus image quality. The movie mode stuff and gameplay videos are all rendered at game IQ. There's some aliasing in these Halo 4 videos. It looks like FXAA.
 
There was no GI.
Halo 3 had poor shadowing (it was non existent), poor animation, average shaders and average particle effects. These things are the things people notice the most along side lighting. Halo 3's lighting was great but at the same time it was mostly applicable to outdoors as indoors looked extremely flat. I've always believed that the main reason Halo looked like that was because the developers were more focused on practical things like co-op, recording and community aspect, which was the better decision in the long run ultimately as they didn't have to do that in Reach and were able to focus on the graphical aspect more. Which is no wonder considering Reach was a massive improvement over all these aspect.

Reach has a worse framerate, worse water, worse textures, worse lighting, and a terrible AA implementation causing blur/ghosting. In many ways, Halo 3 looks better in motion. Both will look like shit if you're like TheExodu5 and sit 2.5' from your HDTV.


lol @ halo pics in this thread

Almost as funny as Wind Waker pics, right?
 
Halo 4 viral marketing. What else?!?!

I don't see Halo being part of this conversation in a serious way. No more than I give much credence to Dark Souls being on the same level as The Witcher 2™.

Really? I mean I agree that Halo 3 looked like shit, despite its engine doing some complex things, but can you really say as much about Halo 4? The game looks stunning in the media released so far, and those who have played the game relay the fact that it is a great looking game. Halo 4 certainly belongs in this thread as much as other stellar looking games like Uncharted 2 or God of War 3 do.
 
Uncharted 3.

Everything from the ship wreck levels to the end of the game is fucking beautiful.

Especially the desert.

Yeah. I just replayed the game, and while the desert is useless from a gameplay standpoint after you've played through it once, it does look ridiculously good!

YLqtI.jpg


Dat sand!
 
Really? I mean I agree that Halo 3 looked like shit, despite its engine doing some complex things, but can you really say as much about Halo 4? The game looks stunning in the media released so far, and those who have played the game relay the fact that it is a great looking game. Halo 4 certainly belongs in this thread as much as other stellar looking games like Uncharted 2 or God of War 3 do.

I think my sarcasm joke didn't really hit you as well. Not that I was mainly joking but it was definitely tongue and cheek.

Halo 4 is definitely a step up. Just not sure until I see it for myself. Not on screens which may be touched up or youtube video.

I'm interested in actually seeing how good it looks.
 
Reach has a worse framerate, worse water, worse textures, worse lighting, and a terrible AA implementation causing blur/ghosting. In many ways, Halo 3 looks better in motion. Both will look like shit if you're like TheExodu5 and sit 2.5' from your HDTV.

Worse framerate yes but only relative to Halo 3, doesn't means much cause it was still solid for the most part. The temporal AA implementation causing ghosting was mostly much sorted out in the final game, it was far better than having no AA at all in Halo 3. The textures weren't worse I think they were superior, they can't possibly be worse considering they had a lot more memory at disposal compared to what they had during Halo 3. The water is the exact same tech, the shaders in reach are a lot more advanced though (proof below). They did pare back the interactivity a bit but that doesn't automatically means it was worse. Also the water in either of the two games lack reflections of any kind.

Water shaders in Reach:
http://images.eurogamer.net/articles//a/1/2/6/5/6/6/8/Water_Reach_000.jpg.jpg
Halo 3:
http://images.eurogamer.net/articles//a/1/2/6/5/6/6/8/Water_Halo3_000.jpg.jpg
 
Reach has a worse framerate, worse water, worse textures, worse lighting, and a terrible AA implementation causing blur/ghosting. In many ways, Halo 3 looks better in motion. Both will look like shit if you're like TheExodu5 and sit 2.5' from your HDTV.


Almost as funny as Wind Waker pics, right?
Even if you sit a normal distance, H3 looks bad.
 
The question is ridiculous. Best graphics in terms of what? Art Direction, realism, surrealism, minimalism etc... Or maybe best sprite graphics of any game?
 
The question is ridiculous. Best graphics in terms of what? Art Direction, Realism, Surrealism, Minimalism etc... Or maybe best spritegraphics of any game?

You can't have a 'best graphics' thread based around art direction, all that stuff is subjective. The only objective way we can have a discussion like this (to get the 'best') is on the technical side.
 
Worse framerate yes but only relative to Halo 3, doesn't means much cause it was still solid for the most part. The temporal AA implementation causing ghosting was in the beta it was very much sorted out in the final game, it was far better than having no AA at all in Halo 3. The textures weren't worse I think they were superior, they can't possibly be worse considering they had a lot more memory at disposal compared to what they had during Halo 3. The water is the exact same tech, the shaders in reach are a lot more advanced though (proof below). They did pare back the interactivity a bit but that doesn't automatically means it was worse. Also the water in either of the two games lack reflection or refraction of any kind.

Water shaders in Reach:
http://images.eurogamer.net/articles//a/1/2/6/5/6/6/8/Water_Reach_000.jpg.jpg
Halo 3:
http://images.eurogamer.net/articles//a/1/2/6/5/6/6/8/Water_Halo3_000.jpg.jpg

I don't think you mean refraction, because at least the Reach screen has refraction effects...
 
In terms of technological sophistication, the answer is easily Battlefield 3. If we're talking about overall aesthetic and artistic achievement, then it's a bit more subjective. But in my opinion The Witcher 2 would be the answer to that.
 
In terms of technological sophistication, the answer is easily Battlefield 3. If we're talking about overall aesthetic and artistic achievement, then it's a bit more subjective. But in my opinion The Witcher 2 would be the answer to that.

The forests in W2 are the only parts of that game that wow me.
 
lol @ halo pics in this thread

He's right guys

He must've used unhuman levels of intelligence to write this post. It's just perfect.

He mentions every point of the discussion and explains his opinion extensively.

Even the words he used are so exquisite, they bring tears to my eyes.

You sir, are a gentleman and a scholar.

Lol indeed my good man.

Lol indeed
 
Interesting that you choose those games as I feel that both feature sub-par animation that ultimately hurts the overall visual appeal. Crysis 2 DX11 already looks much better, I feel.

Crysis 2 can look amazing, but the questionable lighting direction just sours me on the whole thing:

crysis2_3.png
 
There was no GI.
Halo 3 had poor shadowing (it was non existent), poor animation, average shaders and average particle effects. These things are the things people notice the most along side lighting. Halo 3's lighting was great but at the same time it was mostly applicable to outdoors as indoors looked extremely flat.

I've always believed that the main reason Halo looked like that was because the developers were more focused on practical things regarding gameplay like co-op, recording and community aspect, which was the better decision in the long run ultimately as they didn't have to do that in Reach and were able to focus on the graphical aspect more. Which is no wonder considering Reach was a massive improvement over all these aspect.

Halo has GI. Bungie has papers on it and other people have written papers on it.
 
He's right guys

He must've used unhuman levels of intelligence to write this post. It's just perfect.

He mentions every point of the discussion and explains his opinion extensively.

Even the words he used are so exquisite, they bring tears to my eyes.

You sir, are a gentleman and a scholar.

Lol indeed my good man.

Lol indeed

Ookaaaay.
 
Prove me otherwise.
Baked radiosity through lightmaps is nothing extraordinary, a lot of games do it and have been doing it from early 2000s, even Half Life 2 did it.

All games fake GI. All of them.


As I said it's baked, and that's nothing extraordinary as a lot of games have been doing it since Half Life 2 era. it would only be impressive if it was done in real time.
Real time GI is ray tracing. No game has that.
 
Crysis 2 PC version does real time GI for sunlight (only first bounce).

No, no it doesn't. No way does crysis do ray tracing.

there isn't a cpu available now that can do ray tracing much less one that could do it when crysis was released. The game uses SSAO so it isn't ray tracing. Its a shader effect, raster based and not ray tracing based.
 
No, no it doesn't. No way does crysis do ray tracing.

Not only that but it doesn't even look as good as baked in GI.

You have to remember being baked is not a easy thing to do for great results. It requires days of nonstop computation to calculate the ray tracing to create the finish work. Look at UE3.5 lightmass tech.
 
No, no it doesn't. No way does crysis do ray tracing.
It's not ray tracing, yes...but it is real time radiosity.

http://www.youtube.com/watch?v=vPQ3BbuYVh8

Not only that but it doesn't even look as good as baked in GI.

You have to remember being baked is not a easy thing to do for great results. It requires days of nonstop computation to calculate the ray tracing to create the finish work. Look at UE3.5 lightmass tech.
Ofcourse real time solution won't look as good as offline solutions but then its exactly as you said it requires time and it's a headache for developers.
Why do you think they are developing real time solutions in the first place? You spend hours baking a lightmap onto texture only for the artist to be unhappy and wanting to change the look again, waste of time and money.

Also having a real time solution means you cannot have a dynamic approach to your levels, because your baked GI doesn't reacts to moving lightsources and any change to the objects in the scene will make it obvious because that object will not get affected at all and will start looking out of place. It's also not a feasible idea if your game has a day night cycle. Real time solution IS the way to go regardless of what anyone says. developers used to bake contact/indirect shadows but later they started to opt out for hacks like SSAO, just because it can be used for moving objects/characters and also saves time.
 
Fair enough. I loved all the environments in TW2, but what can I say? I'm a sucker for sharp textures and dramatic lighting. What would be your pick for best overall visuals in a game?

Screenshot-UNCHARTED3gameplaydirectfeed-2of3OfficialHDmp4-1.png


_proxy


Uncharted-3-drakes-deception-screen-13.jpg


cruiseship.jpg


These are actually terrible representations of these areas in the game but people that have played it will remember. The detail in that cruise ship. Lordy it was crazy.
 
Halo 3 was a mixed bag graphically. Certain aspects look incredible like the lighting and certain levels like cortana showcase how good the lighting is. While certain parts of Halo 3 look so bad it's hard to understand how it got passed on the 360.

Still it's hard to forgive bungie for how they downgraded the graphics from that e3 06 trailer. That trailer showcased graphics that look on par or better than Halo 4.

http://www.amazing-planet.net/slike/vijesti/halo-3.jpg
 
How can you praise the sand when the shadow over it is absolutely plain?

You are joking right. The sand is awesome looking. The way it interacts with Drake is stunning. This is in motion - http://www.youtube.com/watch?v=0jLv6pR6ZSk

There is nothing out there that does Sand better on consoles. This section almost makes the animation and visuals pixar like.

And I do not know what other video of Halo 4 people have access to. I have just seen the E3 demo and while it looks nice it does not come anywhere close to the visuals of stuff like UC,GOW,KZ,Gears etc.. At least not in its current state.
 
We should probably ban downsampled gifs from crapping up these threads

That and unreleased games as well. Until people actually have played Halo 4 and Crysis 3 and seen it on their own systems, I would reserve judgment. This thread is half filled with marketing material released for upcoming games.
 
Top Bottom