Sorry... my Nintendo knowledge is bit rusty.Xellotah said:No thats Link.
uglyMbGCaM said:Rebel Strike (not Rogue Leader) had a good water too.
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Yep this gets the award for "water you can barely see"Scrow said:i dunno about the best looking water, but it's certainly worth a mention
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quetz67 said:Yep this gets the award for "water you can barely see"
PLEASE, PLEASE, PLEASE give us revolution Wave Race. One of the games I am most looking forward to.the androgyne said:Here's hoping for a revolution waverace with water like the SW2000 waverace..
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It was so good you could 'feel' the water from watching the vids.... stupid NST, I CURSE AT THE!
hukasmokincaterpillar said:For the graphics gurus here, any idea what technique they might be using thats different from say a Far Cry or HL2?
The Grand Lucifarius said:Lots of great picks here. I'm surprised however that no one has mentioned Black and White 2. I would have agreed that Mario Sunshine has the best water up until playing that game. It's water seriously breath taking, especially in the evening as the sun is setting.
Here is an example. There are far far better scenes then this but my connection isnt too hot right now and don't feel like surfing a bunch of screens.
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Such a beautiful game. <3
It's specialized for water?Cronox said:You have to remember what the purpose is for the water though. B&W2's water looks really good from afar, but when zoomed in fully, it's easy to see the squares of water being replicated around your island, and the pixelation within them. Same goes for any strategy game with a top down view, to an extent.
If anyone cares, the reason Miyamoto said that Mario Sunshine couldn't be done on any other system is because the GC can do water effects better than any other. It's specialized on that front, hence the project name "Dolphin."
Ha ha, do you realize what you've just said. Go ahead and back it up with some proof, though, if you think you have it. I feel that you've completely fabricated that piece of information, however...If anyone cares, the reason Miyamoto said that Mario Sunshine couldn't be done on any other system is because the GC can do water effects better than any other. It's specialized on that front, hence the project name "Dolphin."
dark10x said:Ha ha, do you realize what you've just said. Go ahead and back it up with some proof, though, if you think you have it. I feel that you've completely fabricated that piece of information, however...
Looking at the actual hardware capabilities it becomes obvious that the XBOX is better suited in the creation of water surface effects. Super Mario Sunshine's water does look quite nice, but it is nothing particularly complex. They use a geometric mesh for the waves and apply what amounts to a "pixel shader" effect on the surface. If you look, however, you'll see that this is only drawn within a certain radius of the player character. I suppose that avoids the repeating pattern issue often seen in some games, though. It looks as good as it does simply due to artistic skill, not hardware superiority.
Dont you know you have to refill your Cube once a month in order to get the full water effects?!?3pheMeraLmiX said:It's specialized for water?
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That's true, I have heard that. There seems to be some limitations on its usage, however, just based on the results. Any ideas if that's the case?Panajev2001a said:To be fair EMBM executes faster on Flipper than on NV2A while NV2A has the edge on DOT3 bump-mapping IIRC.
:lol x1000000Cronox said:You have to remember what the purpose is for the water though. B&W2's water looks really good from afar, but when zoomed in fully, it's easy to see the squares of water being replicated around your island, and the pixelation within them. Same goes for any strategy game with a top down view, to an extent.
If anyone cares, the reason Miyamoto said that Mario Sunshine couldn't be done on any other system is because the GC can do water effects better than any other. It's specialized on that front, hence the project name "Dolphin."
argon said:Wave Race 64
Yeah, not really. Great party mode though.Screenboy said:![]()
Even though its not realistic I think Monkey Balls water deserves some recognition.
Thats obviously the effect you get when you dont refill your Cube regularely *g*Scrow said:Yep this gets the award for "water you can barely see"
righto
dark10x said:That's true, I have heard that. There seems to be some limitations on its usage, however, just based on the results. Any ideas if that's the case?
Another question, I've noticed that a commonly used water surface effect on the GC often results in the distortion of any adjacent edges. For example, if a floor high above the water appearance to touch it from the players perspective, that edge will become distorted. I've always wondered why exactly this occurs, as I've only witnessed this on the Gamecube.
thanksScrow said:regularly
Shompola said:Embossed bump mapping has problems with the edges where the bump mapping is applied to. They simple arent there in some circumstances! I guess EMBM is a good tradeoff when the hardware does not support bump mapping in hardware.
Timen said:Wind waker waves are awesome
especially in the northern part of the world, the waves tend to get pretty big!
there hasn't been many videos of it, but the water looks great in motion too.quetz67 said:thanks
seriously, the water is quite good, just too transparent at a steep angle. The other shot shows the effect much better.
Panajev2001a said:Earth to Shompola, Earth to Shompola: we are talking about Environment Mapped Bump-Mapping or EMB or Dependent Texturing or Dependent Reads.
That distorsion might apply to EMBM too, but I do not know for certain.
this one:Scrow said:there hasn't been many videos of it, but the water looks great in motion too.
what other shot btw?
Fallout-NL said:
Leatherface said:Looks like leather..
Leatherface said:Looks like leather..
yeah, from a plane flighing high you usually dont see the waves but kind of meta-waves. looks differentShompola said:I know it is weird. but real water, and deep one really does look like that. Same with mercury like water.
the GC's graphics chip by ATi was called flipper...Cronox said:If anyone cares, the reason Miyamoto said that Mario Sunshine couldn't be done on any other system is because the GC can do water effects better than any other. It's specialized on that front, hence the project name "Dolphin."
anotherworld said: