Which is ridiculous, because it's silencing legitimate debate. You know how I felt playing the demo? "Gee, I totally feel what's going on here, but I don't feel like I really have much input. I guess we're at a cross-roads when it comes to gaming."
Then I realised the difference between a game and Beyond is that a game doesn't tell me when I have to push a button; it's up for me to figure it out myself.
Quick-time events, tutorials and other action-prompts say hello. Is that seriously the best difference you could think up?
Banning people for saying "This isn't actually a game," only serves the industry a disservice at a point where Beyond represents a future direction for the medium.
Or we only allowed to say that about iOS games now?
That is a strange statement. If this isn't a game, how the hell can it be a future direction for the medium ('gaming')? You've given yourself a reason why it won't interfere with other games already; interactive movies, no matter if it's a specific genre or another medium, are something entirely different from regular games or games of other genres thus won't change those other games (which already contain many quick-time events and cinematic aspects, but that trend started before interactive movies even became this big so don't blame them).
EDIT: This is also the first topic that appears in search, the most active topic, and I'm sure a topic dedicated to "BEYOND ISN'T EVEN A GAME!" would also fetch a ban. End of the day, all I wanted to chime in was that there wasn't enough for me to consider this a purchase in a time where I (and I'm sure many others) are being a little more picky about where their dollars are going. If there's nothing for me to return to in a month, it's a rental. Period.
Statements like "This isn't a game" are banned in this thread because we've had that discussion a million times already by now and mostly ends up in an "I don't like what you like, stop having fun!" stance from the people who agree with you. It wouldn't make sense to go into a Call of Duty OT to say 'I don't like FPS-games' either. It simply has nothing to do with the game itself.
There is always a place and time for legitimate discussion about what makes games 'games', like indeed maybe a topic on its own (of which we've also already had many), but the only purpose that debate will serve in this topic is derailing the thread.
E:
My problem isn't even that these games exist; it's that we're expected to pay so much for a one time romp.
Now with that I can somewhat agree, but the problem is the fact you said this wasn't a game and not the fact that you indeed pay a lot for what you actually get. Then again, the latter might be more of a problem with game prices in general these days.