Playing now. Picked up an copy early here in LA.
Bonafides: Loved Heavy Rain, but i'm also a film junkie, and a large part of my immersion into that game was the atmosphere and the INCREDIBLE musical score. The performances were strange, but things are always a bit off when non-natives attempt to capture americana. I get that feeling whenever i watch an American-themed Luc Besson flick. This isn't unique to Cage.
Heavy Rain hit far more than it missed for me. The Walking Dead was the only game of this type that nailed the balance perfectly.
So far:
+ Cage simplifies many of the things that he was building on in Heavy Rain. I didn't play the demo, but the idea of unobtrusive interaction points as a single white dot, then moving the analog intuitively in the direction that one would naturally move in, is brilliant.
- Walking around feels awkward in all Cage games. Strange stutter steps and obstacle collision miscues result in fleeting animation hiccups. Frankly, people feel like walking tanks. Forgivable prior to TLOU, but after playing that game and watching what they (and even GTA V) do with animation, the gamer doesn't have to feel as if they're fighting controls while trudging through molasses to capture the 'pace' of walking. Cage MUST fix this going forward.
+ Cage does an AMAZING take on the 'training montage'. It's lengthy, interactive, and is handled in such a way that you begin to appreciate that this can only be done in a video game, but captures the essence of a good movie. Cage's Quantic Dream team manipulates the input time and speed of the animations almost imperceptibly, giving the player a feeling of growing empowerment. Teaching gamers the mechanics of shooting, ghosting, and fighting works in this extended interactive sequence, and was genuinely impressive.
- Man, that writing stings sometimes. Particularly the teenage party. Won't go into details, but while the general consensus is that 'kids will be kids', Cage forces the narrative into cartoon territory here. Some might argue that the cruelty is reminiscent of something like Carrie, but made absurd because it lacks either nuance or any kind of real rising tension. Sad. Could've been a great scene.
+ Ghost Aiden really works. It's a fresh mechanic (to me), and narratively, they really sell that aiden and the girl are two separate but symbiotic entities. It's fun to play as Aiden.
- Not sure if Cage decided to jump around chronologically to keep things interesting, but so far the game lacks the sense of dread and momentum that Heavy Rain had. The narrative hopscotch might be masking bland writing here. Worse, it's killing the atmosphere. Experiencing our character go from brooding, guarded child, then awkward teen, to, ultimately, an emotionally distant adult in a more linear fashion would've worked a bit better. Right now, we're all over the map, and I'm not sure that I get why. Well, save that it hides how the plot isn't really building toward anything - so far.
...I'll add more impressions as I continue.