speculawyer said:Man, I'm getting my ass kicked on single player hard, so I dropped down to medium.
I like Tycho.Bioshock was a videogame - I think we can all agree on that much. It was also a vast idea. Do ideas have sequels? I guess they sort of do. A corollary is a kind of idea-sequel, right? Or is a corollary more like downloadable content? I shouldn't have lead with something like this, maybe.
I don't remember exactly where the critical dialogue on the original Bioshock ended up. Last time I checked, it was considered a black rift in the earth where red devils clawed their way up from hell; a warped creature of great lineage, withered by drink and dissolution. If your apparatus is returning a verdict like that, one that could take all that Bioshock was and deliver this result, I might have it calibrated. If you don't emerge from Bioshock having considered it a net positive, that doesn't make you smarter than other people. All it means is that you've mastered the unique gymnastics required to shit in your own mouth - to dilute your own joy, or the prospect of joy. I don't ever want to be smart enough to learn that trick, and I suspect I'm in no danger. I'm old enough now to settle for the merely great, which I recognize is grotesque and counter-revolutionary.
The reviews thus far fall into the expected numerical distribution, primarily on the upper reaches of the scale, but the text often reveals authors in the grasp of a gnawing anguish. As I've suggested before, I delight in this kind of thing: I like it when the machine fails. There's simply too much weight on the scale to get good data. What that means is that we must discover the truth of these things for ourselves, a wholly invigorating prospect.
(CW)TB out.
just with the sister prompt so far, everything else is modified.Firestorm said:Ok, it was coming up fine at first, but I had to redo my controls again and now it comes up with the prompts. For example, the screen tells me to use "F" when I remapped the Use button to "E". Anyone else have this issue?
That crazy-ass museum is awesome. It's like JayDubya, Disneyland, and hell mixed together. :lolRez said:nearly finished the Amusements level.
speculawyer said:That crazy-ass museum is awesome. It's like JayDubya, Disneyland, and hell mixed together. :lol
heh, yeah, I love that about games like this. I turned off the art subtitles right away, though.TTG said:Got to what I guess would be the 2nd level?Not much in terms of real impressions yet, but at least I'm through with the guided tour. I immediately slipped into a very Bioshocky tempo in that I have to study every wall and every corner and go down every path and take a second look... :lol It's funny, I literally finished Uncharted 2 yesterday and even though it's probably the prettiest game out there right now I found myself running past most of it without pause. The world of Bioshock(and now Bioshock 2) is in no way inviting, but it is very fascinating.The amusement park
A couple of quick points:
-The medium difficulty is just right for me. Difficult without being frustrating which is something I like on a first play through.
-The amount of audio logs seemed to have doubled or tripled. It might just be front loaded to set the stage, either way I don't really mind.
I loved the 'World Above' bit. It's the little things that are awesome, like seeing the giant light-house at the end.speculawyer said:That crazy-ass museum is awesome. It's like JayDubya, Disneyland, and hell mixed together. :lol
WuselDusel said:Tempted to buy this, but I am not sure. I liked the first one, but not as much as the press did. It was a bit repetitive and the minigames were awful.
gun-play is much better, story seems interesting, rapture isn't quite as surprising as it was the first time, the hacking mini-game is quicker, less intrusive and doesn't take you out of the game.WuselDusel said:Tempted to buy this, but I am not sure. I liked the first one, but not as much as the press did. It was a bit repetitive and the minigames were awful. I loved the looks and sounds of Rapture and the Big Daddys though. Story was also awesome.
So how different is Bioshock 2 then? I watched/read some reviews and they always said "more of the same, story not as good..." Is this correct?
WuselDusel said:Tempted to buy this, but I am not sure. I liked the first one, but not as much as the press did. It was a bit repetitive and the minigames were awful. I loved the looks and sounds of Rapture and the Big Daddys though. Story was also awesome.
So how different is Bioshock 2 then? I watched/read some reviews and they always said "more of the same, story not as good..." Is this correct?
Rez said:nearly finished the Amusements level.
the plasmid-weapon back and forth feels a whole lot better in this game. I like that you get an high-powered, useful weapon right away. In Bioshock 1 you were only given that pistol to start with, as well as the machine gun a bit later on, both of which weren't exactly the all-rounder weapon you needed to start with.
the story so far has been fairly interesting, I'm having no issues with the way Lamb has been introduced. it feels like a natural extension of the fiction, rather than a forced in thing.
my big problem with the game is that, so far (and I am very early), none of the environments have a very distinct feel. like, the amusement park idea is cool, but the realisation is very... well, it feels like another room in Rapture. Bioshock 1 had some really cool levels right off the bat. Remember the Medical Wing and the Fisheries?
just with the sister prompt so far, everything else is modified.
yeah, it also did a cool thing that I'm always a sucker for where the game lets you go into the maintenance area and see all the spare and broken parts of a ride.stupei said:It's funny because to me that section is so creepy because of the area with thewhich look so very, very much like a similar area of this kid's science museum thing we went to a couple times when I was in school. It just feels so familiar that it really unnerves me in an actually visceral way. I think that sectionreplicas of normal city streetsfeels rather unlike the rest of standard Rapture in a very very good way.complete with the giant animatronic hands that come from the ceiling
Rez said:the economy feels better in this game, as well. once again, stamp this with the giant "STILL ONLY TWO-THREE HOURS IN" mark, but I actually need to buy ammo and eve, which means I actually end up spending the money I find, making finding a large chunk of cash feel more meaningful.