Yeah that's what I'm trying to play. Nearly an hour has gone by and the download bar hasn't even made it past the halfway point yet :lolRez said:I didn't even need to update (Steam version, single player)
Yeah that's what I'm trying to play. Nearly an hour has gone by and the download bar hasn't even made it past the halfway point yet :lolRez said:I didn't even need to update (Steam version, single player)
Dax01 said:Splicers didn't use thompsons in the last game, and, again, it'd make the game way too easy. There's a fine line between logic that's presented in the game and the actual gameplay.
Today's PC Patch ListFebruary 12, 2010
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ElizabethToday we released a patch for BioShock 2 on the PC for issues that we uncovered between the titles production and launch. Unfortunately, this patch is causing errors in the Multiplayer portion of the game where holding down the mouse button does not register in game. We are already working on a fix to this problem and I will update you with more details as soon as I have them. The full patch list is available here for your reference (minus any potential spoilers.) Our work to fix other issues (including our widescreen fix) is still ongoing and they will be coming shortly. As always, Ill be posting here whenever I have an update for you.
PATCH LIST
- Fixed accepting a game invite on the Multiplayer Menu via Friend Invite causing a crash.
- Fixed a black screen that would occur minimizing and restoring the game in Windows 7.
- Fixed the ability to adopt or harvest Little Sisters after rebinding the F or B keys to Zoom, Fire or Fire Plasmid.
- Fixed Big Daddy HUD elements remaining on screen when not appropriate.
- Fixed an issue where the players plasmid hand would become unresponsive if they pressed the Next Plasmid key immediately after firing any chargeable plasmid (such as ElectroBolt 2).
- Fixed a potential save file issue.
- Fixed an issue where the resolution would change on its own if entering gameplay in a 16:10 resolution on a native 16:10 monitor.
- Fixed a problem where if you were running the game in a resolution higher than your desktop resolution the mouse cursor wouldnt be able to go across the whole screen.
- Fixed an issue in Windows 7 where certain Radio messages could become scrambled or broken after defeating a Big Sister if Voice audio had been turned down or muted previously.
- Fixed a crash while playing Dionysus Park on a 32-bit machine.
- Fixed a crash that would occur sometimes loading a previous manual save made before any present QuickSave.
- Fixed a crash while signing in to GFWL when running compatibility mode for XP SP2 while running Vista.
- Fixed an issue where you couldnt play audio diaries in certain areas.
- Fixed a rare crash that could occur any time before a specific Big Sister sequence.
Yeah, GFWL is a horrible patching tool. What's worse, GFWL patching is mandatory even on the Steam version.Crunched said:I've been downloading this PC update for over half a fucking hour and am only 1/3 done what the hell is this omigod.
Man . . . I read a patch list like that and then I wonder if getting back into PC gaming was such a good idea.Ogs said:
Eh, PC games are much friendlier these days than ever before.speculawyer said:Man . . . I read a patch list like that and then I wonder if getting back into PC gaming was such a good idea.
Narag said:Still taking it slow here. Man, you get strong fast after you get that camera. Also not really spoilerish butHearing that screech and being told a big sister was incoming was such a rush. Thank god I was by a vending machine.
Dan said:In regards to the complaints about your Big Daddy being fairly weak:At least it's consistent with the other Alpha series Big Daddies you take on later in the game. The Big Daddies we know and love from the first BioShock remain much stronger and more heavily armored, but that makes sense given they're the later improved versions.
Ridley327 said:There's a lot more water effects overall, but it's a very dated-looking game with some startlingly bad-looking texture work throughout and the same awful physics renderer from the first game. I will say I was pretty impressed with thejust because of the myriad of water effects going on.flooding of Siren's Alley
Costanza said:This game is so fucking good. It's absolutely on par with the first.
Just got out ofSiren's Pass. Killed Grace...
Smokey said:Not too fair into the game..just got to the very very beginning of Ryan's Amusement Park or w/e it's called.
I'm feelin' very meh so far. Doesn't have the tension of B1 but then again I'm VERY early in the game.
Host Samurai said:I agree with you on the tension. I feel like a tank not a lonely human like the first game
Host Samurai said:I agree with you on the tension. I feel like a tank not a lonely human like the first game
I just finished the third level, and I agree that the tension is much less in this game. But I think that it's because the wonder/mystery is gone as the setting is the same. So it's not really the game's fault....it's just we're used to splicers...big daddies..and creepy little girls who stick needles into corpses...40s music in the background, with someone chatting on the radio.Smokey said:Not too fair into the game..just got to the very very beginning of Ryan's Amusement Park or w/e it's called.
I'm feelin' very meh so far. Doesn't have the tension of B1 but then again I'm VERY early in the game.
Bloodsent said:Any word on if this patch is going to be forthcoming to the 360, or if it is even needed?
Dude Abides said:How is the multiplayer? I think I am starting to get sick of MW2. Do the plasmids add a lot?
Liquidus said:I really wish I wasn't told that in-game, would rather just hear it and not expect it.
Guess that answers my earlier question.LiK said:finished it, i wasnt able to get all the research achievement cuz there were no damnlater in the game. only needed them to complete it. dammit!thuggish splicers
are you signed into GFWL?Crunched said:Guess that answers my earlier question.
I'm having kind of an emergency with the PC version. Every time I try to boot or load a game, I get the message "Failed to retrieve list of saved games." I'm scared to turn the game off in case I can't load my save up when I restart. This problem just started happening randomly after trying to quick save.
Oh what the fuck,what the fuck. The game just crashed and I can't load my save. God damn it.
I am, but that doesn't appear to be the problem. The game seems to have simply died on me.Rez said:are you signed into GFWL?
I'm not sure if it will help, but double-check that.
Host Samurai said:Is it me or are the graphics better in the first game? I have not played BS1 since 2007, but for some reason I feel like the water looks better in BS1.
Niblet said:Quick question GAF: how clear cut is the saving/harvest mechanic this time around? In Bioshock 1 saviors eventually caught up in ADAM to harvesters and got the free tonics. Is it the same way here? I am inclined to save the little sisters, but if the reward for harvesting outway the rewards for saving I will seriously have to consider it. Are there any charts or graphs that explicitly show the data on this subject?
TheFreshPrince said:How often do Big Sisters come? Is it random or is there a set pattern?
TheFreshPrince said:How often do Big Sisters come? Is it random or is there a set pattern?