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BioShock 2 |OT| of Big Sisters, Delta Daddies, and Creepy Uncles

Saya

Member
I really had no problem maxing out the research on all enemies on medium or on hard difficulty. I started using the camera immediately after I got it in Pauper's Drop and never had problems of running out of enemies to research. Actually, I thought the research was very easy. Just switch up your attacks a lot and research every enemy you encounter. Use all plasmids, weapons and try to make headshots.
 

Solo

Member
Rez said:
ehh, I wouldn't go so far as to call it better than Fort Frolic.

Nothing in this game is remotely close to Fort Frolic. However, it settles into a great groove from Siren's Alley onwards, and the endgame was a lot more exciting than the first game. Eleanor is the reason for this.
 
Solo said:
Nothing in this game is remotely close to Fort Frolic. However, it settles into a great groove from Siren's Alley onwards, and the endgame was a lot more exciting than the first game. Eleanor is the reason for this.
Sorry, but Siren Alley is.
 

Amir0x

Banned
Game is pretty good. Favorite parts were
Siren Alley flooding
and the part where you
play as the Little Sister.

Actually, I think the part near the end where you play
as the Little Sister
is as singularly memorable as anything from Bioshock 1. It's far more unsettling than anything in that game, not least because it dawns on you that this sick conditioning is what they're always seeing. And then, to top it off, whenever
you harvest someone, it momentarily switches to the real Rapture, decaying and all, and you hear a little gasp from the Little one.

Quite the nice finisher they add, the conclusion was very well done.

Least favorite part was
Dionysus Park
, where you basically had to
go around saving Little Sisters as the entire point of the level
. Was quite of lame since I do that every part of the game anyway, and it just cheapened the section. And the level wasn't anything special either.
 

Truant

Member
I think what Bioshock 2 did better than the first is to sell how horrible Rapture really is, and how crazy the people are down there. In the first game I kinda got this alternative universe vibe, where I imagined everyone looking just like the splicers did, but without the deformities. In the sequel, coupled with the Something in the Sea ARG, I just felt that there was a bigger human element. The Mark Meltzer thing really got to me, and the game did a lot better job at portraying what the place does to people, how it must be like to live in such an absurd place.
 

Amir0x

Banned
Well, the Rapture in Bioshock 2 is even further destroyed, being ten years after the events of the first. Naturally it would be even more removed from Andrew Ryan's ideals.

I liked the Mark Meltzer angle too, though I wish they would have given the choice around that some more meaning. Nothing happens
if you kill him as a Big Daddy
.

Also: They absolutely have to NOT go back to Rapture for the third. For one, I can no longer suspend my disbelief that this place even has lights on anymore, let alone that it hasn't been completely consumed by the sea or that freakin' TRAMS work underground. Or that various electronics systems still work, able to spy on you with security cameras and fuckin' security bots and turrets. They have to leave Rapture.
 
What is Bioshock without Rapture though? It's pretty much the strongest thing that the game has going for it. Sure, all of the possible combat approaches etc are cool, but I just can't imagine it being so fun on the surface.

I'm not saying it shouldn't be in Rapture - since I agree a third game down there might be too much - but I can't imagine where they'd go. I've never really had a problem believing this place is still running fairly well after ten years because, well, it's a city underwater. If I can suspend my disbelief for that I can do it for pretty much anything. :p
 

Amir0x

Banned
The ideals will continue elsewhere. Rapture must crumble. It's not like
Sofia Lamb couldn't go off somewhere and make some sort of cult playground for her "altruistic, work for the common good" mantra, considering she survived the end of the game on good ending
, and there are yet more endless far more original possibilities. Staying at Rapture, which I personally love, makes no sense. They could perhaps go for a prequel to Bioshock 1, but I think it would not hurt the franchise to go to an entirely new location. Go wild, Rapture was amazing!
 

itsinmyveins

Gets to pilot the crappy patrol labors
I'm a couple of hours into the game now and I'm liking it. My main complaint is the same as in the first Bioshock; too much mashing on the A-button to keep your HP/ammo up. There are so many damn things to pick up that only revitalizes a miniscule amount of EVE or HP and the splicers constantly drop small amount of ammo and money too. The result is me focusing too much on just hoarding items that it feels like it's detracting from the setting of Rapture. Instead of entering a room and taking in the atmosphere there, I go for the desks, drawers and boxes.
 

Solo

Member
Dax01 said:
Sorry, but Siren Alley is.

No it isnt, not conceptually, stylistically, or in terms of execution. Also, Im not bagging on the game :lol Merely saying that it doesnt contain a masterpiece of design level like the first did. If you read a few pages back when I beat the game, I called it a surprisingly good sequel.
 

Amir0x

Banned
I played on Hard, Vita Chambers off, on my first run through the game and you only really have to horde in the first two locations. Really once you hit Siren's Alley, you should be at the point where ammo and such gets to be really available, and you'll have tons of excess money.

Although you should still horde as a rule - that's part of the way Bioshock is meant to be played, you ask me. In Bioshock 2, you'll even occasionally run into Audio Diaries on corpses and such that you have to horde.

So don't worry too much. The early part of the game is much more similar to Bioshock's flow, and so you'll be worrying about Ammo and Eve Hypo's, but you won't by the middle of the game.

Also, later on, you get a Gene Tonic called "Drill Specialist", which basically makes Plasmid use cost next to nothing, but you can only use your drill. Let me tell you, that was my strategy after that and I never wanted for ammo or Eve or Health again. Even on hard, it was a breeze. Incinerating this one, freezing that one, setting down a decoy here, hypnotizing a Alpha Daddy now. It's got an incredible flow, so much fun and it changes the feeling of pure shooter too. Very interesting tonic.
 

Solo

Member
Saya said:
I wish they would have numbered the audiodiaries in each section so you could see if you missed one.

You dont need to get them all for the achievement, if that is your worry. There are a lot more than 100 of them.
 

Ridley327

Member
Yeah, there's 128 audio diaries in the game. You really don't have to worry about missing a couple as they're littered all over the place in as late as the final level.
 

Saya

Member
Solo said:
You dont need to get them all for the achievement, if that is your worry. There are a lot more than 100 of them.

Yep, that's true. I already have the achievement, but it would be nice to see if I found them all. Just for completeness sake. :)
 

Ridley327

Member
To be honest, I found the audio diaries a lot less compelling in this game versus the first, simply because of the lack of overarching plotlines, so to speak. Outside of Lamb's logs, there really isn't anything comparable to Suchong (what great payoff that one had), Tenenbaum and Diane, while Ryan's musing in the original game felt a lot more revealing than the ones in the sequel (outside of the early one expressing his anxiety over the birth of You-Know-Who). Mark Meltzer suffered from not having enough, but I guess that had more to do with the ARG tie-in; still a missed opportunity as far as I'm concerned.
 

Jintor

Member
Agreed re: audio diaries. Even Sinclair's were just like "Hey here's my thoughts". There were a few (the Parson family had a very small resolution in Persephone) but really, not very many at all. I really wanted something with the Private Investigator. :<

I really liked Fontain Futuristics, I thought that was at least comparable to Fort Frolic in experience, if not in level design.
 
D

Deleted member 30609

Unconfirmed Member
just reading amirox's impressions and solo's back and forth on the game on this last page makes me want to play more right now. So good.

I'm up to Fontaine Futuristics now, how much longer do I have left?
 

Interfectum

Member
beat it last night... i liked it a lot better than the original Bioshock. So much more fun. Can't wait for a 3rd one. :D

the only thing bioshock 2 truly lacks is that grand opening that part 1 had. After you get over that fact, almost everything about the sequel is better.
 

Ridley327

Member
Rez said:
just reading amirox's impressions and solo's back and forth on the game on this last page makes me want to play more right now. So good.

I'm up to Fontaine Futuristics now, how much longer do I have left?

Fontaine Futuristics is a fairly long level as it's a two-parter, but I'd say you probably have 2-3 hours to go. The final level isn't all that long.
 

Solo

Member
I originally said this game is an 8 and the original is a 9.5, but after 2 days to think about it, I think this is an 8.5 to the original's 9.5.
 

scoobs

Member
Truant said:
The Fontaine/Atlas diary was great.
agreed. Man, its so frustrating having no ammo/health/eve constantly in the first 5 hours of this game. I'm constantly dieing because I literally have nothing to fight with.
 

Interfectum

Member
Solo said:
I originally said this game is an 8 and the original is a 9.5, but after 2 days to think about it, I think this is an 8.5 to the original's 9.5.

What's weird to me, and I'm still trying to sort this out is... after playing and loving the original, I was fine with never playing another 'Bioshock' again. But after playing Bioshock 2 I'm ready for more.
 
Man, what a great game. I completed my second playthrough last night. I think the game is very close to being the equal of the first one, it is just a hair short of that level, but it's really so, so close.

It's interesting that Dax liked Siren Alley so much, that was probably my least favorite level on my first playthrough but I liked it quite a bit better the second time. I think that the levels are more consistent in quality this time; there aren't any stinkers this time like Point Prometheus. Yet there isn't a level that hits the heights of Fort Frolic.

One thing that really struck me was how depressing this game was.
Mark Meltzer's death, the 3rd class of kids that gets trapped in Ryan Amusements and slowly starves, the little kid who left a diary for the Little Sister he had a crush on.
Man, what an emotionally affecting game. Really a great effort, I can't wait to see what's in store for DLC and further down the road, Bioshock 3.
 
D

Deleted member 1235

Unconfirmed Member
Solo said:
I originally said this game is an 8 and the original is a 9.5, but after 2 days to think about it, I think this is an 8.5 to the original's 9.5.

I found bioshock to be a wow that went meh

Bioshock 2 went in reverse. I just went through siren alley and can't wait to get more in when I get home. I wasn't feeling it at the start, but for my second play through I'm going to be a harvesting photographing monster.

I still have a problem with weapon switching though, on PC, I find myself in hectic fights switching to useless crap like the hack dart and camera while a big daddy and some spider splicers are nailing me.
 
D

Deleted member 30609

Unconfirmed Member
yeah, I'd love a pause to change weapon/plasmid screen, like I believe the first game had for PC as well as console.
 

Barrett2

Member
Out of town this weekend, I can't wait to get home and start playing again. The first hour was awesome; definitely hyped for more.
 

Totalriot

Member
Played this game for a few hours on sunday. Singleplayer was rather slow at the beginning, so I switched to the multiplayer mode and boy, this is fun! Although I am really bad at console FPS I was having a blast. So much fun :D
 
D

Deleted member 30609

Unconfirmed Member
ItsInMyVeins said:
Isn't there a "wheel" for that on the PC version?
nah, but everything is available super quickly if you're quick with the hotkeys. I've become pretty good, but as I don't have a long history with competitive PC FPS, it's not quite second nature yet. during high-pressure situations I occasionally fuck everything up by choosing the wrong weapon/plasmid (which, to be fair, is often even more fun :lol ).
 

Red

Member
ItsInMyVeins said:
I'm a couple of hours into the game now and I'm liking it. My main complaint is the same as in the first Bioshock; too much mashing on the A-button to keep your HP/ammo up. There are so many damn things to pick up that only revitalizes a miniscule amount of EVE or HP and the splicers constantly drop small amount of ammo and money too. The result is me focusing too much on just hoarding items that it feels like it's detracting from the setting of Rapture. Instead of entering a room and taking in the atmosphere there, I go for the desks, drawers and boxes.
I actually like this. Especially playing the early parts of the game on hard, it makes you feel like a citizen of Rapture, searching garbage cans and dead bodies for whatever you can scrounge up. It's thematically fitting.
 

Lince

Banned
ItsInMyVeins said:
Isn't there a "wheel" for that on the PC version?

no, you have to switch plasmids and weapons in real time, with 3+ splicers attacking you at the same time you can't be that much creative with combinations of plasmids-guns and special ammo, you just use whatever you have equipped and try to survive, fucking 2K excuses for dropping pad support when it was perfectly working in Bioshock....
 

itsinmyveins

Gets to pilot the crappy patrol labors
Crunched said:
I actually like this. Especially playing the early parts of the game on hard, it makes you feel like a citizen of Rapture, searching garbage cans and dead bodies for whatever you can scrounge up. It's thematically fitting.

Yeah, but there's stuff everywhere. If you only found chips and such at some points -- hidden stashes, kitchens or on a few of the splicers for instance -- then I'd agree with what you say.

Rez said:
nah, but everything is available super quickly if you're quick with the hotkeys. I've become pretty good, but as I don't have a long history with competitive PC FPS, it's not quite second nature yet. during high-pressure situations I occasionally fuck everything up by choosing the wrong weapon/plasmid (which, to be fair, is often even more fun :lol ).

I know what you mean. I play a bit of FPS on PC but I've never gotten that comfortable using hotkeys.
 

big_z

Member
Lince said:
no, you have to switch plasmids and weapons in real time, with 3+ splicers attacking you at the same time you can't be that much creative with combinations of plasmids-guns and special ammo, you just use whatever you have equipped and try to survive, fucking 2K excuses for dropping pad support when it was perfectly working in Bioshock....

i also love how if a weapon runs out of ammo it doesnt change automatically. pc version is shitty compared to the 360 one. the game is still fun but it hurts the experience.



i've played through single player twice now, gotten all the achievements for it and have been playing multiplayer since. still havent gotten the "Man About Town" achievement since the game loves to pick the same 4 god damn maps all the time. i looked online and some people are level 30+ and havent played all the maps. how can they not notice the map rotator is broken as fuck? overall multiplayer feels very rough, almost like it was slapped in at a pre-beta level. problems aside it is pretty fun. hopefully the 3rd game has multiplayer but it's actually finished and polished before release.
 
Here are the winners of the contest -
Cagen, Gritesh, Banshunsaku, BaconMonk, Nubcakes09, Pandoracell, Griffith, brandonh83, cnizzle06, Freedom = $1.05, Faceless007, Bobthefork, twdnewh_k, Erico, keeblerdrow, ili0926, Narag, and YagizY.

Everything's been taken care of, I'll contact any of you if there are any problems.

..

Can't wait to finish Siren Alley today!:D
 

Amir0x

Banned
Multiplayer is pretty fun, I'm surprised. So much so that I actually do want similar multiplayer for Bioshock 3.

It's kind of wonky early on when you have limited plasmids and are facing those that have a great arsenal, but it's not as immediately unfair as you vs. high rankers in Call of Duty, for example, because of the pretty underrated innovation of researching enemies you've killed. This allows even those who may be lower level to get damage bonuses against your competitors, and it levels the playing field somewhat.

I really like the flow, it's very fast paced, reminds me a bit of how Return to Castle Wolfenstein felt in terms of pacing. And that is my favorite multiplayer FPS of all time.

It's not that good, obviously, but it's definitely nice. And the maps are fantastically designed, if you ask me. It's a nice little package. Do approve +1.

ADDENDUM: They really need to fix the near constant freezing however. My game freezes and crashes during multiplayer at least 4 times a day.
 

Corky

Nine out of ten orphans can't tell the difference.
I just got the ( weapon )
rocklauncher
and met my first
houdini
splicer ,


how much do I have left ? :) i.e how far into the game am I?
 
Corky said:
I just got the ( weapon )
rocklauncher
and met my first [/spoiler]houdini[/spoiler]splicer ,


how much do I have left ? :) i.e how far into the game am I?

You are probably about 3/4s of the way done.
 

dark10x

Digital Foundry pixel pusher
Foliorum Viridum said:
What is Bioshock without Rapture though? It's pretty much the strongest thing that the game has going for it. Sure, all of the possible combat approaches etc are cool, but I just can't imagine it being so fun on the surface.

I'm not saying it shouldn't be in Rapture - since I agree a third game down there might be too much - but I can't imagine where they'd go. I've never really had a problem believing this place is still running fairly well after ten years because, well, it's a city underwater. If I can suspend my disbelief for that I can do it for pretty much anything. :p
Well, Bioshock is basically a simplified System Shock under the sea rather than on a space ship.

Any sort of isolated environment would work well with this type of experience. Of course, there aren't exactly all that many possibilities for such a place...
 

dankir

Member
After putting reaching level 10 in the Multiplayer, I gotta say it's much better than I thought it would be.

In fact it's fun as hell, the Plasmids do add to the craziness and all hell breaks loose when the big daddy suit appears.

The loadout options have much more depth than I though they would, hell I've barely touched the single player because I'm enjoying the MP so much.

Good shit 2k Marlin!
 

see5harp

Member
Amir0x said:
Game is pretty good. Favorite parts were
Siren Alley flooding
and the part where you
play as the Little Sister.

Actually, I think the part near the end where you play
as the Little Sister
is as singularly memorable as anything from Bioshock 1. It's far more unsettling than anything in that game, not least because it dawns on you that this sick conditioning is what they're always seeing. And then, to top it off, whenever
you harvest someone, it momentarily switches to the real Rapture, decaying and all, and you hear a little gasp from the Little one.

Quite the nice finisher they add, the conclusion was very well done.

Least favorite part was
Dionysus Park
, where you basically had to
go around saving Little Sisters as the entire point of the level
. Was quite of lame since I do that every part of the game anyway, and it just cheapened the section. And the level wasn't anything special either.

I agree with everything you just said. I initially felt that the game started great with the amusement park, but most of that stuff was just reiterating much of thematic stuff from the first game. Still a great idea, but most of the stuff in the latter 1/2 to 1/3 was fantastic and I wasn't disappointed with the ending at all.
 

tedtropy

$50/hour, but no kissing on the lips and colors must be pre-separated
Amir0x said:
ADDENDUM: They really need to fix the near constant freezing however. My game freezes and crashes during multiplayer at least 4 times a day.

Glad to hear I'm not the only one running across that. It happened to me a few times, and every time I was expecting to turn my 360 back on only to see those three dreaded red lights, similar to past experiences. Thankfully it appears to be game specific. And yeah, I've been pleasantly surprised by the MP as well, it makes for a neat break from the main campaign. I wasn't expecting that.
 

see5harp

Member
i actually don't like the multiplayer at all. It's probably the laggiest game I've ever tried to play on live other than The Darkness. Seriously, Bioshock 2 makes Gears of War 2 seem like cream corn.
 
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