Haha, and I thought I was the only one who tried to keep them alive.
Nope
Great mod. That is really something I would spend few $$ on.
Haha, and I thought I was the only one who tried to keep them alive.
This post makes no sense to me.
Back in the day Half-Life had very competitive graphics and unrivaled atmosphere. It also had non regen health, limited ammo, great music, and the same exact enemies.
How is it psossible to play it back then, when it was even more mind blowing, and think it was boring, then play the graphical overhaul a decade later and have it be your GoTY?
He might have been too young to really enjoy it then? Only thing I can think of.
Question: Is there some super jump ability or something? The jumps they expect you to make while climbing up things seem pretty ridiculous. Like to get to the security room through the vent in chapter one, I had to glitch up a barrel for each jump to the next crate. That can't be normal right?
crouch-jump
In Surface Tension the super human abilities of the grunts start to get annoying. They have instantaneous reaction time, perfect vision and incredible aim. It forces you to play the game in a way that isn't as fun. In the original I preferred playing on Hard because the grunts lived long enough to actually move around and do things, and that made the fights interesting. It wasn't just "see enemy, kill enemy, move on", you had to keep moving and switching weapons. But there's no room for that in BM (on Hard) because if an enemy sees you it's shooting you, and hitting you, ten out of ten times, so you can't afford to be in their line of sight and not killing them right away. It's something I really hope they address if they plan to patch the game.
I knew I missed that prompt. I can't figure it out though? I've tried every combination of crouch+jump and I can't get any extra height. I'm stuck on the pipe climb over the sewer.
Edit: Never mind, it doesn't give you any visual indication of 'extra height'. It just glitches you up a height object. That's not so great game design there.
This post makes no sense to me.
Back in the day Half-Life had very competitive graphics and unrivaled atmosphere. It also had non regen health, limited ammo, great music, and the same exact enemies.
How is it psossible to play it back then, when it was even more mind blowing, and think it was boring, then play the graphical overhaul a decade later and have it be your GoTY?
calder said:He might have been too young to really enjoy it then? Only thing I can think of.
Great mod so far, some things are missing but that's ok.
I'd love for someone to give me the ability to use the original sounds. Part of what made the original so great was the sounds, ( atmosphere, guns, etc ).
I miss the healing sounds the most. It's like taking RE's safe room music away.
So far it's pretty fun!
-It looks decent for current gen.
-Music is great.
-The voice acting and new dialog is spotty...
-Gun sounds are spotty as well. Some I really like, some sound soft.
-There's a lot of changes to the level design, some really good, some seem pointless. I found myself upset with the Blast Pit. It felt more condensed and less of a, "wow" when you first see it. Also, you cant jump down the first big elevator, it just auto reloads you back. I don't particularly find that kind of change to be, "better" because it restricts the more open, yet guided, feel Half-Life had to begin with.
-The tram crash no longer sends you SOARING unless I did it wrong it just sends you about 10-15 feet...which is a bummer.
-Encountered a few bugs, with one A-list where Gordan ended up getting stuck without any way of getting out.
-The barnacle is sort of busted. Not like it was perfect in HL1, but it was at least further improved in HL2.
-It's free, so honestly all the stuff I've said is really pointless. Its WAY more than worth the value.
As for another annoying thing I love:
Security: Hey, here comes my buddy, we got you help!"
Gorden: OH crap he is a monster!
*pulls out pistol unloading half the reserve hoping to save the security guard.
Nope, he was an invincible enemy and my last save is at the start of the chapter. Sigh...
Common guys, test this crap.
Ok, so I reached the surface, and still haven't got it! Surely I've missed it?Keep going. I was a little worried I missed it too, but it's just a little further.
The only place I know of where that happens is Office Complex, and that zombie isn't invincible. Then the guard opens the door and you get the magnum (shotgun in Half-Life).
The Marine dialogue and voices are spotty, but the security guard voices and dialogue are pretty good (and they have different faces rather than being Barney clones).
Some effects seem incredibly demanding. Every time I get hit by Bullsquid acid or some of the enemies teleporting it causes a big framerate drop.
The only place I know of where that happens is Office Complex, and that zombie isn't invincible. Then the guard opens the door and you get the magnum (shotgun in Half-Life).
Ok, so I reached the surface, and still haven't got it! Surely I've missed it?
If so, can anyone give me some idea of where to look for the vent leading to the shotgun?
yeah it must be a glitch because I did save him.
Yeah I'm a bit stuck in Office Complex because the vortiguants shred me so quickly, and before that the turrets.
I hate to be a stickler, because you did a good job on these, and come to think of it, the thread title is also wrong, but the game is actually called Black Mesa, not Black Mesa Source. It was originally going to be called Black Mesa Source but I believe Valve asked them to drop "Source".
They kept the web address the same because people were already going there.
http://wiki.blackmesasource.com/Black_Mesa:About_the_Mod
I don't know if you care enough to change it or not, but thought you might want to know.
Vorts seem to fire in half the time they did previously and have the aim of the gods. Soldiers have eyesight that would make hubble feel a bit limp and insane accuracy with a machine gun.
I've done more crouch jumping in the first hour of this game than the last 10 years of gaming combined
I know how to use them, it's just terrible and not how they work in HL.
I've done more crouch jumping in the first hour of this game than the last 10 years of gaming combined
ThanksI don't think I got the shotgun until
The end of "We've got hostiles" when you return to the beginning of the level but you're behind the glass. There's shotgun lying there on the desk (just like in HL1).
You have to kill the Gargantua first. Run down the long hallway with the tram at the end.
Any help with this?
http://i.imgur.com/3VBPZ.jpg
I've looked all over and I can't find a button to activate the tram.
I gotta be honest: I think this is better than any game Valve has ever made, minor issues of production value aside. There's so much intelligence and interactivity here, and the Marine AI is a complete joy to fight with. They actually require intelligence from you as a player!
I absolutely fucking love Black Mesa. Wow.
Never played the first one?
Curious what you think about the game if that's the case
Have you played the original HALF LIFE? The way they work in Black Mesa is the way it originally worked in Half Life.
Thank god this game emphasizes quick save/load. Found a game breaker: If you get an infinite health item like a turret stuck in a fire door, the door can't close and you can't cancel the closing. Thus you get stuck forever. I had a pretty good laugh at this.
AKA this:
Try the option to turn off head bobbing; that might do it.anybody else got motion sickness real quick?
anybody else got motion sickness real quick?