MrCunningham
Member
So I played some more, and another little detail I like is when the security guards remind to you reload, if you are walking around with a gun with a half spent or near empty chamber.
"Remember to load your gun, Mr Freeman."
"I won't travel with you if you keep forgetting to reload your gun like that"
That is another nice touch.
I also like that you can actually wound scientists in this game, unlike Half-Life 2 where all the NPC's are invincible. That makes me sound a bit sadistic for pointing this out, but it was a little detail that annoyed me in the HL2 series.
Other things I noticed:
- I didn't care how late in the game you received the crowbar. I can understand what they were going for here, but It would've been nicer to have a melee weapon sooner. Though, you could pick up discarded flares and use them to burn zombies. So that does even things out a bit.
-The crowbar whacking animation seems a bit stiff to me, I don't know this feels a little off.
-The Vortigon seem easier to kill. maybe it is just me, but I remember them being a lot harder to put down in the original game.
-Slight variations in level design. Actually some of these changes are really well done, like how you have to turn on the power to the large elevator with the headcrabs that rain down on you, before you can use it.
-Half-Life 2 physics add some neat touches. Like the moment where you had to jump from box to box that are attached to metal cables. Landing on each box causes to them sway and tilt a bit adding an extra feeling of vertigo.
-I still prefer the action music in the original half-Life 1... but here the new tracks are still decent.
"Remember to load your gun, Mr Freeman."
"I won't travel with you if you keep forgetting to reload your gun like that"
That is another nice touch.
I also like that you can actually wound scientists in this game, unlike Half-Life 2 where all the NPC's are invincible. That makes me sound a bit sadistic for pointing this out, but it was a little detail that annoyed me in the HL2 series.
Other things I noticed:
- I didn't care how late in the game you received the crowbar. I can understand what they were going for here, but It would've been nicer to have a melee weapon sooner. Though, you could pick up discarded flares and use them to burn zombies. So that does even things out a bit.
-The crowbar whacking animation seems a bit stiff to me, I don't know this feels a little off.
-The Vortigon seem easier to kill. maybe it is just me, but I remember them being a lot harder to put down in the original game.
-Slight variations in level design. Actually some of these changes are really well done, like how you have to turn on the power to the large elevator with the headcrabs that rain down on you, before you can use it.
-Half-Life 2 physics add some neat touches. Like the moment where you had to jump from box to box that are attached to metal cables. Landing on each box causes to them sway and tilt a bit adding an extra feeling of vertigo.
-I still prefer the action music in the original half-Life 1... but here the new tracks are still decent.