Awesome, thanks. Old news I guess. No word on Vita version though? I'll settle for PS3 if I must...
Naturally importing will be the best option. I'm hungry for that arcade tweak.
Awesome, thanks. Old news I guess. No word on Vita version though? I'll settle for PS3 if I must...
So since the EVO announcement made me feel an urge to practice, is anyone up for some games?
Lets go
ok hit me up on psn when you are readyGive me 15-20 minutes though, my parents are calling me right now
Ok I'm back, I'll be there as soon as this thing finishes updating, I haven't had the chance to play in forever =____=
Still updating? o.o/
I sent you a friend invite, a game invite, a message, and then went to see if you were in the lobby?
You didn't receive any of those?
Apparently I was signed out of psn
Anyone down for some games tomorrow
Bullet changes are nice, but will they be enough? :/
Bullet changes are nice, but will they be enough? :/
Black Out Activation is now Requires Level 2 Heat Up instead of 50% Heat Gauge.
Next step up is TaoSo if im reading this correctly, it's gonna be harder to do valk combos. Add that in with online, and I guess I'll find a different character to main.
That alone is major
Agito needed to be nerfed bad. You'd block it and still wouldn't be able to punish it. Plus it only used 1 gauge so it was something that was constantly annoying.
◾Black Out Activation is now Requires Level 2 Heat Up instead of 50% Heat Gauge.
236 Commands An 6236 input will give a 623 motion priority
The Arakune buffs make me super sad. Carl buffs too, ugh. He already could do semi-invisible left-right mixups four times without running out of doll gauge. Rachel being left the same is horrifying.
Carl doll changes although a buff, is better for everyone. Carl players might not have to play chicken as much when waiting for Nirvana.
That's the thing with chicken Carl, you cut his head off and he's still shouting NEE-SAN, I'm not sure if buffing his already tricky offense was a wise move
Ragna
D Inferno Divider Increased the speed at which he falls, decreased recovery. - Okay.
Gauntlet Hades Made it so it cannot whiff (and go over) crouching characters. - Yay!
Overdrive Version Dead Spike Will no longer travel offscreen in the corner. - Yay!
Belial Edge Decreased float height and untechable time for the last hit. When the last hit makes contact, it can be canceled into a Distortion Drive. - Hmm...
Litchi
Staff 4B No longer moves forward during the animation. Increased recovery. - Nooo
Overdrive D Attacks Can no longer be moved during the an Overdrive Activation Motion. - Hmm...
Itsuu (C follow up) Increased the startup of the attack, increased the recovery of the attack.
Kokushi Musou Increased damage, decreased untechable time. Adjusted how the hit launches opponents, making it easier to hit with all the hits. - Okay.
Chinroutou Increased the animation speed when it hits. Decreased the forward movement of the animation. - Okay.
.System
Break Burst Increased the active frames of the attack portion. - Okay...?
236 Commands An 6236 input will give a 623 motion priority, but 641236 will give a 236 motion priority. (Same goes for reverse inputs). - Cool!
632146 Commands Currently performable with a bare minimum of 6246, but now also performable with a bare minimum of 6316. - Cool.
Post Round Actions The time where you can move your character after a round ended has been shortened. - They always adjust this in every version lol
Agito has foot attribute though iirc, so that shouldn't count against an AA.Well I don't think blocking it was the issue so much that the priority is so huge. It can beat Kokonoe's 6A if you time it right.
Oh and I don't think it needs to be mentioned but. LOL TERUMI HOLY SHIT
Agito has foot attribute though iirc, so that shouldn't count against an AA.
I read his changes and I didn't understand. Please tell me I won't be trapped in the corner again forever
(During Chain Revolver) 6C reduced the trajectory of the thrown gun, can now hit with all hits easier.
Type Zero Fenrir If the first hit hits an airborne opponent, it will force them to the ground and allow the super to hit fully.
Looks like he just got buffs all around for the exception of 6C. Which is still not an issue since you shouldn't randomly 6C without a rapid, although the follow up combo after a counter might be more difficult. Still, with 6B buff, there should be less reason to use 6C unless you want that corner carry (which, again, you would need a rapid). Still not sure what good the DD cancels will have but I guess we'll have to see.
So... it's bad news for you if you get stuck in the corner because his game just got better.
5D buff is huge.
I'll jump on for a bitMaking a room for maybe an hour if anyone wants in.
Hope this isn't true http://www.dustloop.com/forums/show...sion/page164&p=1602680&viewfull=1#post1602680
Outside of the usual many resets, my damaging starters are going to be from 2B lows instead of including fuzzies.
This is why Tao/Hazama/Litchi/Valk are all nerfed a lot more than it looks like they areLol an air dasher fighter that makes it better to stay on the ground.