Joseph Merrick
Member
anyone playing the pc version? just saw the RS in the screenshot thread. is the pc version steam only? anyone know?
Chorazin said:Drift! Drifting breaks the homing lock.
mrklaw said:Looking for handling impressions. How like PGR is it? Loved PGR and so something like that on PS3 would be great (although I'm not sure about the weapons, I'd rather just race)
Have split/second and it's ok but a little too arcadey and the cars are a little fidgety for my liking.
noneofexion said:Comparison up
http://www.eurogamer.net/articles/digitalfoundry-blur-face-off
Remember; just because YOU don't care, doesn't mean others don't. For those that are interested in platform differences, here you go.
tl;dr
TheApatheticOne said:I just started laughing, and told the dude "C'mon man, you kick homeless people too? Go to children's hospitals on Christmas Eve and steal presents?"
TheFLYINGManga_Ka said:Also, what's the install size for this game for the 360 version?
Thanks!
Thanks. Not as large as I thought.lastplayed said:5.4GB
TheFLYINGManga_Ka said:How do you drift in this game?
Can you drift like Mario Kart or Ridge Racer 7 where you easily turn corners when you press the breaks and how it starts sliding around the tracks?
I just can't seem to do it right in Blur.
Okay.omg rite said:Use B to drift. It's not nearly as automated as Mario Kart or RR though.
Nevermind. I think I know what to do now. Thanks anyway.omg rite said:Use B to drift. It's not nearly as automated as Mario Kart or RR though.
Activision pissed off all the retailers by trying to get them all to charge RRP (£50).stevenapex said:The hell is going on here in the UK? This game is a pretty big release and its not mentioned anywhere on the high street or online at the major retailers. The only retailer who had it on their main page with their new releases was HMV and it was an ad at the bottom. I hope someone gets their act together and promotes it a bit better. This game is brilliant!
It doesn't really have drifting, it's just more of a handbrake... you'll still need to slow at corners, you can't just whack B and expect to slide round a corner.TheFLYINGManga_Ka said:Dang, drifting is really hard in this game! I'm so used to Mario Kart and Sonic Sega All-Stars Racing drifting which is why I keep spinning out in Blur!
I can't seem to make sharp turns successfully. Any tips on what I could do to make better drift turns?
I guess it's more realistic than other arcade racers. I was expecting at least Ridge Racer 7 type of drifting. I think OutRun drifting would be too arcadey, but even Split Second's drifting feels easier.
Game ain't bad though. Single player is tough. I haven't played online yet.
Hmmm. Okay. I guess that makes sense.cjelly said:It doesn't really have drifting, it's just more of a handbrake... you'll still need to slow at corners, you can't just whack B and expect to slide round a corner.
Curufinwe said:DF interview with Bizarre Creations' graphics programmers Steven Tovey and Charlie Birtwistle.
http://www.eurogamer.net/articles/digitalfoundry-blur-tech-interview
TheFLYINGManga_Ka said:But does anyone else feel slightly disappointed that you can't really drift in this game especially since it's a arcade combat racer?
Steven Tovey: The GPU in the 360 packs more punch than the RSX; this is well-documented, on the other hand though the SPUs in the PS3 are astoundingly powerful. I think there are certain techniques, such as God of War 3's MLAA that are just unfeasible on 360, but it works both ways, the 10MB of EDRAM in 360 makes 4x MSAA feasible.
For a cross-platform title like Blur it's really just a balancing act, we need to be mindful of the strengths of both platforms and play to them in order produce the same final frame on both platforms.
Charlie Birtwistle: On PS3 we actually use regular 2x MSAA, then we then apply a half-pixel offset with bilinear filtering late in the frame to very slightly blur the whole image to remove any remaining unsightly jaggies. We found this to produce a more pleasing result than quincunx.
As for 4x MSAA on PS3, this simply wasn't doable because of the additional memory requirements. A back buffer of 1280x720x4AA with depth buffer is nearly 30MB on PS3, whereas this is around 7MB on 360 because the multi samples are only ever used in EDRAM and combined as you copy to main memory, so AA doesn't require any additional memory. We simply couldn't afford such a large memory discrepancy between the PS3 and 360 versions because other systems all had tight budgets.
I imagine for PS3 exclusive games such as GT5 you can budget specifically for things like this, but with a multi-platform project such as Blur this simply wasn't possible.
Steven Tovey: As a PS3 guy, I think there's a lot of potential for improvements in the future. I'm very excited by the work the God of War 3 guys have done with morphological anti-aliasing and think there are some other techniques in that vein that could be worth investigating.
There are some specific ideas we're playing around with at the moment, which should help to accelerate the RSX on our forthcoming titles, but nothing I can really talk about just yet.
Strider2K99 said:I was wondering, the PC version does have online right? How is it handled?
cjelly said:Activision pissed off all the retailers by trying to get them all to charge RRP (£50).
I ran through the Eurogamer Tech Interview, and it seems like the only difference between the PS3 and X360 versions from a technical standpoint is the level of anti-aliasing.Cuban Legend said:
The PS3 and X360 versions are full price, but the PC version is $40.Captain_Spanky said:Yeah, isn't it a budget release in the US? It's kinda bullshit that it's £40 here. Not that I could get it right now either way (I'm moving to Wales this week!)
Ah ok, that's less of a sting. Thanks for clearing that up.twinturbo2 said:The PS3 and X360 versions are full price, but the PC version is $40.
cjelly said:I would be impressed by all the tech talk if this game didn't look infinitely worse than PGR4, which is some 3 years old.
Klocker said:PGR didn't have 20 cars with power ups all over the place and lights and explosions and flying debris, projectiles and cars from in front and behind and overhead either.
Captain_Spanky said:Picked this up today at HMV (with The Italian Job on Blu-Ray for free, how cool is that?). It's very, very slick. I am slightly in love I think, it really knows how to suck you in.
Anyway looking for PSN friends for challenges, I'm Captain_Spanky.
FatalT said:For anyone having trouble beating the other racers in single player, have you tried changing the difficulty to Easy? That makes it a whole lot more manageable!