So, are they using Steam? Windows Live? Something else?Sysgen said:When you log into the game you'll be asked to create an account. Only problem with the PC version is I don't I have my 360 friends list largely comprised of people who like racers so I need some peeps on this new Blur friends list so add me if you have the PC version. My Blur User Name is Sysgen.
DenogginizerOS said:So, are they using Steam? Windows Live? Something else?
Strange. The PC version of The Club used GFWL, I believe (or perhaps it was simply GFW sans Live).Sysgen said:No Steam, no GFWL.
This is Activision, remember.dark10x said:Strange. The PC version of The Club used GFWL, I believe (or perhaps it was simply GFW sans Live).
Oh right. Makes me feel guilty about buying it to be honest. :/cjelly said:This is Activision, remember.
panda21 said:this looks really good but presumably on the PC the modern wharfare style levelling will just make people cheat like crazy. cheats in MP are the only downside of PC gaming
Sysgen said:Interspersed between events there are tutorials. Based on the last one I watched it seems that the game is deeper than I had thought. Some of the power-ups can be used defensively as well. Not just the shield for instance but I can fire back a mine to counter a shunt as an example. Additionally some of the powerups can be used to assist cornering or drifting. Seems very well thought out. Running a good racing line might be the difference between victory and defeat.
Spooka said:Yeah, there is quite a bit of depth to the game. I played the hell out of the beta and for the first few days or so the game seemed somewhat random, I couldn't consistently win and it just seemed like luck whether I ended up at the front or back. But as I learned the game everything changed, and for the last 3 or 4 weeks of the beta I was getting either first or at least top 3 almost every race even in the 20 man races.
You have stick with it a bit for the depth to become apparent and I think that's why a lot of people play a few races and dismiss the game. Between the different uses of the power ups and the call of duty like perks(which it seems like no ever mentions) you have a fairly wide variety of tactical options. And you can alter your play style on the fly depending on what position in the race you are at. Like if you break away at the start you should probably be thinking defensively to try and maintain first (using/saving shields or health and keeping a shunt to fire backwards to block attacks) or if you are at the back it becomes about slowing down the front cars with lighting and inching you way forward through the offensive power ups. Your racing line changes based on where the power ups are, so in the back of the pack my line would focus on making sure if there is a lighting then I have to hit it.
Being able to hold the power ups is like having a little hand of 3 cards - so knowing when to play those cards, when to pick up new ones or discard old ones, and also being able to rapidly switch between them to use at the exact right moment is a huge part of the game. A lot of new players immediately just use a power up as soon as they get it instead of waiting for the right time.
So when you take into account all the different variables of the game - like the car's different attributes (speeds, health, grip, acceleration ), the perk system(of which you have three equipped at once), the tracks(with different routes containing different power ups), and then the power ups(most with different uses) - there is actually a lot of depth to the game. And seemingly from my experience there is some balance to it as well. I've been in 20th place during my second lap and still came back to win and also have lost a giant lead after being in first with both results being based entirely on how well I played.
A lot of this might be lost when playing single player and dealing with the AI for all I know, but for me the game is all about the mp with the sp stuff just being an added bonus.
On PS3?Captain N said:5 Avatar Unlockables!
Got the Been There, Got the T-Shirt achievement and then an Avatar t-shirt! Also got a gamer pic.Captain N said:5 Avatar Unlockables!
Sysgen said:Just ran my 1st checkpoint race and it was awesome. PGR / Burnout / Mario Kart all rolled into one.
Me too. Lack of Steamworks and GFWL makes me nervous.Fulleffect said:im so torn between pc and ps3
mr stroke said:how is the PC performance?
Decado said:Any news on the difference between PS3 and 360 versions?
If this is a good online game I'd prefer to get the PS3 version, but realistically I will probably only play single player and split screen, so whatever version looks/performs best is fine.
Everdred said:Me too. Lack of Steamworks and GFWL makes me nervous.
brain_stew said:Well its an arcade racer and the console versions are locked at 30fps, that pretty much makes the decision, surely? The console versions might as well be labelled as flat out broken, its a genre that just does not work at 30fps, it never has and never will.
kdash7 said:Does the PC version have 4 player splitscreen?
brain_stew said:Well its an arcade racer and the console versions are locked at 30fps, that pretty much makes the decision, surely? The console versions might as well be labelled as flat out broken, its a genre that just does not work at 30fps, it never has and never will, this point was established way back in 1993 ffs.
What's the FPS on Super Mario Kart? ;pbrain_stew said:Well its an arcade racer and the console versions are locked at 30fps, that pretty much makes the decision, surely? The console versions might as well be labelled as flat out broken, its a genre that just does not work at 30fps, it never has and never will, this point was established way back in 1993 ffs.
Pylon_Trooper said:Curiously, what WAS the first arcade racer to feature 60fps?
I think PS3 is gonna have bigger online community. I'm getting the PS3 version.Fulleffect said:im so torn between pc and ps3
noisome07 said:damn, i must love fun, flat out (pun intended?) broken games then.
brain_stew said:Well I'm only talking about 3D games ofcourse, and the standard was set with the first proper game in the genre, Daytona USA, way back in 1993. 30fps was established as being insufficient for the genre back then and nothing has changed that fact. Matching the standards of 1993 shouldn't be too hard, we've had 17 years to catch up.
I've played countless attempts that try and prove this fundamental point wrong and all have failed miserably. No more so than Split/Second, what an embarrassment that was.
Pylon_Trooper said:Ah, interesting. I had a suspicion it was Daytona. Admittedly though, I've loved a lot of arcade racers over the years and most haven't been 60fps. As long as there isn't framerate hitches, I'm good to go. I wish I could be picky about these things, but I couldn't deny myself the fun of the genre.
brain_stew said:Indeed. Its not some great unknown or controversial point, like I say its something that's been established as the accepted norm in the genre for nigh on 2 decades. You wouldn't play a 3D fighter that was 30fps, nor should you play an arcade racer that is either. I'm not much of a framerate whore but for some genres its an absolutely crucial part of their makeup, a point that can never be compromised without fundamentally altering the game for the worse.