Aklamarth said:Here's what the Eurogamer review says about Blur's graphics : "Speaking of which, Blur is a bit visually impaired next to last week's Split/Second. At times the environments look unfinished, as though lighting effects have still to be added, and the game's appearance isn't always helped by its dusk-to-dawn obsession with neon, which means tracks take a bit longer to stand out from one another. But it is still attractive."
SS has a lot of things right in the graphics department : detailed graphics, great art direction, nice animations and the track changes were great. First time someone implemented animations of that scale in a racing game.
S/S is a lot of things, but it's definitely not refined. Blur however, is pretty refined and balanced in its design.Opus Angelorum said:Spilt/Second:
- Has more refinement (simple concept, executed precisely)
Yeah, pretty much.mescalineeyes said:Blur is a game that has a coherent vision in both gameplay and art, while Split/Second is a dumb one-trick-pony that no actual person has played before it came out.
I feel the same way. I was hoping Split/Second would have turned out to have a more fleshed out multiplayer, and Blur's ability to keep people interested with its CoD ranking system is yet untested.JambiBum said:I can't decide if I want to buy this or not. I played the hell out of the demo. Got up to around the top 100 for a while. Only thing is that I can't decide if Blur will hold my interest long enough to warrant a purchase.
Does this mean that the same powerups are located on the same parts of a track every time? This sounds a bit like people racing to get the rocket launcher or sniper rifle in Halo.mescalineeyes said:no power-ups are randomized, ever.
Pretty much, things change significantly between overtaking a pack and keeping it that way. To me I like the sound of the campaign being just as insane as multiplayer, because I could have seen them toning certain things down to keep it more simple, which would be a disservice to the players when they went online.TwiztidElf said:Doesn't sound like he was making obvious strategic weapon choices like Shunt, Sheild, RedShell, GreenShells, or using them properly, when leading.
I can never really bring myself to do much but laugh whenever things go that bad for me, I really enjoy the give and take in the game. Even when I get spun out, barged by everyone passing by and then wrecked you get respawned with speed and it really doesn't feel all that terrible. I think it might be kind of screwy for balance if they gave you a period of invincibility frames after taking a hit from any given powerup. If you don't drop from 1st to 15th at some point, how can you have the awesome comeback in the last lap?My major beef is that there is no grace period on the power ups. I had this in the 20 man races in the beta. You'd get hit by a shunt, then a forward mine, then bolted up the arse while you spin out and to top it off you'd be wrecked by some twat driving past who hits you with a barge.
DenogginizerOS said:Does this mean that the same powerups are located on the same parts of a track every time? This sounds a bit like people racing to get the rocket launcher or sniper rifle in Halo.
Pete Rock said:On Random Powerups: they've said they are going to implement a playlist where all powerups are truly [?] random boxes, as well as a playlist with alternate shuffled layouts for each level. Don't know when that will be, but it's what I'm looking forward to most, after everyone learns all the maps it's the same lines and the same "nitro-blindness" in the lead position which gets about as stale as any other racing game.
TheApatheticOne said:Um, while not random-random, where the box was quickly alternating between powerups, but on tracks where you had a line of 5 of them, yes, I was entering public matches in the beta, where those changed from race to race. Not during the race, but once you raced again, they had changed.
This absolutely was the case.
Right, I was just speaking in terms of what they've told us about matchmaking on their forums. I wasn't really sold on the game until they tested the shuffling, and I went over to their boards to verify I wasn't hallucinating, and it was in flames from guys who "raced on Barcelona 1000 times and never lost" and were "canceling their preorder b/c the goddamn powerups moved". Which I of course found hilarious, because seeing all those rank capped 15s have to think on their feet and eat wall every other turn was sooo satisfying. So they said that both shuffling and random would be their own playlists at a later date, as well as the most "popular" community made custom gametype, whatever that entails.mescalineeyes said:you can randomize power-ups in custom races, not sure if they are represented by question marks though as I am just now learning the track layouts, innit.
mescalineeyes said:so, uhm, does anyone know anything about the PS3 version?
RiotPelaaja said:Read the earlier posts. There's zero difference between the versions, I've played both.
Pete Rock said:So they said that both shuffling and random would be their own playlists at a later date, as well as the most "popular" community made custom gametype, whatever that entails.
mescalineeyes said:With all due respect, no offense and all that, but there were people claiming the same thing about RDR. I am kinda looking for a pixel-counting type deal here.
Goron2000 said:Why?
mescalineeyes said:I am just going to ignore your question and refer to your Die Antwoord avatar while listening to Beat Boy on repeat for the rest of the evening.
(I want to trade my 360 copy in for the ps3 version as all my friends are going to get it for that console)
Chorazin said:Then do it? Any technical differences aren't going to matter for shit if you want to play with friends on PS3 but can't because you have it on 360.
mescalineeyes said:except that it will drive me insane and haunt my dreams forever. Might just have to double dip for the first time in my life.
mescalineeyes said:except that it will drive me insane and haunt my dreams forever. Might just have to double dip for the first time in my life.
user_nat said:Matchmaking.
Most of the time you would join an in progress race and would have to wait for it to finish which sorta sucked.
Sebulon3k said:So anyone that owns the PC version have any complaints with its performance?
DarkJC said:Really? $20 cheaper on the PC?
Sysgen said:Only played a couple of races and one destruction event. Interface is polished. Feels like a Bizarre game. When you reenter the game it says "Last on Blur" and details your recent accomplishments. Game seamlessly updates without exiting and cleans up once you do. I7-920/4890 not o'c 1680X1050/16AF averaging: 8AA / 30FPS, 2AA 40FPS. This is just from a quick look and only on one track (airfield). Frame rate using FRAPS is all over the place depending on whats going on. I can get to 60 fps by turning AA and AF off but that's not an average. Graphics aren't great but I guess the with 20 cars this was their target and frankly I rather have more cars than great visuals. Only 2 views 3rd and 1st person, no in car view, no hood cam etc. Doesn't bother me, usually play in 1st person but from what I've seen better off playing in 3rd. Haven't tried m/p yet. Failing a fan challenge (running through gates) because you are getting pounded is irritating. So far I like the game. Got it at BB with a R/Z cert for $25.
It's awesome. Playing this and split second at the moment - and this is by far the better game. I actually think the environments work really well, I wasn't expecting a lot from the game...but I'm really, REALLY happy with it.lawblob said:Anyone got impressions they'd like to share?
DenogginizerOS said:Thanks for the impressions. I have $15 in R/Z certificates as well. May jump on the PC version if it takes off. Did you use the X360 controller to play?
No 30fps cap, thank goodness. Is it DX9 only or does it support DX10?Sysgen said:Only played a couple of races and one destruction event. Interface is polished. Feels like a Bizarre game. When you reenter the game it says "Last on Blur" and details your recent accomplishments. Game seamlessly updates without exiting and cleans up once you do. I7-920/4890 not o'c 1680X1050/16AF averaging: 8AA / 30FPS, 2AA 40FPS. This is just from a quick look and only on one track (airfield) plus I'm running a lot of background processes. Frame rate using FRAPS is all over the place depending on whats going on. I can get to 60 fps by turning AA and AF off but that's not an average. Graphics aren't great but I guess the with 20 cars this was their target and frankly I rather have more cars than great visuals. Only 2 views 3rd and 1st person, no in car view, no hood cam etc. Doesn't bother me, usually play in 1st person but from what I've seen better off playing in 3rd. Haven't tried m/p yet. Failing a fan challenge (running through gates) because you are getting pounded is irritating. So far I like the game. Got it at BB with a R/Z cert for $25.
So there are no 360 icons when using a pad? :\ Why not dynamically switch between the two? That seems to be the best solution.Sysgen said:360 controller works flawless. Pick from 3 predefined setups. Now people complain when developers do not remove the controller icons from the pc interface. Here they did but I rather have the icons.
BTW: No AF option, I had to force it. AA options /Off/2/4/8.
dark10x said:So there are no 360 icons when using a pad? :\ Why not dynamically switch between the two? That seems to be the best solution.
Does the retail version have Steam built into it?Sysgen said:In game there are no icons (like Split Second) so it really doesn't matter. A is enter, B is cancel so that's all you need. On the PC interface you have SHIFT/CTRL/PGUP/PGDN keys for other functions like leader boards.
Meh, it works, but it really does cheapen the product.Sysgen said:In game there are no icons (like Split Second) so it really doesn't matter. A is enter, B is cancel so that's all you need. On the PC interface you have SHIFT/CTRL/PGUP/PGDN keys for other functions like leader boards.