Freeman
Banned
I swear there were a lot of people on gaming forums asking for a sequel. Now where are all those people?
There were dozen of them before. Dozens!
I swear there were a lot of people on gaming forums asking for a sequel. Now where are all those people?
I remember calling this the instant I saw the first real unedited gameplay.
Absolutely not what this game needed. Was this DICE'S decision or EA's?
I swear there were a lot of people on gaming forums asking for a sequel. Now where are all those people?
I swear there were a lot of people on gaming forums asking for a sequel. Now where are all those people?
Exactly.Wait, that game came out already? When?
I wanted a sequel. I didn't want an open world fiasco releasing alongside Uncharted 4 and Witcher 3 Blood and Wine.
Question, how the hell do I know if I have Gamers Club Unlocked? I can't really tell on the account website. I personally didn't buy it, but one of the associates at the store said I had it before but I don't want to go there telling them I have it when I really don't.
I would guess because digital copies aren't taking up warehouse space and costing the retailers money every day.why do price drops like this, even on amazon, never apply to the digital copies?
I just didn't agree with the open world, unlock skills through mini quest shit. The first game was about intense speed running and maybe the new one is? I just didn't see it in the demo.
I was one of the people crying for a sequel and now I'm unsure about buying it at $40, not sure why people are acting like assholes for not blind buying the sequel.
It's between this and a full-priced Doom for me (happy father's day to me) and I'm leaning hard toward Doom. I just didn't agree with the open world, unlock skills through mini quest shit. The first game was about intense speed running and maybe the new one is? I just didn't see it in the demo.
Wait, that game came out already? When?
Maybe. But a rather soulless open world with busywork tasks is not what I wanted from a ME sequel. To me it seems it is also missing that certain charm that the first game had.
Surely there must be a version of that duck comic strip with "everything was open-world"?
What exactly is everyone's problem with the open world? That you have to run between missions?
Running is the point of the game! That's why the open world works so wellwhen you traverse the world, you're doing the same thing you would be in a mission. Sure, moving through the open city is a bit less exciting than the main missions, but it isn't such a bad thing for a game to have quieter moments.
There are some times when you end up retreading the same ground, but if you're focused solely on the story missions, this shouldn't happen to often. And you can move pretty darn fast, so the retreads don't last that long.
What exactly is everyone's problem with the open world? That you have to run between missions?
Running is the point of the game! That's why the open world works so wellwhen you traverse the world, you're doing the same thing you would be in a mission. Sure, moving through the open city is a bit less exciting than the main missions, but it isn't such a bad thing for a game to have quieter moments.
There are some times when you end up retreading the same ground, but if you're focused solely on the story missions, this shouldn't happen to often. And you can move pretty darn fast, so the retreads don't last that long.
If you add a game to your cart on the website, the discount would be applied during the checkout process (if you have GCU).
And it's not as though the open world is just a path between main missions: there are side missions, time trials, gridNodes, etc.
This too, and I happen to like (many of) the side missions a lot, but the I'm point I'm trying to make is that you can play Catalyst as a linear game if you feel so inclined. Even if you don't like the open world, it doesn't get in the way unless you purposefully go exploring.
There were dozen of them before. Dozens!
Well that's what I find most strange about thisthere seemed to be a lot of people (aka several orders of magnitude more than "dozens") who were collectively cheering when this game first announced. There's a reason EA made the teaser the very last thing it showed at its press conference that year.
I don't understand where all that enthusiasm went.
I do agree that the game is kinda soulless... Didn't excite me as much as the original Mirror's Edge did.
Locking abilities was an extremely stupid decision. So Faith as a runner doesn't know how to roll? Open world doesn't bother me, but missions and side missions are kinda dull.
Yeah, I don't understand the issue about an open world in a free running game. Back tracking in this game is fun. Especially as you get better the more you play/find faster routes.
It's an okay, but soulless version of Mirror's Edge. The missions (so far, I am not too far into it) are good, but the open world does it no favors at all. I completed the first game like 5 times, got all achievements and competed in the Time Trials until the meta became bunny hops and kick-glitches, and I am very dissapointed.
The open nature of the world makes me more inclined to follow the red markers because otherwise I'll end up at a dead end or on the wrong side of the district. And half the time when I try to go freestyle mode, jumps that I feel like I should be able to make gets me killed.
And the first hours are boring because you have a god damn upgrade tree and XP is required to unlock basic moves that were in the first game.
And then the most dissapointing moment comes - you get a fucking grappling hook. I loved Mirror's Edge because it forced me to get creative to reach my destination. Now time trials just becomes "find the hidden grappling point" to get the fastest time.
Literally when they uttered "open world" for me it went away and was replaced with skepticism and a lot of wait and see.
What do you mean by soulless? The game fails to have an identity of its own? It is a generic open world game?