Wow you really won't let that go do you? You've been asking that for like 4 pages now.
As far as I know there's not even full gun models in the game (except for some uniques I assume). It's all modular parts. So x numbers of stock combined with y number of scopes combined with z number of barrels etc etc. And you add the different manufacturer charactiristic in there and you got a shit ton of possibilities.
I guess they could give us a number on how many of each gun parts there is in the game but that would still not give you the info you are looking for.
Well, no one answered my first post, so I posted another -- that's it! I'm just curious about the content.
Yeah, I remember reading, somewhere, that Borderlands 1 had a unique procedural modular system, but I've not found come across anything more than that -- just the statement of the system, more or less.
Procedural generation in games, especially with high-quality 3d models, is extremely interesting, and it'd be great if more developers explored some procedural tech -- with some more research and development, procedural tech could greatly increase the amount of (fun.) content in games.
Why would they assume the number of models is a big part of Borderlands? You're mixing up your extrapolating. Does the average person care about texture resolution and polygon count too?
People want a wide variety of guns though -- it's part of what makes the loot hunt so much fun. There are a few articles/teases/previews by various gaming sites/people that focus solely on the weapons of Borderlands, and the developers have pointed out the variety of weapons in ads many, many times.
That's a silly thing to harp about. There are plenty of different guns and most of time, they all behave in different ways.
Also, I wish you could fly a Buzzard. :|
Isn't there some sort of flying vehicle you can pilot, though?
Each weapon is made of up to 14 components if I remember correctly. There are several different variations of each component, not all weapons use all 14 component types, and there are incompatible types as well. Including different textures, there should be several thousand different looking weapons (I'm not sure anyone, including Gearbox, ever did the math), but the differences are often subtle. Even many "unique" weapons, while still recognizable, come in lots of slightly different versions.
Thanks man.