What do you guys think would be the ideal co-op loot drop code of conduct? I currently play with a pool of 4 other friends and we have settled on these rules so far.
The general rules we follow are:
1. Ammo, money, Eridium and white drops are a free for all. As the game progresses, green drops become a free for all and I imagine blues will as well at a certain point.
2. All boss drops and weapons crates should be group reviewed before looting. As you become familiar with your group, you will know if the entire drop or crate is crap and
you can just announce them as trash drops. We then grab one each or not even bother.
3. If any player could benefit from the loot, it should go to them over a trash pick up for others
4. First rare drop of the session (purple or higher) priority goes to the host, they can then defer to the next person who has an interest or need for the loot. If you always use the same host, each session can have a different first dibs "host". An alternative to this is to give the lowest level player the first rare drop of the session.
5. Rare drops then cycle from person to person for the remainder of the session so if there are four orange drops, everyone should have at least one before anyone gets their second.
6. If you are upgrading a weapon/item with a drop, offer your demoted weapon/item to the group before selling it off.
7. No boss or weapons crate looting while others are dead.
8. Share your priority of upgrades with others, "Hey, my shield sucks, let me know if you see a good one" This helps establish a demand and keeps the grow the group strength as a whole.
9. Class mods go to the appropriate class, duplicate classes can alternate or trade what suits them best.
We aren't anal about these but the general structure keeps things moving without dispute. Thoughts? Revisions?