garath said:The item duping doesn't directly impact you so that shouldn't be a concern.
The entire in-game economy of D2 was based on duped SOJs.
garath said:The item duping doesn't directly impact you so that shouldn't be a concern.
Nope, don't believe so.jabipun said:The game doesn't have stupid ass level scaling with the enemies like Oblivion does it?
jabipun said:The game doesn't have stupid ass level scaling with the enemies like Oblivion does it?
eznark said:Now Borderlands is just sitting there in my Not Installed list...taunting me.
What's this?fastford58 said:Especially if wallymart lets me pimp it for 40$
There are.Helmholtz said:Probably going to preorder this soon.
One quick question though: there aren't any armor upgrades in this game, are there?
Yeah, sorry about that.eznark said:Just got home to see a nice pig Steam present in the middle of my monitor. Drizzle came through on his end of the 4 pack (I paid him a couple days ago, he bought the game...a day earlier than he promised as well!)
garath said:Granted I didn't play much D2, but in Diablo the worst thing I remember was town killing and item duping.
The item duping doesn't directly impact you so that shouldn't be a concern. Doing a PK hack might be an issue but it's simple enough to leave the server or kick them from your game. I really don't think it will be widespread or last long without a patch.
Either way, I can understand some reluctance, but imo, fear of the unknown isn't enough to deter me from my platform of choice here. If it's like any other MP pc game I put my hands on, I'll quickly have a list of regular people I play with and hacks won't be a concern.
ZealousD said:The entire in-game economy of D2 was based on duped SOJs.
Kestastrophe said:What's this?
Artadius said:Apparently scans are just now hitting the web from latest GI of Epic Mickey... hoping that means we hear the Borderlands review soon as well. Anyone?
jabipun said:The game doesn't have stupid ass level scaling with the enemies like Oblivion does it?
Vercingetorix said:In the Giant Bomb quick look, they're killing skags at level 7, and then at level 38 visually identical skags actually take 3-4 times longer to kill :lol The skags are the same, they just have a slightly different name.
I just realized what the desolate, lifeless planet in this game reminded me of, it reminded me of the alternate Earth in Douglas Adams' Hitchhiker's Guide series, where everyone wants to get off the planet so much.
Eric WK said:Has anybody heard anything regarding midnight openings for this? I called Gamestop today and a friend of mine said he didn't think so, but then the manager said they were. But I wouldn't put it past the manager to outright lie if she thought it meant I'd preorder there so I'm not sure what to believe quite yet.
Eric WK said:Has anybody heard anything regarding midnight openings for this? I called Gamestop today and a friend of mine said he didn't think so, but then the manager said they were. But I wouldn't put it past the manager to outright lie if she thought it meant I'd preorder there so I'm not sure what to believe quite yet.
elrechazao said:That is a second play through when the game has been reset through new game +.
If you get to level 30 without having beaten the game, all zones remain the same level, so the level 7 scags will still be level 7 when you go back there.
Vercingetorix said:Yeah, what I mean is that in the Giant Bomb quick look he is killing skags at level 7, and then killing visually identical skags at level 38, when they are in fact tougher relative to his character.
Ie, yes, you are fighting the exact same enemy only with a different name and different statistics. Instead of "baby pushover skag" its now "unstoppable kill-skag" only they look and act the exact same.
Vercingetorix said:Yeah, what I mean is that in the Giant Bomb quick look he is killing skags at level 7, and then killing visually identical skags at level 38, when they are in fact tougher relative to his character.
Ie, yes, you are fighting the exact same enemy only with a different name and different statistics. Instead of "baby pushover skag" its now "unstoppable kill-skag" only they look and act the exact same.
Artadius said:What's your point?
Vercingetorix said:Responding to the guy asking if there is enemy level scaling like Oblivion, I was saying yeah, looks like you fight the same enemies only with different statistics slapped on, as in Oblivion.
Vercingetorix said:Responding to the guy asking if there is enemy level scaling like Oblivion, I was saying yeah, looks like you fight the same enemies only with different statistics slapped on, as in Oblivion.
Hawkian said:No. In Oblivion, the level of the equivalent of "level 3 skags" increased as the level of your character increased.
This is not so in Borderlands.
Obviously, enemies are tougher during a second playthrough of the game across the board.
EDIT: Teehee Zealous.
EDIT: And Artadius. :lol
Vercingetorix said:He wasn't playing through the same area of the game on a New Game +, he was playing in a completely different high level area where the enemies were tougher (some kind of crab things) and the skags thrown at him were the same only higher level.
drizzle said:thanks to Hawkian to making me aware that you could cancel your pre-order on steam. Steam support canceled my regular borderlands preorder in one day, so i could buy the 4pack.
Vercingetorix said:He wasn't playing through the same area of the game on a New Game +, he was playing in a completely different high level area where the enemies were tougher (some kind of crab things) and the skags thrown at him were the same only higher level. That was what I was saying the first time, I don't know why it's such a difficult concept to grasp.
Yeah, I know that not every enemy in the game is going to level up with you, that in low level areas they will stay low level, etc.
I thought the guy was asking if they would throw the same enemies at you at different levels, like Oblivion did. Thats why I said yeah, they have the same enemies that you fight at low and high levels. You're going to be fighting skags at level 5 and level 40, thats what I told him because that seems to be the case based on the quick look.
Edit: the confusion seems to be about what we mean by the "enemies". Yes, a "baby skag" is always going to be level 3 with weak statistics and stuff. What I was saying is that a tougher skag, the exact same but with a different name, is fought at higher levels. I don't consider "baby skag" and "super tough alpha skag" to be two different enemies just because their names and statistics are different, they share the same texture, model, AI, etc.
Vercingetorix said:Responding to the guy asking if there is enemy level scaling like Oblivion, I was saying yeah, looks like you fight the same enemies only with different statistics slapped on, as in Oblivion.
ZealousD said:I doubt that they're doing a midnight opening specifically for Borderlands. FIFA and Smackdown are also coming out on the 20th, though. If your store is doing a midnight opening for either of these than you can pickup Borderlands then. Unless the manager of that GameStop is dumb or something.
Eric WK said:Well obviously it would be for all of the games street dated for the 20th. FIFA and Borderlands for me, personally.
Vercingetorix said:He wasn't playing through the same area of the game on a New Game +, he was playing in a completely different high level area where the enemies were tougher (some kind of crab things) and the skags thrown at him were the same only higher level. That was what I was saying the first time, I don't know why it's such a difficult concept to grasp.
Yeah, I know that not every enemy in the game is going to level up with you, that in low level areas they will stay low level, etc.
I thought the guy was asking if they would throw the same enemies at you at different levels, like Oblivion did. Thats why I said yeah, they have the same enemies that you fight at low and high levels. You're going to be fighting skags at level 5 and level 40, thats what I told him because that seems to be the case based on the quick look.
Edit: the confusion seems to be about what we mean by the "enemies". Yes, a "baby skag" is always going to be level 3 with weak statistics and stuff. What I was saying is that a tougher skag, the exact same but with a different name, is fought at higher levels. I don't consider "baby skag" and "super tough alpha skag" to be two different enemies just because their names and statistics are different, they share the same texture, model, AI, etc.
Jayge said:You're wrong. He was playing in the same general region as the original co-op session. He simply went into a cave-place around there. It wasn't a higher-level area. The level was simply scaled because of the NG+. I don't claim to know whether or not Skags are universally present cannon fodder, but using the Quick Look as evidence that the enemy variations aren't really present isn't really acceptable. Also, the AI for the different breeds of Skags was different, although in a relatively minor way. Different ages and types had different behaviors throughout the video.
They were identical creatures, simply scaled up in level *because the entire game scaled up in level*. I don't know why that's so hard for you to understand :lolVercingetorix said:Here's where we differ. Obviously some of the skags had projectile attacks, but the ones he faced at level 38 were identical to earlier ones they faced at level 10, exact same model and texture, exact same behaviour (running straight at player). You're kidding yourself if you think those are different enemies.
I grow bullets.