switch-it said:
All the classes are viable. Do whatever appeals to your style of play. Don't focus on PVP, because that's mostly a joke in this game (Sirens have a distinct advantage here anyway). Every class has viable builds, and if you make a mistake, you can always respec, so feel free to experiment.
I guess the most important question is, what kind of guns do you like?
Lilith:
SMGs
Elemental
Mordecai:
Pistols, Revolvers, Magnums
Sniper Rifles
Brick:
Explosives
Rocket Launchers
Roland:
Machine Guns
Assault Rifles
Shotguns
And don't use modded guns... because they're lame. If someone tries to show you their awesome, super rare gun, it's probably modded. They've spread like STDs.
Have fun!
theBishop said:
I bought Zombie Ned last night, and I couldn't play it because I was level 37 and the opening zombies were 41.
Because you're playing on Playthrough 2. Do it on Playthrough 1.
Gryphter said:
Oh wow, so if only 4 of the projectiles hit, you only dealt 80, but it only used 1 bullet? Niiiiiiiiice. Maybe I'll wait on the Zombie DLC til after the main game
Yep. This is especially neat with Mashers (Revolvers with bullet spread), Skullmashers (Legendary sniper rifle with bullet spread), and Double Anarchies (SMG with bullet spread). Watch the Double prefix, though. Double means it actually uses two ammo per trigger pull. Double Anarchy fires four bullets for the price of two.
These guns have some of the highest damage per trigger pull in the game.