So I just had a chat with a couple of GBX devs.. here's how the level 'scaling' works.
In New Game, there is NO level scaling, its just like Diablo II Normal difficulty in that all mobs have set levels and statistics.
You finish New Game with X level. Upon starting New Game+ the ENTIRE world will scale from your current X level up through 50 but it becomes static at that point.
So, couple of examples to show this:
New Game, mobs outside of Fyrestone around levels 1-4. You finish game at level 30. Before starting New Game+, you return to Fyrestone and mobs are still level 1-4.
New Game+, mobs outside of Fyrestone around levels 29-34. You finish NG+ at level 50. Before starting another new game (no clue if you can start multiple NG+'s) you return to Fyrestone and mobs are still levels 29-34.
So the only 'scaling' that occurs is at the start of NG+ and simply to scale the world depending on your starting level of NG+ through level 50.
It really seems like the best of both worlds (Diablo II's completely static system and complete scaling as other games like Oblivion). Apologies to others (Vercingetorix) who were possibly trying to explain this to me and I just didn't understand what you were trying to say. Scaling to me meant like Oblivion and I might not have been able to understand a different way of doing it.
Jayge said:
Ideally, you would have enough money to purchase a respec after you've discovered a class mod worth using, if you really felt it necessary.
Yeah, that's what I'm thinking, respec your character depending upon the bonuses laid out in your class mods so that if you have a mod giving +3 to a skill you already like and have at 5, respec that particular skill down to 2 so you get the full bonus and put the freed up 3 skill points elsewhere.