Vick
Member
I am NEVER going to care about reviews ever again in my life, it's a promise.
There's not really much to say, i can't recall the last time i was this hooked to a game.. i thought it was a matter of age at this point but fuck me i'm still a child apparently because this is making me feel the urge to play more like it only happened years and years ago. The last time i felt truly addicted to a game was probably with Oblivion, previously San Andreas and even previously Pokémon Yellow. I wake up wanting to play more, think about the game when i'm not home, hell, even writing this right now feels like i'm wasting time.
What a game.. you can so easily tell the team put their hearts and souls into this. Six fucking regions of extremely carefully designed areas down to most intimate details, sublime controls for both Deacon and bike (the Metacritic score difference between RDR2 and Witcher 3 and Days Gone is so laughable it should be a meme), every single moment of traversal can be super tense, meaningful skill three, meaningful upgrades, meaningful weapons unlocks, meaningful map and camp clearing, and unlike those games there's something completely unique here, such as hordes.. There's no game like this.
I ain't got much time so here a summary.
The Good:
• Game controls amazing and look as good as a ND game in terms of animations. Feels much better than TLOU2.
• The bike feels super good to handle, heavy and realistic but incredibly fun especially fully upgraded, almost like a Motorstorm successor. So good even going downhill in neutral to spare gas feels amazing.
• Gameplay is constantly engaging for a reason or another. Can turn from 0 to 100 in matter of seconds, anytime.
• Hordes are pure adrenaline rush. Always.
• There's a shit ton of traps and bombs or special ammo that you can craft so the planning potential is literally infinite, a true sandbox of opportunities.
• Locations, locations, locations. Oregon is a such a stunning place and every inch of this world is crafted with love and care.
• The story is actually interesting and features some really well written characters (and i could't give a single shit about bikers and such).
• You can actually “mark your territory” in this world, the game remember which car you opened and things you looted so you always know which area you've explored already (the game is designed well enough that each location feels unique, but it's still super welcome and something i'd want in every open world).
• The campaign is so long it feels like two games packed into one, like a multi season TV series. The game is immense.
• The game itself, in terms of characters, story and influences feels like something out of the 90's, completely detached from what the industry and media in general is now and i can't express how much i loved that.
• The secret ending got me good and i really liked the unique take on "zombies".
• Missions are varied enough and fit well into the lore.
• You can grab or craft a melee weapon and still chose to use your pocket knife whenever you want (you heard that ND?!)
• Best open world graphics i’ve ever seen. Dynamic PCSS on consoles.. why on Earth there’s no mention of this on the Internet is blowing my mind. Naughty Dogs struggling with simple static shadows in daytime and this game is flexing with flawless dynamic PCSS in an open world and still features the little touches seen in ND games like the character proximity occlusion and even a simplified version of the dynamic GI from the torch, game is a pleasure to the eyes, UE fully redeemed.
• A real and proper weather system which also affect gameplay in various forms, and only game i've ever seen with dynamic snowfalls which transform the environment in real time.
• Challenges are hard as hell but super, super fun. And rewards are applied to the main game (and even seen on Deacon jacket) and that's simply awesome.
The Bad:
• Gunplay is only serviceable. Spraying hordes with machine guns feels amazing but forget about precision without using focus. Well not really as i have a Gold patch for the headshot challenge without focus, but it’s not a strenght and takes too much time to be reliable.
• Golf buggy in that one challenge doesn't control nearly as good as the bike.
• I predicted a story beat.
• Fuck wolves. Seriously, fuck them. When they silently follow your bike just to suddenly attack from behind as soon as you get off.. i love my heart going crazy during hordes but fuck those heart attacks out of nowhere.
The Ugly:
• Transitions from cutscene to gameplay look dated.
• Lack of AI options. Don't get me wrong, encounters are fun and all enemies try flanking maneuvers (even hordes), and probably i wouldn't want to play agaist smarter enemies, but customized options like TLOU2 would be more than welcome at least for human enemies.
• I hate the lack of HUD options. I've only learned about dynamic HUD in Survival mode during the middle of my Hard playthrough and that bothered the shit out of me.
• The directional audio is completely unrealiable.
• The awful bugs present in game when it shipped and the terribad performances on base PS4. These are things I've only heard about though.
Been playing nonstop since i got my PS5, i am now in the middle of my second playthrough on Survival II and i feel like i'm not going to stop anytime soon. My favourite Sony exclusive possibly ever, by far the most underrated game i've ever played (the two Golden Joystick Awards for Best Storytelling e PlayStation Game of the Year were super deserved at least).
I am sure the entire Copeland character with his love for the Second Amendment (and the 2nd Amendment skin for your bike) and all the truth pills (more like atom bombs) spoken on Radio Free Oregon, or the fact the only lesbian character in this game is actually bisex and lust for our male alpha character and even tries to cheat her girlfriend with him are just some of the things which definitely didn’t triggered lots of reviewers.
I know most of what i posted sounds crazy hyperbole, but never in a million years would i have imagined the game being this good.
Granted i love zombies, love Mad Max, love The Walking Dead, love Alan Wake environments and love TLOU/Uncharted combat (this is mostly TLOU but while shooting is worse than Uncharted 4, but much better than RDR2, it's also part Uncharted because of the fluidity of the flow roll-melee-shooting) and this is a perfect mix of them all.
The fact i haven't given Bend Studio money for this game is giving me pain however so i will buy it full price as soon as i can and i'll even try to find a Collector's Edition separately. Surpassed GoT, W3 and Mad Max as favourite game from the previous gen.
Don't know how much the Dualsense and PS5 performances affected my opinion, but that's it.
And i swear, the game looking like this is just a little bonus.
Was going to post way more captures but i just realized Imgur is compressing the living shit out of 4K pictures making them look like crap, so fuck that for now.
P.S. Bend Studio wrote "From the bottom of our hearts, thank you for playing" at the end of the credits, but if someone from the studio is reading this, thank you from the bottom of my heart for making this unforgettable journey possible and for every effort in making this dream game a reality.
There's not really much to say, i can't recall the last time i was this hooked to a game.. i thought it was a matter of age at this point but fuck me i'm still a child apparently because this is making me feel the urge to play more like it only happened years and years ago. The last time i felt truly addicted to a game was probably with Oblivion, previously San Andreas and even previously Pokémon Yellow. I wake up wanting to play more, think about the game when i'm not home, hell, even writing this right now feels like i'm wasting time.
What a game.. you can so easily tell the team put their hearts and souls into this. Six fucking regions of extremely carefully designed areas down to most intimate details, sublime controls for both Deacon and bike (the Metacritic score difference between RDR2 and Witcher 3 and Days Gone is so laughable it should be a meme), every single moment of traversal can be super tense, meaningful skill three, meaningful upgrades, meaningful weapons unlocks, meaningful map and camp clearing, and unlike those games there's something completely unique here, such as hordes.. There's no game like this.
I ain't got much time so here a summary.
The Good:
• Game controls amazing and look as good as a ND game in terms of animations. Feels much better than TLOU2.
• The bike feels super good to handle, heavy and realistic but incredibly fun especially fully upgraded, almost like a Motorstorm successor. So good even going downhill in neutral to spare gas feels amazing.
• Gameplay is constantly engaging for a reason or another. Can turn from 0 to 100 in matter of seconds, anytime.
• Hordes are pure adrenaline rush. Always.
• There's a shit ton of traps and bombs or special ammo that you can craft so the planning potential is literally infinite, a true sandbox of opportunities.
• Locations, locations, locations. Oregon is a such a stunning place and every inch of this world is crafted with love and care.
• The story is actually interesting and features some really well written characters (and i could't give a single shit about bikers and such).
• You can actually “mark your territory” in this world, the game remember which car you opened and things you looted so you always know which area you've explored already (the game is designed well enough that each location feels unique, but it's still super welcome and something i'd want in every open world).
• The campaign is so long it feels like two games packed into one, like a multi season TV series. The game is immense.
• The game itself, in terms of characters, story and influences feels like something out of the 90's, completely detached from what the industry and media in general is now and i can't express how much i loved that.
• The secret ending got me good and i really liked the unique take on "zombies".
• Missions are varied enough and fit well into the lore.
• You can grab or craft a melee weapon and still chose to use your pocket knife whenever you want (you heard that ND?!)
• Best open world graphics i’ve ever seen. Dynamic PCSS on consoles.. why on Earth there’s no mention of this on the Internet is blowing my mind. Naughty Dogs struggling with simple static shadows in daytime and this game is flexing with flawless dynamic PCSS in an open world and still features the little touches seen in ND games like the character proximity occlusion and even a simplified version of the dynamic GI from the torch, game is a pleasure to the eyes, UE fully redeemed.
• A real and proper weather system which also affect gameplay in various forms, and only game i've ever seen with dynamic snowfalls which transform the environment in real time.
• Challenges are hard as hell but super, super fun. And rewards are applied to the main game (and even seen on Deacon jacket) and that's simply awesome.
The Bad:
• Gunplay is only serviceable. Spraying hordes with machine guns feels amazing but forget about precision without using focus. Well not really as i have a Gold patch for the headshot challenge without focus, but it’s not a strenght and takes too much time to be reliable.
• Golf buggy in that one challenge doesn't control nearly as good as the bike.
• I predicted a story beat.
• Fuck wolves. Seriously, fuck them. When they silently follow your bike just to suddenly attack from behind as soon as you get off.. i love my heart going crazy during hordes but fuck those heart attacks out of nowhere.
The Ugly:
• Transitions from cutscene to gameplay look dated.
• Lack of AI options. Don't get me wrong, encounters are fun and all enemies try flanking maneuvers (even hordes), and probably i wouldn't want to play agaist smarter enemies, but customized options like TLOU2 would be more than welcome at least for human enemies.
• I hate the lack of HUD options. I've only learned about dynamic HUD in Survival mode during the middle of my Hard playthrough and that bothered the shit out of me.
• The directional audio is completely unrealiable.
• The awful bugs present in game when it shipped and the terribad performances on base PS4. These are things I've only heard about though.
Been playing nonstop since i got my PS5, i am now in the middle of my second playthrough on Survival II and i feel like i'm not going to stop anytime soon. My favourite Sony exclusive possibly ever, by far the most underrated game i've ever played (the two Golden Joystick Awards for Best Storytelling e PlayStation Game of the Year were super deserved at least).
I am sure the entire Copeland character with his love for the Second Amendment (and the 2nd Amendment skin for your bike) and all the truth pills (more like atom bombs) spoken on Radio Free Oregon, or the fact the only lesbian character in this game is actually bisex and lust for our male alpha character and even tries to cheat her girlfriend with him are just some of the things which definitely didn’t triggered lots of reviewers.
I know most of what i posted sounds crazy hyperbole, but never in a million years would i have imagined the game being this good.
Granted i love zombies, love Mad Max, love The Walking Dead, love Alan Wake environments and love TLOU/Uncharted combat (this is mostly TLOU but while shooting is worse than Uncharted 4, but much better than RDR2, it's also part Uncharted because of the fluidity of the flow roll-melee-shooting) and this is a perfect mix of them all.
The fact i haven't given Bend Studio money for this game is giving me pain however so i will buy it full price as soon as i can and i'll even try to find a Collector's Edition separately. Surpassed GoT, W3 and Mad Max as favourite game from the previous gen.
Don't know how much the Dualsense and PS5 performances affected my opinion, but that's it.
And i swear, the game looking like this is just a little bonus.
Was going to post way more captures but i just realized Imgur is compressing the living shit out of 4K pictures making them look like crap, so fuck that for now.
P.S. Bend Studio wrote "From the bottom of our hearts, thank you for playing" at the end of the credits, but if someone from the studio is reading this, thank you from the bottom of my heart for making this unforgettable journey possible and for every effort in making this dream game a reality.