Would rather have a pure hp boost lead for defensive LS party like exvhel. With how much rng is already in place in the game, I would like to minimize additional chance elements if I could.
Tesura seems pretty boss, but I'm not sure where he would fit. Not a fan of units with self buffs.
I guess you can sub him/her in for ulkina if you don't need a debuffer.
Nalmika is pretty valued in RC3 raids IIRC. That new character is nalmika+1. It will definately have play value.
Tesura (she looks like medusa out of fate stay night), would go in tandem with another unit like Exhevel. Having status removal detached from the healing is actually useful and covering the healer while healing with damage reduction is a good thing.
Also, the value of those on hit heals gets amplified while under the effect of things like damage reduction, since the big hit is usually attached to AOE increasing the odds of proc rate and showing good returns. It is more of a sustain ability rather than a straight up HP test ability and it could potentially heal for more than Exhevel and Kuhla's LS per proc.
I mean so far we have stuff that is a straight HP test like maxwell, and then we have stuff that is just outright death EX dungeon 5. If you can pass the HP test in situations like maxwell, piling on more HP isn't going to matter much. Conversely, in straight up death scenarios, it really doesn't matter and an angel idol or revive ends up being the requirement. I'm guessing that in future FH events that endurance is going to be more important, which would facilitate those units being desireable in situations where a pure dedicated healer is not brought at all.
It seems like the "unkown effects" are partywide buffs that apply a chance for status effects to take place on all attacks.
Earth is injury, Light is paralzye and weaken, Dark is curse and posion.
Yeah...