divisionbyzorro said:
So did everybody else spend their first four points the same way I did? Battle Hardened, Supply Max Increase, Combat Intuition, and Sprinting Reload. I honestly can't imagine playing this game without those four abilities, especially the Combat Intuition.
Here's how I'm built right now (level 13), and it seems to be working pretty well for me:
Universal: Battle Hardened, Supply Max Increase, Combat Intuition, Sprinting Reload, Resupply Rate Increase
Soldier: Armor Piercing Ammo, Flashbang Grenades, Grenade Mastery, Kevlar Vest
Engineer: Extra Kevlar, Light Turret, Command Post Upgrade, Medium Turret
Primary Weapon: Euston AR, Muzzle Break, D-Flex Sight, Grenade Launcher, High-Capacity Magazine
Secondary Weapon: Galactic SMG, Muzzle Break, D-Flex Sight, Speed Sling, SMG Drum Magazine
I saw you on yesterday, but you were idle on the dashboard when I was playing multiplayer. I'd definitely be up for playing together sometime too.
Yeah I can't live without putting a lot of points in universal as well.
Universal: Grenade Shooting, Battle Hardened, Supply Max Increase, Combat Intuition, Sprinting Grenade, Sprinting Reload, Resupply Rate Increase
Soldier: Armor Piercing Ammo, Grenade Mastery, Scavenge, Kevlar Vest, Extra Magazine, Frag Blast, Grenade Damage (flashbang uses energy I don't have, if I could switch it for the molotov I would)
Engie: Gearhead, Improved Weapon Buff, Extra Landmine
Which leaves me with 3 points to spend, I'm looking at Satchel Charges or Gatling Turret. On the one hand Satchel Charges would be nice, but I'm having trouble managing my supply as it is, Gatling Turret is a 3 point investment for something that could be pretty good/fun... I don't feel like parting with any of the abilities I have either, and I feel like I'll stick to soldier for the most part, but with the Gatling Turret I'd be a pretty formidable engie when I want to, I feel his strength is to be at many places at once, and the turret is a vital part of that.
Things I
could part with is Combat Intuition, as you get better it gets less useful, still
very handy for ramboing/spotting disguises though (not that it happens often), Kevlar Vest could be unnecessary as I've been buffed with kevlar quite a lot anyway, but It's essentially an extra health pip (well, half of one) when fighting anything but soldiers with piercing, and I have that too... extra mag isnt
that good, but it saves some energy
The rest I feel are very good that come in use very often/constantly, tough stuff this! I could also go for a improved medic buff with all the extra supply, but I feel an engie will be more fun, especially with two mines. Or I could just skip the turret and go for a decent medic and a decent engie along with a godly soldier...