Could you provide a source as to where more recoil on PC was confirmed?Darkshier said:PC version will have dedicated servers and some minor gameplay differences (more recoil on guns for example).
Could you provide a source as to where more recoil on PC was confirmed?Darkshier said:PC version will have dedicated servers and some minor gameplay differences (more recoil on guns for example).
steadfast said:Agreed. BC2 has some of the worst animations in the last 5 years, but damned if that game wasn't great. You won't notice it when you're playing.
Papercuts said:Mines not detonating until you step off, the easy way to see the amount of each class on your team, and the fact you can specifically wait for a medic when you're down and have them show above their head if they take the rescue operation are some of the things that really make me like what I'm seeing about the game. Really intelligent design.
Yeah, there seem to be a lot of thoughtful little touches. I'm on the fence though til I know about the console netcode and what the various types of challenges are.Papercuts said:Mines not detonating until you step off, the easy way to see the amount of each class on your team, and the fact you can specifically wait for a medic when you're down and have them show above their head if they take the rescue operation are some of the things that really make me like what I'm seeing about the game. Really intelligent design.
SneakyStephan said:Congratulations, you are the first person to generate some genuine hype for the game for me.
The mine -> grenade combo, I can see it now.
Oh the dilemma for the victim.
From a thread on the Splash Damage forums.vidal said:Could you provide a source as to where more recoil on PC was confirmed?
... and I notice all the guns have no recoil !!! That's something that is terribly bad, especially on PC. I hope this is only for consoles and PC players will get to play with guns that actually have some sort of recoil.
PC works differently.
We're tuning some things differently to cater to M+KB vs controller, as they're of course quite different. As I mentioned in another thread though, we can't be specific until it's 100% done.
The lead designer said it on the official SD forums, I posted it in the old thread. Though he didn't go into any specifics, just that the recoil "works differently" on PC.vidal said:Could you provide a source as to where more recoil on PC was confirmed?
Danne-Danger said:Good news for you (and bad news for Joseph Merrick) is that you're forced to tie your key to Steam in order to play it, it's a Steamworks title. You can buy it anywhere.
I have it pre-ordered from D2D and we'll get our keys sometime near launch, after that you just add it to Steam and you're set to go.
Nice to know that they've somewhat acknowledged that little to no recoil on a PC game is problematic. I don't know what else the designer's words could mean other than more recoil.Darkshier said:From a thread on the Splash Damage forums.
http://www.splashdamage.com/forums/showthread.php?t=24051&page=5
Maybe not more recoil, but certainly different on PC, which I am assuming means more recoil.
Where from?Teknoman said:Well purchase confirmed. 38 bucks is nice.
Sucks that we still have to pay tax though lol.
ColonialRaptor said:That's billiant
Does anyone know of the current D2D coupon code? I've tried BUNNY and ROYALFLUSH and both of those didn't work
charsace said:Where from?
ColonialRaptor said:That's billiant
Does anyone know of the current D2D coupon code? I've tried BUNNY and ROYALFLUSH and both of those didn't work
Papercuts said:Mines not detonating until you step off, the easy way to see the amount of each class on your team, and the fact you can specifically wait for a medic when you're down and have them show above their head if they take the rescue operation are some of the things that really make me like what I'm seeing about the game. Really intelligent design.
Wessiej said:But again, it takes way to long to do objectives. In 1 mission I need to open a safe...it took me 1,5 minutes. You cant do anything in between and your teammates will probably be stupid so you will die. and die. and die.
But the game is just plain fun, and I want to play it again, and that is what I'm going to do tomorrow.
jaundicejuice said:Is there friendly fire in Brink? That could make spy checking interesting. Also do your teammates see you for who you are or do you appear as an enemy to them?
AllIsOneIsNone said:Should I go PC or 360 for this one? Probably built for 360 I'm guessing? If the only difference is AA and framerate, I may just go for 360 because I like the online capabilities of live better.
TheExodu5 said:Shit. This is the one statement that might make me want to pick this up. No online FPS has come even close to matching CS in terms of map design.
Gravitom said:It worked just fine in Enemy Territory. I felt mines were way too easy to see and avoid in Quake Wars.
Papercuts said:Mines not detonating until you step off,
Once people started getting good at the game that wasn't a problem though, it is a hacking mission so any defences gets disabled/sniped quick and easy, people just have a tendency to run through the bottleneck in town instead of using the high ground. Worst map is Quarry, by far, people still don't know that you need to defend energy cell drop point and just camp the crash site while being violated in every sense of the word.Death Dealer said:QW had a map called slipgate. It was probably the only drastically unbalanced map in the game. The first objective the GDF had to repair a slipgate. If the Strogg team had their act together, it was a very hard goal to accomplish. Being an engineer and spending dozens of lives to repair it, while the rest of the team fucks off was frustrating.
It did, though the "official server" crap made sure that they never made it into the rotation on popular servers, you had to (still have to!) play unranked so the stat padders couldn't enjoy themselves. And if you go outside of official servers chances are that the server will be running promod as well. Makes me wonder how they'll handle custom maps in this one with permanent XP and all.QW never got any custom maps.
There is so much awesome shit going on at once you will never notice.Tomat said:Bad Company 2 did?
I put so much time into that game, and in all seriousness, I never noticed.
You can have Qw! MohahaZeliard said:Every time I see someone using the acronym QW to refer to Quake Wars, rather than say Quakeworld, I die a little more inside.
Zeliard said:Every time I see someone using the acronym QW to refer to Quake Wars, rather than say Quakeworld, I die a little more inside.
Tokubetsu said:You and the last 50 people in the world who still care about Quakeworld.
Zeliard said:That's the problem. Leave the vehicles to Battlefield, or else you end up with something like Quake Wars. Wolfenstein: ET was so much better.
Oh, don't you worry. Steam will let the people who bought Brink from Steam pre-load. If Splash Damage/Direct2Drive are anything like Kaos/Direct2Drive during Homefront's release, then us Direct2Drive peasants will receive our keys at around 10AM PST on the day of release without pre-load.Teknoman said:Well im in. Snagged it on D2D, would be nice if Steam would let us preload.
vidal said:Oh, don't you worry. Steam will let the people who bought Brink from Steam pre-load. If Splash Damage/Direct2Drive are anything like Kaos/Direct2Drive during Homefront's release, then us Direct2Drive peasants will receive our keys at around 10AM PST on the day of release without pre-load.
Danne-Danger said:Once people started getting good at the game that wasn't a problem though, it is a hacking mission so any defences gets disabled/sniped quick and easy, people just have a tendency to run through the bottleneck in town instead of using the high ground. Worst map is Quarry, by far, people still don't know that you need to defend energy cell drop point and just camp the crash site while being violated in every sense of the word.
spootime said:When I see most shooters for pc these days they dont seem to have the same feel to them as older shooters. In counter strike (obviously I am very biased) and quake live, etc, when you shoot someone it feels much more solid and less janky then when you shoot someone in a modern shooter. Games like quake wars and bf bad company 2 and possibly brink seem to have lackluster feedback when you kill someone. Often times you will lag and it doesnt even feel as if you are actually taking down an enemy. To try and illustrate what I'm saying, in CS you have a very solid feeling of when you kill someone; the hud flashes, money turns green, the body flies back, and blood spurts out. Now you get a x between the crosshair which is often delayed by lag and a ragdoll effect. Also the iron sights/gun model dominate the screen which which restricts your vision and doesnt let you see the kill. I dont see many quick/good snap shots in cod montages and stuff like that because when you zoom in on the gun it slows the aim down and its hard to take down more than one person coming at you at once. Finally, and this is something that does seem prevalent in Brink, is that the recoil seems nonexistent, very similarly to CoD. I know it was mentioned that the developers are going to try and add recoil to the PC version which I think is absolutely great, but I cant think of a game that utilizes aim-down-sight shooting that has a weighty, hard-to-control recoil pattern in any of the guns. Often, all the guns are indistinguishable death lasers that only differ in skin and clip size. The SMART system in this game seems fantastic and I think it will be a lot of fun but it seems to me that taking away aim down sight and making it a twitchier shooter would make it a lot more fun.
Sorry for the huge rant that is barely related to the game.
spootime said:When I see most shooters for pc these days they dont seem to have the same feel to them as older shooters. In counter strike (obviously I am very biased) and quake live, etc, when you shoot someone it feels much more solid and less janky then when you shoot someone in a modern shooter. Games like quake wars and bf bad company 2 and possibly brink seem to have lackluster feedback when you kill someone. Often times you will lag and it doesnt even feel as if you are actually taking down an enemy. To try and illustrate what I'm saying, in CS you have a very solid feeling of when you kill someone; the hud flashes, money turns green, the body flies back, and blood spurts out. Now you get a x between the crosshair which is often delayed by lag and a ragdoll effect. Also the iron sights/gun model dominate the screen which which restricts your vision and doesnt let you see the kill. I dont see many quick/good snap shots in cod montages and stuff like that because when you zoom in on the gun it slows the aim down and its hard to take down more than one person coming at you at once. Finally, and this is something that does seem prevalent in Brink, is that the recoil seems nonexistent, very similarly to CoD. I know it was mentioned that the developers are going to try and add recoil to the PC version which I think is absolutely great, but I cant think of a game that utilizes aim-down-sight shooting that has a weighty, hard-to-control recoil pattern in any of the guns. Often, all the guns are indistinguishable death lasers that only differ in skin and clip size. The SMART system in this game seems fantastic and I think it will be a lot of fun but it seems to me that taking away aim down sight and making it a twitchier shooter would make it a lot more fun.
Sorry for the huge rant that is barely related to the game.
Tokubetsu said:360 version apparently out there in the ether now:
http://youtu.be/mDbfaxwiLmo
More videos in his channel.
spootime said:I know it was mentioned that the developers are going to try and add recoil to the PC version which I think is absolutely great, but I cant think of a game that utilizes aim-down-sight shooting that has a weighty, hard-to-control recoil pattern in any of the guns. Often, all the guns are indistinguishable death lasers that only differ in skin and clip size.
zlatko said:http://www.youtube.com/user/DrJoystickler
I'm fapping so furiously right now I think I peeled some skin off.
The music, the sheer amount of shit you can customzie yourself with, dem guns, dem colours....I'm getting nerd chills over here. MAY 10TH COME HERE NOW!