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Brink |OT| _/^\_

Teknoman

Member
The performance is a little bit better in MP...just a little bit though.
Game is pretty fun though and its cool to stay mobile since there are a decent amount of objectives you can take on at any one time once things start going.
 
Pandoracell said:
Not up yet, Gameservers is still in the process of getting everything set up. It should be ready to go within a few hours.

Cool beans - I'll add it to my favorites when its up. Hopefully sometime this week they release some sort of "fix everything" patch. At least the blue fog/sound bug and I would be happy.
 
This is really an amazingly fun game, but it is being brought down by some severe tech issues. I hope Splash Damage can get this shit fixed up FAST before the community starts hurting too much.
 

SteveO409

Did you know Halo invented the FPS?
Patch needs to come out asap...the fact that the texture looks worst than PS2 textures for 5 seconds every respawn is unacceptable
 

Tain

Member
I've got my new PC on the way, and I was really looking forward to seeing this game run at 60 on it.

I'm really pissed right now, since this is kinda sorta fun at the awful framerates my PC is running it at.
 

Teknoman

Member
ColonialRaptor said:
It's not a New Vegas level screw up is it?

So essentially the game seems to play well but is a bit broken at the moment?

I hate it when games come out like this. Granted, they are usually fixed within a few weeks, but a developer does not deserve full price funds from me for releasing something that isn't ready.

I'm probably going to pick this up down the track a little bit when things have been cleaned up a bit.

Its only broken in that:

Performance issues (everything seems to stay under or at 30 during gameplay, 60+ in menus).
Odd graphical glitches (white lines for Radeon 4800 series users or some people having a title screen glitch where its just blue).
Sound glitches (sound can go out or sounds muted at times).
 

Data West

coaches in the WNBA
Shoogoo said:
If they release a big ass patch within the first month (yeah I know, sucks) fixing all the technical issues, what could remain problematic for the game?

- still no lobby, since I guess they won't add this
- ?
medium class seems really squishy. It's easy to run out of ammo.

These are just initial impressions though. And yeah, sound keeps vanishing online
 
This game is fucking fun. There are framerate drops from time to time but this really is the next enemy territory for me. The objective wheel is quick and intuitive, you switch objectives really fast and keep going and then if you're bored with that one or want to switch it just takes half a second.

And playing with gaf people so far we've all been using teamwork like crazy (and we just jumped into the game really). Good stuff. Was surprised to see such low scores after I played this.

There are a few sound issues and framerate drops though. Needs to be patched.
 

taoofjord

Member
My thoughts on the game so far (pc version):

- Level design is very cramped and compact. It's similar to team fortress 2 but very bland.

- Guns feel good and the sounds are fantastic. There is definitely recoil in the pc version of the game (the console's recoil was minimized apparently).

- Textures load in while you're playing even on the pc version, though it's not too big of a deal and it's much better than the 360/PS3 versions

- Gameplay feels solid. It still seems quite simple to me but I'm not sure the game has really clicked for me yet -- I've only gotten servers with a few people in it so far (with the rest of the slots being filled with bots, which have poor AI)

- Disappointed in how much of a graphical downgrade the game got from when it was first debuted. It looks nowhere near as good as the first videos.

- I'm having some lag and performance issues. Lag is probably to be expected since the game just launched. I'm hoping the performance issues (really smooth frame rate sometime, really choppy sometimes) can be patched up soon.
 

Animator

Member
Not really feeling the game. Why is there no friend lobby/party system? You would think a mp only game would make it easy to play with your friends, not harder.
 
Discotheque said:
This game is fucking fun. There are framerate drops from time to time but this really is the next enemy territory for me. The objective wheel is quick and intuitive, you switch objectives really fast and keep going and then if you're bored with that one or want to switch it just takes half a second.

And playing with gaf people so far we've all been using teamwork like crazy (and we just jumped into the game really). Good stuff. Was surprised to see such low scores after I played this.

There are a few sound issues and framerate drops though. Needs to be patched.

Good to hear!

How is 360 GAF liking the game?
 
ColonialRaptor said:
Please elaborate as to why you're not enjoying it?
Guns feel terrible, online lag is persistent even when it -looks- smooth. Grenades don't feel right, the SMART traversing system feels no different than if wall climbing in something like Black Ops was set to auto when sprinting. The maps are super cramped from what I've seen, which makes little sense as a design choice when they're pushing the acrobatic stuff so hard. Aside from all that, the characters look great. It feels like even with the delay this game needed more time in the oven.
 
Teknoman said:
Performance issues (everything seems to stay under or at 30 during gameplay, 60+ in menus).
Odd graphical glitches (white lines for Radeon 4800 series users or some people having a title screen glitch where its just blue).

So which gfx card are you using?

Does anyone with a really beefy card have this game and is this happening for them as well?

Am I to understand that the game has been locked to 30fps then? Why would they do that? 30fps feels almost like slow mo in FPS's on PC especially when the frame rate moves around all the time.
 

Teknoman

Member
19 & 21 said:
Guns feel terrible, online lag is persistent even when it -looks- smooth. Grenades don't feel right, the SMART traversing system feels no different than if wall climbing in something like Black Ops was set to auto when sprinting. The maps are super cramped from what I've seen, which makes little sense as a design choice when they're pushing the acrobatic stuff so hard. Aside from all that, the characters look great. It feels like even with the delay this game needed more time in the oven.

You need to try to chain SMART moves. Mantle some boxes, jump and climb over a rail, slide into someone while shooting, killing him and take down his backup.

ColonialRaptor said:
So which gfx card are you using?

Does anyone with a really beefy card have this game and is this happening for them as well?

Am I to understand that the game has been locked to 30fps then? Why would they do that? 30fps feels almost like slow mo in FPS's on PC especially when the frame rate moves around all the time.

Radeon 4870 1GB.
 
Animator said:
Not really feeling the game. Why is there no friend lobby/party system? You would think a mp only game would make it easy to play with your friends, not harder.
I'm no expert on online console gaming(tm), but this is what SD had to say about it:
If you set up a custom game in Brink, it'll have what we call warm-up: a pre-match period that takes place in the actual map you're about to play. You can use warm-up to join the correct team and get ready for the match. Once everyone's connected in and set, you can select the Ready Up option and the match will get underway after a short countdown. You’re also able to define the minimum number of players required to be in the match before the ready up vote can start.

The Old Skool and Competition game types also have this warm-up functionality in them.

Fireteams are also in and present. If you join a friend's game via the friends list, you're automatically put into a fireteam together, with your own voice chat and special name colours on the hud. You can also invite people playing on your team into the fireteam.
 
ColonialRaptor said:
So which gfx card are you using?

Does anyone with a really beefy card have this game and is this happening for them as well?

Am I to understand that the game has been locked to 30fps then? Why would they do that? 30fps feels almost like slow mo in FPS's on PC especially when the frame rate moves around all the time.
It doesn't seem like it locked at 30, because there were a few times (mostly indoors) where I was getting 60fps. There has to be some sort of memory leak or something that is breaking shit.
 

Teknoman

Member
darkressurection said:
This is really an amazingly fun game, but it is being brought down by some severe tech issues. I hope Splash Damage can get this shit fixed up FAST before the community starts hurting too much.

Volcynika said:
Had a fucking blast with gaffers tonight. Really enjoyable. I haven't even begun customization at all, but I unlocked a good bit of stuff. Some of the escort stuff can get a little tough though!

Discotheque said:
This game is fucking fun. There are framerate drops from time to time but this really is the next enemy territory for me. The objective wheel is quick and intuitive, you switch objectives really fast and keep going and then if you're bored with that one or want to switch it just takes half a second.

And playing with gaf people so far we've all been using teamwork like crazy (and we just jumped into the game really). Good stuff. Was surprised to see such low scores after I played this.

There are a few sound issues and framerate drops though. Needs to be patched.

This to the max. Anyone know why I havent been able to use my own character in a challenge match or MP match though?
 

Blizzard

Banned
darkressurection said:
It doesn't seem like it locked at 30, because there were a few times (mostly indoors) where I was getting 60fps. There has to be some sort of memory leak or something that is breaking shit.
I can go around corners and go from 20 (or below) to 60 fps. Most of the time it's 20-30 fps on lowest settings. I finally turned textures back to high, and it doesn't seem to make much of a difference. Even on high textures were iffy though.

The game seems like it has interesting concepts, though dying to shotguns in 1-2 hits constantly seems to be my current talent. I may have lost every single game I played in a 2-3 hour period tonight. I just want to know if anyone with an ATI card gets 40 fps or better, and if not, how do you play at 24 fps. XD
 

Teknoman

Member
Blizzard said:
I can go around corners and go from 20 (or below) to 60 fps. Most of the time it's 20-30 fps on lowest settings. I finally turned textures back to high, and it doesn't seem to make much of a difference. Even on high textures were iffy though.

The game seems like it has interesting concepts, though dying to shotguns in 1-2 hits constantly seems to be my current talent. I may have lost every single game I played in a 2-3 hour period tonight. I just want to know if anyone with an ATI card gets 40 fps or better, and if not, how do you play at 24 fps. XD

The key is staying mobile, use the slide and climb everywhere :p
 

Teknoman

Member
Tain said:
i am going to flip tables if this shit is locked at 30, you have no idea

Its not, i've hit 40 fps at times.

Unregistered007 said:
IGN review 6.0 - Another Hyper BOLA BULLSHIT by GAF.................

What? No...the game really is very fun (PC version anyway), its just hampered by strange performance issues and bugs atm.
 

Teknoman

Member
The maps dont really feel cramped for me. Even as a medium, you have to take vertical space and different objects into account. Stay mobile like the tutorial woman says.
 

d0c_zaius

Member
Teknoman said:
..The true tragedy of this is that Brink is, by and large, utterly brilliant fun.

This to the maximum extent. Everything clicks, but its just little things (performance issues, odd glitches, etc.) thats taking it down in players eyes.

Unfortunately, this sums it up for me too. Hopefully they can smooth out the rough parts. I like what they were trying to do by mixing MP and SP, and the game is really fun when its working smoothly.
 
Teknoman said:
The maps dont really feel cramped for me. Even as a medium, you have to take vertical space and different objects into account. Stay mobile like the tutorial woman says.

did you play the 'challenge' modes yet? it lets you unlock a whole bunch of stuff.
 
All of this negativity is really disheartening. But when Amazon delivers the PC version tomorrow I'll see for myself and hopefully be pleasantly surprised.
 

Teknoman

Member
Discotheque said:
did you play the 'challenge' modes yet? it lets you unlock a whole bunch of stuff.

I'm going to jump back into that. If you just join from the steam friend list, does it just give you a random character model?
 

Nocebo

Member
I'm surprised at these tech issues. You would think these are easy to catch, especially since the developer has experience with developing for PC.
 

derFeef

Member
I wake up and first thing I hear is locked fps. WTF.
I dont care for reviews here, especially not Jeff's. I bet it is like "You have call of duty, so why should you play THIS game, which is different to COD"
 

Blizzard

Banned
Teknoman said:
The key is staying mobile, use the slide and climb everywhere :p
How do you stay mobile and time any hits when you have 20 fps going? :p People move around too much between frames I'd think.

The wikicvars console command says it writes a cvars.txt file, but I can't find it if so. It's supposed to have a description of what the commands do. The "listcmds" command lists commands.

derFeef said:
I wake up and first thing I hear is locked fps. WTF.
I dont care for reviews here, especially not Jeff's. I bet it is like "You have call of duty, so why should you play THIS game, which is different to COD"
People, PLEASE stop saying "locked" fps. It's horrible fps, but it's not locked. I'm getting the impression that ATI is worse than nVidia, or at least I haven't heard any ATI people getting 40 fps average.
 

Teknoman

Member
derFeef said:
I wake up and first thing I hear is locked fps. WTF.
I dont care for reviews here, especially not Jeff's. I bet it is like "You have call of duty, so why should you play THIS game, which is different to COD"

Doesnt look locked according to FRAPS. Others have hit 40fps at times...there are performance issues though.
 
Played my buddies Wal Mart copy with him for about an hour and a half. Going to sleep now will pick up my copy in the morning.

Alot of fun, hardcore team oriented, "arcade action" FPS plebes will fall to the wayside on this one fast.

Its not a "mess" on console unless you considered Black Ops and MW2 launch day a "mess."
 

ameratsu

Member
Impressions

- Meh framerate w/ 4890 at medium settings. Don't know if this is because it's capped or what, but it feels lower than it should be. Perhaps this is because it's capped at 30?

- Freerunning mechanic works well. Medium body type is pretty maneuverable.

- Solo campaign play is pretty tedious. Objective selection is good, but friendly AI is awful at actually flanking enemies, dodging mines/grenades, and helping you complete objectives. It's evident to me that anyone who reviews this game based on bot play would think it sucks.

- I think multi would be a lot of fun, but I wanted to get a feel for the mechanics in single player. Just hit level 7 on level 4 of the resistance campaign.

- Tried to play with a friend in co-op but we couldn't get a game going. Not sure why.
 

Teknoman

Member
ameratsu said:
Impressions

- Meh framerate w/ 4890 at medium settings. Don't know if this is because it's capped or what, but it feels lower than it should be. Perhaps this is because it's capped at 30?

- Freerunning mechanic works well. Medium body type is pretty maneuverable.

- Solo campaign play is pretty tedious. Objective selection is good, but friendly AI is awful at actually flanking enemies, dodging mines/grenades, and helping you complete objectives. It's evident to me that anyone who reviews this game based on bot play would think it sucks.

- I think multi would be a lot of fun, but I wanted to get a feel for the mechanics in single player. Just hit level 7 and on level 4 of the resistance campaign.

- Tried to play with a friend in co-op but we couldn't get a game going. Not sure why.

Its not capped, just bad performance atm. You should be able to join a steam friend list game ok though.
 
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