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Brink |OT| _/^\_

Twig

Banned
SixShotKatana said:
"We want to make sure that you don’t get in any way, in any way, an inferior [product], we want you to get everything – across all three platforms. So we implemented fireteams. What that means is that when you’re in a match you can look at the scoreboard at any given time and you can see either your friend or that player who is really good, and you can click on them and issue them an invite into your fireteam. If they accept, we’re now in fireteam alpha; there are four fireteams: alpha, bravo, charlie and delta. Because we’re in a fireteam we immediately see each other’s colours differently, so I can always spot you amongst everyone else."

"Once you’re in a fireteam you cannot get split up. You’re tied to the hip. The system is always looking behind the scenes for a map which has two slots, so when you complete a map with your fireteam buddy you will always go to the next map together. This means that you can enjoy playing Brink all night with your mate(s) without the servers ever getting in your way."

Splash Damage’s Richard ‘Rahdo’ Ham (Creative Director)
So even if I'm on a different team to start with, if I join a fireteam with a friend it will switch me to their side?

Shoogoo said:
All those posts where people tell that they're returning the game/cancelling pre-order is getting on my nerves.

Give the damn game a chance.
I don't care if they give the game a chance, I'm just getting annoyed by their boasting.

"NEENER NEENER I'M SENDING IT BACK"

I'd rather not play with someone like that, anyway.
 

Corky

Nine out of ten orphans can't tell the difference.
Shoogoo said:
All those posts where people tell that they're returning the game/cancelling pre-order is getting on my nerves.

Give the damn game a chance.

How can you give the game a chance when it'll barely run on the lowest settings on good hardware? Like the man before us pointed out, i7 and 5870 and sub 30fps on lowest settings.

And who the hell is boasting? And what's there to even boast about >_<?
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
The game seems fun, but I just can't put up with this performance. Also, I am experiencing some horrible lag to the point that my character movement doesn't feel smooth. This is sad to say the least because I want to enjoy this game, but I just can't in its current state.
 

Corky

Nine out of ten orphans can't tell the difference.
godhandiscen said:
The game seems fun, but I just can't put up with this performance. Also, I am experiencing some horrible lag to the point that my character movement doesn't feel smooth. This is sad to say the least because I want to enjoy this game, but I just can't in its current state.

Yeah well you know don't beat yourself up about it , it's not like visual and network performance aren't the bloody pillars of a multiplayer based online shooter. Oh wait.
 

Twig

Banned
Corky said:
How can you give the game a chance when it'll barely run on the lowest settings on good hardware? Like the man before us pointed out, i7 and 5870 and sub 30fps on lowest settings.
I don't have any problems with an 8800GTS. A little choppy, but nothing that's going to make me ragequit forever. And technical issues can get patched.
And who the hell is boasting? And what's there to even boast about >_<?
Everyone who comes in here posting that bullshit. "Look at me, I'm hot shit and gonna return this game, and I don't even give a fuck." I don't caaaaare.
 

deleted

Member
Great, I wanted to wait on some PC impressions before I buy the game. Sounds good enough for me, especially if the performance gets fixed.

Meanwhile D2D.uk bumped the price by 4£ and made it impossible to buy the game from europe. Seems like I'm holding out for a good deal then.
 

Sinatar

Official GAF Bottom Feeder
Seriously, if you're going to return the game without playing it, good on you. But since you haven't actually played the damn game you have nothing to contribute to this thread. Nobody wants to hear about the games that you have not and are not going to play.
 

derFeef

Member
Corky said:
Yeah well you know don't beat yourself up about it , it's not like visual and network performance aren't the bloody pillars of a multiplayer based online shooter. Oh wait.
I said it before - they should have had a Beta on PC. A lot of the day1 issues could have been fixed by now.

Sinatar said:
Seriously, if you're going to return the game without playing it, good on you. But since you haven't actually played the damn game you have nothing to contribute to this thread. Nobody wants to hear about the games that you have not and are not going to play.
.
 
Put some more time in it and the technical issues are going to slaughter this game's player base on PC if they don't sort it out in short order (I even used a British colloquialism so they know how quickly they need to do it).

It's a shame this game is as good as it is yet so busted.
 

dreamfall

Member
I've waited long enough, and I will be picking this game up for the 360 tomorrow morning. I'm actually really excited- reviews seem to be all over the place, intermittent crashes/texture loading seem to be apparent, and some criticism of bots' skill levels seem worrisome. But fuck it, I'd like to try the game myself for a bit and go from there.

The thing I love about GAF is that players of all types, backgrounds and skill levels chime in with their experiences on a game. Some of those reviews don't carry any journalistic integrity, although it's hardly my place to judge. Keep chastising it! Keep loving it! I like to hear players' opinions more than these reviewers.

So 'til tomorrow then. Is it wrong to be wonderfully excited about spending a shit ton of time with the character customization options? Or am I disregarding the actual game play aspects?
 

wwm0nkey

Member
soultron said:
Today is release day. I'm sure SD will spend the next few days in full on panic mode trying to fix everything.
Yep, again expect most things to be fixed within a month at the most and maybe by next week at the earliest
 

Sinatar

Official GAF Bottom Feeder
I guess this is further evidence that Bethesda is in *dire* need of a new QA team. They literally need to shitcan every single person currently involved in their QA process, especially the guys above the testers who decide what bugs get looked at and what don't.

Everything they release is a god damned disaster at launch.
 

soultron

Banned
Not to act as an apologist or someone who's grown lax in my standards, but with the way the industry has gotten lately, who in their right mind expects a MP-focused game to have a smooth launch these days?

Maybe I'm playing the wrong games, but this happens a lot.
 

Shoogoo

Member
Sinatar said:
Seriously, if you're going to return the game without playing it, good on you. But since you haven't actually played the damn game you have nothing to contribute to this thread. Nobody wants to hear about the games that you have not and are not going to play.

Yep, yes. This is why I find those useless posts irritating. You put the finger on it.
 
I'm not even sure how the game is in this state at launch. These aren't things anybody could miss upon booting up the game. It's also not like this is a small time production or by a team inexperienced in multiplayer.


"Not to act as an apologist or someone who's grown lax in my standards, but in with the way the industry has gotten lately, who in their right mind expects a MP-focused game to have a smooth launch these days?"

I do, especially on PC with dedicated servers and especially by a team experienced in making MP shooters. And it's not like there's anything else to the game that would distract them from making the MP works right.
 

DeanoCalver

Splash Damage
Some PC performance things we have observed and will have news soon about.
  1. Dual core CPU - suffering lower performance than they should
  2. HD4000 lower performance than expected
  3. HBAO - should be off (it should be forced off to be honest) as massive performance lost currently.
  4. Use latest patches for ATI and NV
  5. Blue tint means post processing shader failed - try latest driver if still bad give me a PC config. We have got a capture of this, so working on it
  6. SLI/CF not improving performance
  7. reports of invisible player on net games.

Brink has a up to date deferred lighting, multi-thread aware engine designed for 4+ cores and Dx10 level GPUs. Obviously that's not an excuse for lower performance, just want everyone to be aware its always going to be heavier on min spec than an older idTech4 game.

We are actively hunting down issues that are occurring in the field. And yes we also hate these things are there in the released version... all we can do now however is get them fixed up ASAP
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Lowered all my settings and finally achieved a playable framerate. The game is FUN, but I cannot do anything about the lag, all servers I've tried experience lag spikes, and it's not only me as the rest of the players complain about them too. I will check this again a week from now.

DeanoCalver said:
Some PC performance things we have observed and will have news soon about.
  1. Dual core CPU - suffering lower performance than they should
  2. HD4000 lower performance than expected
  3. HBAO - should be off (it should be forced off to be honest) as massive performance lost currently.
  4. Use latest patches for ATI and NV
  5. Blue tint means post processing shader failed - try latest driver if still bad give me a PC config. We have got a capture of this, so working on it
  6. SLI/CF not improving performance
  7. reports of invisible player on net games.

Brink has a up to date deferred lighting, multi-thread aware engine designed for 4+ cores and Dx10 level GPUs. Obviously that's not an excuse for lower performance, just want everyone to be aware its always going to be heavier on min spec than an older idTech4 game.

We are actively hunting down issues that are occurring in the field. And yes we also hate these things are there in the released version... all we can do now however is get them fixed up ASAP
Thanks for the update. Any word about the lag spikes? Sometimes I feel my character is being helf back on sprints because of lag.
 

Grayman

Member
I had one server with no sound. s_restart would fix it for a few seconds then it would go silent again.

Game seems fun but I am getting terrible framerates. Maybe a cvar list tomorrow will fix this.
 

soultron

Banned
Teknopathetic said:
I'm not even sure how the game is in this state at launch. These aren't things anybody could miss upon booting up the game. It's also not like this is a small time production or by a team inexperienced in multiplayer.
I've not played it yet (360), but I'm guessing Splash Damage might've over-exerted themselves by simultaneously releasing this on 3 different platforms. I'm right in saying they developed all 3 versions themselves, right?

Was PC the lead platform?

Just guesses as to why things are rough on PC right now. I wish I could chime in and say the 360 version is/isn't having the same problems, but I won't know for several hours until the shops open.

tekno said:
I do, especially on PC with dedicated servers and especially by a team experienced in making MP shooters.

I think I can safely say (as a PC gamer myself) that things going smoothly at launch are an amazing exception rather than the norm. But patches come quickly, which is the good thing. I hate the fact that Microsoft's cert process (since I'll be playing Brink on 360) is bound to slow the release of what might be inevitable balance/technical patches for Brink.
 
I've completed the Resistance campaign proper and two What If scenarios, moving on to the Security campaign. They invested waaaayyyyy too much in the throwaway plot. I try to watch the cutscenes or listen to the mission debriefing in the loading screen but more often than not I just want to hammer the skip button as soon as possible. It's like they tried to interject personality, gravity and provide motivation for a multiplayer experience but just kind of fell flat on their faces. You don't have a cast of predefined characters like Left 4 Dead or these archetypal classes like TF2, you just have all of these random, weird looking dudes who happen to have a specific skill set at a given moment.

The core gameplay experience is pretty fun though. I kind of wish that there were fewer guns with a greater differentiation between the remaining weapons. The default selection feels kind of same-y, just a lot of AR's and SMG's for the medium body type. The differences, if there are any, will only likely become apparent with repeated use. I'm going to run through some of the challenges tomorrow to unlock some of the other gear. Maybe I'll figure out the use for disguising as an operative after completing some challenges.

Started rolling with the heavy body type playing soldier with the HMG and a shotgun, providing support to the role players on the team completing the objectives. It's kind anice being a bit more of a damage sponge and being able to use the heavier guns. The heavy walking speed and lack of parkour does leave a bit to be desired on some maps.

Definitely liked the 6th map of the Resistance Campaign, it takes place in the Resistance shanty town, real Attack/Defend kind of map, with security trying to escort a bot in and take down a gate. Haven't' seen a security team really push past that first point though.
 

wwm0nkey

Member
DeanoCalver said:
Some PC performance things we have observed and will have news soon about.
  1. Dual core CPU - suffering lower performance than they should
  2. HD4000 lower performance than expected
  3. HBAO - should be off (it should be forced off to be honest) as massive performance lost currently.
  4. Use latest patches for ATI and NV
  5. Blue tint means post processing shader failed - try latest driver if still bad give me a PC config. We have got a capture of this, so working on it
  6. SLI/CF not improving performance
  7. reports of invisible player on net games.

Brink has a up to date deferred lighting, multi-thread aware engine designed for 4+ cores and Dx10 level GPUs. Obviously that's not an excuse for lower performance, just want everyone to be aware its always going to be heavier on min spec than an older idTech4 game.

We are actively hunting down issues that are occurring in the field. And yes we also hate these things are there in the released version... all we can do now however is get them fixed up ASAP
Great to see you are working on it :D
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
DeanoCalver said:
Some PC performance things we have observed and will have news soon about.
  1. Dual core CPU - suffering lower performance than they should
  2. HD4000 lower performance than expected
  3. HBAO - should be off (it should be forced off to be honest) as massive performance lost currently.
  4. Use latest patches for ATI and NV
  5. Blue tint means post processing shader failed - try latest driver if still bad give me a PC config. We have got a capture of this, so working on it
  6. SLI/CF not improving performance
  7. reports of invisible player on net games.

Brink has a up to date deferred lighting, multi-thread aware engine designed for 4+ cores and Dx10 level GPUs. Obviously that's not an excuse for lower performance, just want everyone to be aware its always going to be heavier on min spec than an older idTech4 game.

We are actively hunting down issues that are occurring in the field. And yes we also hate these things are there in the released version... all we can do now however is get them fixed up ASAP

Were you guys rushed or something? How did so many technical issues end up in the finished product?
 

glaurung

Member
Tomat said:
Were you guys rushed or something? How did so many technical issues end up in the finished product?
Was about to ask the same thing...

Obviously Deano cannot answer if it was a financial ruling over development cycle. Sucks though, I hope the PS3 version is better than that.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
glaurung said:
Was about to ask the same thing...

Obviously Deano cannot answer if it was a financial ruling over development cycle. Sucks though, I hope the PS3 version is better than that.

I don't really understand these kind of decisions. I'm not blamin' Deano or anything.
 

Offerizer

Neo Member
Hoping for a quickfix to the worst performance issues before the Euro launch. That way I'll be less mad for having to wait these extra days.

Really looking forward to giving this a try.
 
Teknopathetic said:
Put some more time in it and the technical issues are going to slaughter this game's player base on PC if they don't sort it out in short order (I even used a British colloquialism so they know how quickly they need to do it).

It's a shame this game is as good as it is yet so busted.

That's sad... technical issues is a great way to alienate your entire player base. Let's hope they can push out a quick 2-3 day patch.
 

Aaron

Member
soultron said:
Not to act as an apologist or someone who's grown lax in my standards, but with the way the industry has gotten lately, who in their right mind expects a MP-focused game to have a smooth launch these days?

Maybe I'm playing the wrong games, but this happens a lot.
Doesn't happen as much, or as severe, to MP games that do public betas. A test on a wide range of hardware would have at least let them fix some of these performance issues before release.

What I really don't understand though is why they have bots who seem to ignore objectives in a game that's entirely objective based? Sure it's not a problem if you can get a full group of humans, but that's probably not going to happen too often going through the campaign.
 

Teknoman

Member
To help with bug/performance fixing:

Specs and current performance:

Set at 1440x900
Everything set to high or enabled aside from Vsync

Windows 7 64bit
AMD Phenom II X4 955 ~3.2GHz
4GB ram
Radeon 4870 HD 1GB
Sound Blaster Audigy (probably doesnt matter)
Latest drivers + hotfix

35-40fps most of the time (in challenges) and hovers between 29-40 in a full MP match. 60-70 fps in the main menu/during character customization.

Strange white lines on all textures (sometimes black lines on the walls in the "Be Objective" challenge map).

Screenshots:

http://min.us/lkPccc

http://min.us/lkPIEC

http://min.us/lnklIW

http://min.us/lng10S

http://min.us/lnkU3E

http://min.us/lkP5VU

One thing I will say, the gun sounds are amazing. The explosions could use a little work though. Some of the voices seem a little muted, but that might just be my set up (didnt see an option for 5.1).
 

Shoogoo

Member
BoobPhysics101 said:
That's sad... technical issues is a great way to alienate your entire player base. Let's hope they can push out a quick 2-3 day patch.

If the patch takes 2 weeks to land, most of the people (read : asshats) will overlook the game.

We already got enough proof at how dumb people can be just from reading this thread.
 
just watched the giant bomb quick look, i could have sworn when i saw the first dev commentary/vidoc on this there was a more single player focused campaign, and that traversing the environment was a huge part of the game (sliding down rails, sliding ect)

what happened?
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Shoogoo said:
If the patch takes 2 weeks to land, most of the people (read : asshats) will overlook the game.

We already got enough proof at how dumb people can be just from reading this thread.

That's a bit harsh man, this game shouldn't have shipped as early as it did, you cannot deny that.
 
How is the netcode and hit detection on pc?...

After the homefront fiasco I'm sad to see this game too failing miserably as a pc port, especially with AMD cards once again.
(homefront devs took forever to patch it too)

Is there a command to change the narrow fov?
Any confirmation on fps cap and how to remove it?
The TAA/ghosting thing was a joke right?

The performance bollox is enough for me to wait till it's on sale for 10-15 euros (shouldn't take more than 2-3 months from the looks of things) before I consider buying it.

Doom 3 engine running like shit on a modern pc is almost (almost) as embarrasing as UE3 running like shit on pc with homefront.
 
Started watching Giant Bomb quicklook... they spend the QL talking about bots... pretty dumb.

Remaining quietly optimistic about the game. It's a pity that the UK has a delay on the game, I finish my final assignment today so it'd be sweet to enjoy a break before my exams in two weeks. Maybe I can get a gift from a US bro.
 

Teknoman

Member
SneakyStephan said:
How is the netcode and hit detection on pc?...

After the homefront fiasco I'm sad to see this game too failing miserably as a pc port, especially with AMD cards once again.
(homefront devs took forever to patch it too)

Is there a command to change the narrow fov?
Any confirmation on fps cap and how to remove it?
The TAA/ghosting thing was a joke right?

The performance bollox is enough for me to wait till it's on sale for 10-15 euros (shouldn't take more than 2-3 months from the looks of things) before I consider buying it.

Doom 3 engine running like shit on a modern pc is almost (almost) as embarrasing as UE3 running like shit on pc with homefront.

The netcode is just fine and they actually added a decent amount of recoil to weapons you'd think would have it (the revolver sounds like a hand cannon and has a huge kickback). The performance issues and certain graphic/sound glitches are bothersome.

But yeah, other than that, I havent had any issues with actual lag in a multiplayer match.
 

Nocebo

Member
Teknopathetic said:
And it's not like there's anything else to the game that would distract them from making the MP works right.
What the about the groundbreaking single-player experience? There's this Ark you see... it was built as a sort of utopia running on green energy and all that. It was supposed to be able to house 5000 people, but something went wrong and suddenly it had to house 50000! You can imagine the terrible conflicts this would cause while resources were dwindling rapidly. Also the single player is seamless, SEAMLESS!, with multi-player. Unless you have an AMD card and installed the latest hotfix, white seams all over the place...

Seriously though, I completely agree. I expected more from a dev studio with the experience these guys supposedly have in making multiplayer games.
 
One thing to any Brink devs/publisher people reading this:

All of these performance issues and problems stopped me right in my tracks from making this a day 1 purchase. As soon as it unlocked I was ready to buy, but after reading the impressions here, I've decided to wait and see if the game gets fixed.

Publishers especially should note that there are many more people out there that are doing the exact same thing as I am. I highly suggest giving the developers the time they need to polish up their game.
 

Grayman

Member
SneakyStephan said:
How is the netcode and hit detection on pc?...

After the homefront fiasco I'm sad to see this game too failing miserably as a pc port, especially with AMD cards once again.
(homefront devs took forever to patch it too)

Is there a command to change the narrow fov?
Any confirmation on fps cap and how to remove it?
The TAA/ghosting thing was a joke right?

The performance bollox is enough for me to wait till it's on sale for 10-15 euros (shouldn't take more than 2-3 months from the looks of things) before I consider buying it.

Doom 3 engine running like shit on a modern pc is almost (almost) as embarrasing as UE3 running like shit on pc with homefront.
The hit detection seems solid but I have rubber banded around which is very odd.

I may be wrong but fps appeared by be capped at 120 in the menus. in MP my performance isn't good enough to know if there is a cap.
 

Teknoman

Member
Teknoman said:
To help with bug/performance fixing:

Specs and current performance:

Set at 1440x900
Everything set to high or enabled aside from Vsync

Windows 7 64bit
AMD Phenom II X4 955 ~3.2GHz
4GB ram
Radeon 4870 HD 1GB
Sound Blaster Audigy (probably doesnt matter)
Latest drivers + hotfix

35-40fps most of the time (in challenges) and hovers between 29-40 in a full MP match. 60-70 fps in the main menu/during character customization.

Strange white lines on all textures (sometimes black lines on the walls in the "Be Objective" challenge map).

Screenshots:

http://min.us/lkPccc

http://min.us/lkPIEC

http://min.us/lnklIW

http://min.us/lng10S

http://min.us/lnkU3E

http://min.us/lkP5VU

One thing I will say, the gun sounds are amazing. The explosions could use a little work though. Some of the voices seem a little muted, but that might just be my set up (didnt see an option for 5.1).

Settings:

jnknVm.bmp


Maybe I should turn off Ambient Occlusion or High quality post processing?
 
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