Genesis Knight said:How's lag working for 360 guys. I can't get an all humans match with no lag. Have to settle for bots with like one or two other guys.
Lag is awful, hopefully it will be fixed soon
Genesis Knight said:How's lag working for 360 guys. I can't get an all humans match with no lag. Have to settle for bots with like one or two other guys.
I may be able to provide you with a 24h Gold code. I need to check at home in some hours if you want.Vik_Vaughn said:So I'm the person who got this through gamefly somehow not realizing it was pretty much a 100% online deal and not even having xbox gold. Idiocy aside, I went ahead and started playing the campaign offline.
The strange thing is, I was kind of having a good bit of fun until the second freaking mission where you have to pick up the data card or whatever and deliver it across the map. Well, these bots are fucking douchelords. Not to mention, it's like a three part mission. I can finish all the other stuff, only to fail the delivery part and have to restart everything.
Now I'm at a weird crossroads. I've never really played MP shooters. This game, which got shit on by multiple outlets, is actually making me consider getting gold so I can play with real people because I can see it being pretty damn fun. If these moronic bots could get their shit together this wouldn't be a problem, but I just cannot see how I can progress through this game without real people controller my teammates.
Is the online experience on 360 that bad that I should even bother with this?
Genesis Knight said:How's lag working for 360 guys. I can't get an all humans match with no lag. Have to settle for bots with like one or two other guys.
Genesis Knight said:How's lag working for 360 guys. I can't get an all humans match with no lag. Have to settle for bots with like one or two other guys.
Genesis Knight said:How's lag working for 360 guys. I can't get an all humans match with no lag. Have to settle for bots with like one or two other guys.
Genesis Knight said:Does anyone have a guess on a ballpark to networking getting fixed? You think this is a days thing, weeks, months, never?
Concept17 said:Not sure. We haven't heard from the devs yet. Anyone who played Quake Wars may be able to chime in on what kind of support these guys like to give, perhaps?
Dyno said:Sadly the lag comes as no surprise. Quake Wars: Enemy Territory was a lag-fest on my PS3 as well.
D2M15 said:AFAIK, the console versions weren't handled in-house by Splash Damage (like Quake Wars).
Was the demand and player base there for them to really want to devote time in to fixing the issues?Genesis Knight said:Permanently? Damn.
HELLA_MONEYZ said:Was the demand and player base there for them to really want to devote time in to fixing the issues?
Shoogoo said:Quake Wars was horse shit on 360.
The only game I regret buying this gen.
Genesis Knight said:The console versions of Brink are in-house, the console versions of Quake Wars weren't. Is that what you're saying?
thetrin said:I do want to play Brink online at some point, but the game looks utterly broken right now. I'm running a 6950 2GB right now, and if I have to turn off shadows to get a decent framerate, that is utterly inexcusable.
bluedeviltron said:The challenges are completely broken with this AI. I gave up after the second one playing solo. Do you get the same unlocks playing them coop? That's the only way I can imagine finishing the rest of them.
Genesis Knight said:Dunno, I beat the first two of each type in 45 minutes. :\
It's still pretty active. In Europe you won't have any trouble finding a sever any time of the day, usually you have 3-4 full ones to choose from at any time. I've seen a couple of full high-ping ones as well which I guess are US servers, you should be able to find games and check it out.Proc said:Does quake wars still have a community? I wouldnt mind checking that out.
bluedeviltron said:The challenges are completely broken with this AI. I gave up after the second one playing solo. Do you get the same unlocks playing them coop? That's the only way I can imagine finishing the rest of them.
Shogun PaiN said:There not hard at all it's just when it comes to the objective challenges completing them feels more down to luck than anything else. You have to hope the AI decides to ignore you for a second despite only being a few feet away.
desu said:This!
I just rage quit after playing the second security mission twice. The first time I tried everything to get my team to the first objective (hacking the main frame). After 5-7 min I gave up because there was nothing I could do, it wasnt possible to reach/hack it because my team didnt do shit. Second time I got a little further but I failed the last objective were you have to bring the suit case all over the map. The moment you have suit case, the enemy turns into hulk mode and needs 2-3 shots to kill you. If someone of your team gets the case, oh boy prepare for frustration. Either they dont move, sometimes they move back, then they just walk instead of running. Obviously they also take the route where all of the enemies will be.
The solo mode is downright horrible and reviews like 5-6 are imho justified (just SP).
Genesis Knight said:Dunno, I beat the first two of each type in 45 minutes. :\
If you go back and look at splash damages hype for the game they made it sound as if they were going to have this very dynamic single player experience on par with online games that also effected your multiplayer character. what was never mentioned was that those maps and levels are one and that experience are the same except with crappy bots. I'm not saying I'm not enjoying my multiplayer time with the game, but I do feel as if I was told Iwas getting on thing but got a chinese knock off instead.PoweredBySoy said:@ Giant Bomb and elsewhere
I'm not really understanding all this criticism against Brink not having enough content, in regard to the maps and objectives. I'm not sure how this game was billed before release, but it is most definitely a competitive online fps, and I can't tell you how many thousands of bombs I must have planted on de_dust and loved every minute of it.
Who cares about bots.
Mrbob said:Are you playing on a console? Maybe I'm lucky but I haven't had this problem yet. My team mates stay together, healers come and get me if I'm down. I had one of the cpu guys grab the case and they ran to the objective right away with a group following him. It was amazingly fast as I didn't even have time to catch up to join the action. I'm starting to wonder if there is some sort of console/PC break down happening here.
jaundicejuice said:The Tower Defence and Escort challenges are easier if you can plant mines and at least a level 1 turret. All of the other challenges are fine because you're not dependent on bots, Be Objective though, that feels broken.
Honestly I don't understand why devs don't just start putting out the PC version before everything else, it's ALWAYS better, and there's no way a reviewer will touch that version first unless it's the only one. Instead it's an afterthought , usually.darkressurection said:Oh, also I don't know if this has been posted but Ars Technica has changed their tune on the game after playing the PC version.
http://arstechnica.com/gaming/news/2011/05/brink-for-pc-runs-great-plays-well-online-is-a-ton-of-fun.ars
Danne-Danger said:Honestly I don't understand why devs don't just start putting out the PC version before everything else, it's ALWAYS better, and there's no way a reviewer will touch that version first unless it's the only one. Instead it's an afterthought , usually.
But then I'm no clever businessman, I'm sure the heads over at Bethesda marketing knows what's up.
Danne-Danger said:Honestly I don't understand why devs don't just start putting out the PC version before everything else
CoD2 was a pretty great port.FLEABttn said:Because people then decry the eventual console release a PC Port trash.
Though, to be fair, I can't recall off the top of my head a game that was ported to console from PC later on and wasn't a complete mess besides Q3 for Dreamcast.
Metalmurphy said:I actually don't own the game, was playing it on a friends PC with a HD 4870, I have a 4890 but I don't think I'm getting this game anymore :/
Besides that problem the game looked absolutely terrible and it ran like crap with AO turned on.
Looking at the forums it seems this is a global problem with 4xxx cards with no fix
http://www.splashdamage.com/forums/showthread.php?t=24811
thetrin said:I do want to play Brink online at some point, but the game looks utterly broken right now. I'm running a 6950 2GB right now, and if I have to turn off shadows to get a decent framerate, that is utterly inexcusable.
FLEABttn said:Because people then decry the eventual console release a PC Port trash.
Though, to be fair, I can't recall off the top of my head a game that was ported to console from PC later on and wasn't a complete mess besides Q3 for Dreamcast.
Darkshier said:What is everyones character looking like? This is my light bodied medic.
HELLA_MONEYZ said:If you go back and look at splash damages hype for the game they made it sound as if they were going to have this very dynamic single player experience on par with online games that also effected your multiplayer character. what was never mentioned was that those maps and levels are one and that experience are the same except with crappy bots. I'm not saying I'm not enjoying my multiplayer time with the game, but I do feel as if I was told Iwas getting on thing but got a chinese knock off instead.
jaundicejuice said:My body type fluctuates depending on how I feel like playing. I am fond of the heavy body type/engineer combo.
I don't think the single player was ever really pimped in the marketing of UT a little for UT. Also the number of maps and the game types is a value proposition equal to a a game with a strong SP campaign.Blackface said:So it's Unreal Tournament .....