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Brink |OT| _/^\_

Jarate

Banned
Genesis Knight said:
How's lag working for 360 guys. I can't get an all humans match with no lag. Have to settle for bots with like one or two other guys.

Lag is awful, hopefully it will be fixed soon
 

derFeef

Member
Vik_Vaughn said:
So I'm the person who got this through gamefly somehow not realizing it was pretty much a 100% online deal and not even having xbox gold. Idiocy aside, I went ahead and started playing the campaign offline.

The strange thing is, I was kind of having a good bit of fun until the second freaking mission where you have to pick up the data card or whatever and deliver it across the map. Well, these bots are fucking douchelords. Not to mention, it's like a three part mission. I can finish all the other stuff, only to fail the delivery part and have to restart everything.

Now I'm at a weird crossroads. I've never really played MP shooters. This game, which got shit on by multiple outlets, is actually making me consider getting gold so I can play with real people because I can see it being pretty damn fun. If these moronic bots could get their shit together this wouldn't be a problem, but I just cannot see how I can progress through this game without real people controller my teammates.

Is the online experience on 360 that bad that I should even bother with this?
I may be able to provide you with a 24h Gold code. I need to check at home in some hours if you want.
 

desu

Member
Despite the obvious stuff, the most annoying thing is that its not possible to change your body type while playing. From a logical standpoint it makes sense that you cannot change your body all few seconds in the game, thats kind of weird. However usually games are really dynamic and being locked down to a light body type might mean that you can barely do anything useful just because it would be better to be of a heavy body type right now. Hope there will be a change for that.
 

HildyB

Member
Genesis Knight said:
How's lag working for 360 guys. I can't get an all humans match with no lag. Have to settle for bots with like one or two other guys.

I played till about 1am EST, and the lag persisted. I was able to do Challenge mode with 3 others just fine (even then some lag). Most matches were unplayable though when it came to campaign. I hope it's just a issue of them needing more servers or something of the like.

I've not had a chance to try gaming with anyone else yet. How does connecting with friends work since there is no Lobby?

PS - GamerTag: iScud
 
Genesis Knight said:
How's lag working for 360 guys. I can't get an all humans match with no lag. Have to settle for bots with like one or two other guys.

Just tried playing, and again, it was a slide show. It sucks, because for the 30 minutes I was able to play with minimal lag yesterday, I was having a good time. My engineer was doing good work, handing out kevlar and damage buffs, placing turrets, and going hard after goals.

They really need to get it fixed though. Every online game has some amount of lag, even bad lag.... but as I stated before, this is the worst lag Ive personally experienced this gen. I love the style, I love the guns, I love it being team based and helping others out.

But that lag. Dat lag.
 

Concept17

Member
Being someone who is having the full range of ATI problems, I found I get the best performance with my 4870 by using the 11.5a hotfix drivers and turning shadows off in game. I have textures on high with AA and VSync turned on and get much better performance than before, but still not where I would like it to be given the graphics in the game.

I wasn't going to install the hotfix drivers in fear of screwing up performance in other games. (had to revert back to 10y.5 awhile back because any other driver would give me stuttering)
But this game was stuttering and appeared to be having endless memory leaks. After installing the hotfix these mostly went away.

Regardless, FPS still isn't quite where I think it should be, and I'm still getting the artifact grid on every map.

Other issues I've had: 2 freezes, 1 causing me to reboot, the other just when I was exiting the game.

Note to multiplayer devs: WTF can't any of you implement a simple server browser? Games have had these for years, most of which have very little to no issues. But games like this (where it lags so bad I can barely move the cursor around, and others like Homefront where its just completely broken, and every single shitty Battlefield browser) should simply not have these kinds of problems. Get a fucking server browser running correctly if you want people to play your games.


Despite the problems I've had, I've also gotten into some pretty good games with very little lag. So far I've found the engy to be the most enjoyable class. Its fun as hell setting up turrets and mines and defusing bombs all the while actually being a part of the combat. SD did the right thing in making the classes only differ in abilities, and not be forced into using a shitty weapon or lack the ability to gun down 3 people. It makes all the classes useful in almost every situation so you never feel un-needed.

Its a great game. You can tell most of the work went into really making the classes work, and they created some maps that really require the right amount of teamwork to win. Some of the maps it seems like a certain side always wins, but I'm fairly certain in a few weeks time people will have figured out the proper way in overcoming the layout of the map and actually use it to their advantage.

If any of you are on the fence, I would recommend picking it up. Despite the lag and such, its worth the trouble, and if these devs care about their game at all, which I'm sure they do, I imagine we'll see a performance patch soon.
 

Interfectum

Member
Genesis Knight said:
How's lag working for 360 guys. I can't get an all humans match with no lag. Have to settle for bots with like one or two other guys.

Tons of lag. Was in a match with 3 people, the rest bots, and still had horrid lag. Inexcusable.
 

Concept17

Member
Genesis Knight said:
Does anyone have a guess on a ballpark to networking getting fixed? You think this is a days thing, weeks, months, never?

Not sure. We haven't heard from the devs yet. Anyone who played Quake Wars may be able to chime in on what kind of support these guys like to give, perhaps?
 
Concept17 said:
Not sure. We haven't heard from the devs yet. Anyone who played Quake Wars may be able to chime in on what kind of support these guys like to give, perhaps?

Yeah, Deano said they were working on it; I just wonder how long this sort of thing usually takes.
 

D2M15

DAFFY DEUS EGGS
AFAIK, the console versions weren't handled in-house by Splash Damage (neither were the Quake Wars ports).
 
D2M15 said:
AFAIK, the console versions weren't handled in-house by Splash Damage (like Quake Wars).

The console versions of Brink are in-house, the console versions of Quake Wars weren't. Is that what you're saying?
 
HELLA_MONEYZ said:
Was the demand and player base there for them to really want to devote time in to fixing the issues?

I'm guessing this is rhetorical; I have no idea since I skipped out on Quake Wars and was still playing W:ET over at BBA. Until we know Brink's sales are we sure it's much more popular than Quake Wars?
 

Sanic

Member
Genesis Knight said:
The console versions of Brink are in-house, the console versions of Quake Wars weren't. Is that what you're saying?

Not sure if that's what he's saying, but yes, that's correct.
 

desu

Member
Who ever let the AI for solo gaming pass, should be fired instantly.

I dunno its an incredible frustrating experience and it goes down on hoping that your team AI will do anything useful. Otherwise its you vs the enemy team. Has to be one of the most retarded AIs I've seen in a long time.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I do want to play Brink online at some point, but the game looks utterly broken right now. I'm running a 6950 2GB right now, and if I have to turn off shadows to get a decent framerate, that is utterly inexcusable.
 

abundant

Member
Man I love Gamefly. I can choose to keep Brink for $36 and since I'm receiving a copy from the first shipment, I'm basically buying a new copy for $36.
 

Kintaro

Worships the porcelain goddess
thetrin said:
I do want to play Brink online at some point, but the game looks utterly broken right now. I'm running a 6950 2GB right now, and if I have to turn off shadows to get a decent framerate, that is utterly inexcusable.

I have the same card and...I have no clue how that is possible. lol I get the audio drop out bug, which annoys me to no end, but performance has been pretty smooth.
 

ShogunX

Member
For a game that claimed how great the AI was potentially going to be I cant believe how utterly fucking terrible they are at covering you in some of the challenges. Still cant believe that a high profile release in 2011 would be missing so many basic features.
 
The challenges are completely broken with this AI. I gave up after the second one playing solo. Do you get the same unlocks playing them coop? That's the only way I can imagine finishing the rest of them.
 
bluedeviltron said:
The challenges are completely broken with this AI. I gave up after the second one playing solo. Do you get the same unlocks playing them coop? That's the only way I can imagine finishing the rest of them.

Dunno, I beat the first two of each type in 45 minutes. :\
 

ShogunX

Member
Genesis Knight said:
Dunno, I beat the first two of each type in 45 minutes. :\

There not hard at all it's just when it comes to the objective challenges completing them feels more down to luck than anything else. You have to hope the AI decides to ignore you for a second despite only being a few feet away.
 
@ Giant Bomb and elsewhere

I'm not really understanding all this criticism against Brink not having enough content, in regard to the maps and objectives. I'm not sure how this game was billed before release, but it is most definitely a competitive online fps, and I can't tell you how many thousands of bombs I must have planted on de_dust and loved every minute of it.

Who cares about bots.
 
Proc said:
Does quake wars still have a community? I wouldnt mind checking that out.
It's still pretty active. In Europe you won't have any trouble finding a sever any time of the day, usually you have 3-4 full ones to choose from at any time. I've seen a couple of full high-ping ones as well which I guess are US servers, you should be able to find games and check it out.
 

HildyB

Member
bluedeviltron said:
The challenges are completely broken with this AI. I gave up after the second one playing solo. Do you get the same unlocks playing them coop? That's the only way I can imagine finishing the rest of them.

You do not get the unlocks unless you do it solo. luckily, you need only go to 2 star for unlocks. 3 star is just leaderboards I think?
 

desu

Member
Shogun PaiN said:
There not hard at all it's just when it comes to the objective challenges completing them feels more down to luck than anything else. You have to hope the AI decides to ignore you for a second despite only being a few feet away.

This!

I just rage quit after playing the second security mission twice. The first time I tried everything to get my team to the first objective (hacking the main frame). After 5-7 min I gave up because there was nothing I could do, it wasnt possible to reach/hack it because my team didnt do shit. Second time I got a little further but I failed the last objective were you have to bring the suit case all over the map. The moment you have suit case, the enemy turns into hulk mode and needs 2-3 shots to kill you. If someone of your team gets the case, oh boy prepare for frustration. Either they dont move, sometimes they move back, then they just walk instead of running. Obviously they also take the route where all of the enemies will be.

The solo mode is downright horrible and reviews like 5-6 are imho justified (just SP).
 

Mrbob

Member
desu said:
This!

I just rage quit after playing the second security mission twice. The first time I tried everything to get my team to the first objective (hacking the main frame). After 5-7 min I gave up because there was nothing I could do, it wasnt possible to reach/hack it because my team didnt do shit. Second time I got a little further but I failed the last objective were you have to bring the suit case all over the map. The moment you have suit case, the enemy turns into hulk mode and needs 2-3 shots to kill you. If someone of your team gets the case, oh boy prepare for frustration. Either they dont move, sometimes they move back, then they just walk instead of running. Obviously they also take the route where all of the enemies will be.

The solo mode is downright horrible and reviews like 5-6 are imho justified (just SP).

Are you playing on a console? Maybe I'm lucky but I haven't had this problem yet. My team mates stay together, healers come and get me if I'm down. I had one of the cpu guys grab the case and they ran to the objective right away with a group following him. It was amazingly fast as I didn't even have time to catch up to join the action. I'm starting to wonder if there is some sort of console/PC break down happening here.
 
The Tower Defence and Escort challenges are easier if you can plant mines and at least a level 1 turret. All of the other challenges are fine because you're not dependent on bots, Be Objective though, that feels broken.

Genesis Knight said:
Dunno, I beat the first two of each type in 45 minutes. :\

Be Objective comes down to luck on the Operative section of the two star challenge.

The Operative objective is within the line of sight of the security spawn. Even if you jump down through the hole on the right of the generator after completing the Engineer objective, land on the structure that houses the forward command post, quick change to an Operative and run around the corner to the objective, chances are it will be surrounded already. So then it boils down to a game of chance. Are your teammates there as well? Are they doing anything useful? Meaning acting as milling targets for the security bots. It generally feels as though the security bots all target the player. Can you plant a hack device without getting shot? Even if you do get shot, do they remove the hack device or leave it? How many kamikaze runs will it take to complete the hack?

I don't know the answer to the last as I've only gotten 64% of a hack complete before having the device removed. It was awesome watching my bot teammate stand right next to me do nothing as the security bots shot me in the back. He just stood there where I could see him doing nothing.

Is body type predetermined by the challenge? I'm half tempted to try it as a heavy with my minigun and grenade launcher.
 
Hey just a heads up, I have a Radeon 6800 series card and I had installed the 11.5a hotfix. I rolled back my driver to 11.4(?) based on some advice here and performance seems a bit better.
 
PoweredBySoy said:
@ Giant Bomb and elsewhere

I'm not really understanding all this criticism against Brink not having enough content, in regard to the maps and objectives. I'm not sure how this game was billed before release, but it is most definitely a competitive online fps, and I can't tell you how many thousands of bombs I must have planted on de_dust and loved every minute of it.

Who cares about bots.
If you go back and look at splash damages hype for the game they made it sound as if they were going to have this very dynamic single player experience on par with online games that also effected your multiplayer character. what was never mentioned was that those maps and levels are one and that experience are the same except with crappy bots. I'm not saying I'm not enjoying my multiplayer time with the game, but I do feel as if I was told Iwas getting on thing but got a chinese knock off instead.
 

desu

Member
Mrbob said:
Are you playing on a console? Maybe I'm lucky but I haven't had this problem yet. My team mates stay together, healers come and get me if I'm down. I had one of the cpu guys grab the case and they ran to the objective right away with a group following him. It was amazingly fast as I didn't even have time to catch up to join the action. I'm starting to wonder if there is some sort of console/PC break down happening here.

PC

Playing through the resistence wasnt all that much of a problem, AI had a few fuck ups but overall worked.
 
jaundicejuice said:
The Tower Defence and Escort challenges are easier if you can plant mines and at least a level 1 turret. All of the other challenges are fine because you're not dependent on bots, Be Objective though, that feels broken.

I never planted mines or used turrets on either challenge type. Are you running the default AR and Kross SMG? Those are really nice. I just ran around and shot people; beat both first try. Sure I died some but it wasn't anything serious.

As far as the Be Objective, I planted the hack and then ran away and hid and just waited for the increased hack time because of the distance between me and the objective. An enemy engineer started taking off my hack box and got it, so I tried again and it worked that time. I guess I got lucky, there weren't any tricks. I didn't bother trying the 3-star because I had all the unlocks.
 
darkressurection said:
Oh, also I don't know if this has been posted but Ars Technica has changed their tune on the game after playing the PC version.

http://arstechnica.com/gaming/news/2011/05/brink-for-pc-runs-great-plays-well-online-is-a-ton-of-fun.ars
Honestly I don't understand why devs don't just start putting out the PC version before everything else, it's ALWAYS better, and there's no way a reviewer will touch that version first unless it's the only one. Instead it's an afterthought , usually.

But then I'm no clever businessman, I'm sure the heads over at Bethesda marketing knows what's up.
 

desu

Member
Danne-Danger said:
Honestly I don't understand why devs don't just start putting out the PC version before everything else, it's ALWAYS better, and there's no way a reviewer will touch that version first unless it's the only one. Instead it's an afterthought , usually.

But then I'm no clever businessman, I'm sure the heads over at Bethesda marketing knows what's up.

Sales come from console versions (in general) so there you have your answer.
 

FLEABttn

Banned
Danne-Danger said:
Honestly I don't understand why devs don't just start putting out the PC version before everything else

Because people then decry the eventual console release a PC Port trash.

Though, to be fair, I can't recall off the top of my head a game that was ported to console from PC later on and wasn't a complete mess besides Q3 for Dreamcast.
 
FLEABttn said:
Because people then decry the eventual console release a PC Port trash.

Though, to be fair, I can't recall off the top of my head a game that was ported to console from PC later on and wasn't a complete mess besides Q3 for Dreamcast.
CoD2 was a pretty great port.
 
What is everyones character looking like? This is my light bodied medic.

aav1C.jpg
 

Teknoman

Member
Metalmurphy said:
I actually don't own the game, was playing it on a friends PC with a HD 4870, I have a 4890 but I don't think I'm getting this game anymore :/

Besides that problem the game looked absolutely terrible and it ran like crap with AO turned on.

Looking at the forums it seems this is a global problem with 4xxx cards with no fix
http://www.splashdamage.com/forums/showthread.php?t=24811

AO should be turned off (SD guy says it was an option not meant to be available to the public), but the performance issues are universal (doesnt run as well as it could with most reasonably up to date set ups).

thetrin said:
I do want to play Brink online at some point, but the game looks utterly broken right now. I'm running a 6950 2GB right now, and if I have to turn off shadows to get a decent framerate, that is utterly inexcusable.

Even with AO off? You're not running SLI are you? I've got a 4870 1GB, and even with that texture line glitch, its running somewhat decent (should be alot better) with only AO turned off. 120+ FPS in the menu, and 30-40 in an actual game.

FLEABttn said:
Because people then decry the eventual console release a PC Port trash.

Though, to be fair, I can't recall off the top of my head a game that was ported to console from PC later on and wasn't a complete mess besides Q3 for Dreamcast.

Torchlight seemed to work nicely.
 

Blackface

Banned
HELLA_MONEYZ said:
If you go back and look at splash damages hype for the game they made it sound as if they were going to have this very dynamic single player experience on par with online games that also effected your multiplayer character. what was never mentioned was that those maps and levels are one and that experience are the same except with crappy bots. I'm not saying I'm not enjoying my multiplayer time with the game, but I do feel as if I was told Iwas getting on thing but got a chinese knock off instead.

So it's Unreal Tournament .....
 
Blackface said:
So it's Unreal Tournament .....
I don't think the single player was ever really pimped in the marketing of UT a little for UT. Also the number of maps and the game types is a value proposition equal to a a game with a strong SP campaign.
 
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