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Brink |OT| _/^\_

Raide

Member
Mikey Jr. said:
Do you guys think the current state of this game is the reason they didn't put out a demo?

Like, they knew that a demo would turn a lot of people off, so they never released one?

I think it is a hard game to have in demo form. So much going on, so much to learn and if you had 1 map against A.I, I think people would be put off but how much there is to do. They really should have done a Beta for the online stuff instead.
 
HELLA_MONEYZ said:
lots of peer to peer games use similar tricks.
Operative word being tricks.

Anyone who knows what it is would not want it in their multiplayer game, ever, unless in like a racing game.

Seriously need Ars or eurogamer to make a new article about lag and latency for modern games to open some eyes and raise awareness.

Raide said:
I think it is a hard game to have in demo form. So much going on, so much to learn and if you had 1 map against A.I, I think people would be put off but how much there is to do. They really should have done a Beta for the online stuff instead.

There was a demo for bf1942 , which had a complex server browser and options, like 30 keys to bind for controls, introduced a lot of new concepts (ticket system, conquest mode, all those vehicles) etc...
Only back then gamers didn't get treated like they are total retards, so it wasn't a problem.
 

Shnookums

Member
theBishop said:
I agree. I planned to buy this on PC because of Splash Damage's pedigree. But gamepad support is a dealbreaker. Unless a bunch of people I know get Brink on PS3, I'm not buying.

PC Developers: Support the gamepad. This is not optional.

Have you played a multiplayer shooter with a gamepad on PC often? I would imagine this would result in a frustrating beatdown every single time.
 
So adopters, is the game going to sink or swim? I want it but.... (PC)

The updated Ars PC article gave me hope.


yeah I know it's quite too early to tell, just really wanted this game then it got eaten alive :(
 
SneakyStephan said:
Operative word being tricks.

Anyone who knows what it is would not want it in their multiplayer game, ever, unless in like a racing game.

Seriously need Ars or eurogamer to make a new article about lag and latency for modern games to open some eyes and raise awareness.



There was a demo for bf1942 , which had a complex server browser and options, like 30 keys to bind for controls, introduced a lot of new concepts (ticket system, conquest mode, all those vehicles) etc...
Only back then gamers didn't get treated like they are total retards, so it wasn't a problem.
http://www.google.com/search?source...&rlz=1T4GGLD_enUS411US413&q=client+prediction
Here I did the hard part for you. Again a lot of games use it. No matter what you will have lag and that is what client pridiction is trying to help compensate for.
 

Shoogoo

Member
Shnookums said:
Have you played a multiplayer shooter with a gamepad on PC often? I would imagine this would result in a frustrating beatdown every single time.

I play TF2 on PC with a pad because the 360 version is sheit.

I end up first in points in 95% of the games.
 

charsace

Member
One thing I've noticed in the short time I've been playing this is that there are a lot of medics and all they mostly do is heal themselves. Really pisses me off.
 

Shoogoo

Member
charsace said:
One thing I've noticed in the short time I've been playing this is that there are a lot of medics and all they mostly do is heal themselves. Really pisses me off.

Paladin effect :/
 
thezerofire said:
Bethesda still saying that the single player and multiplayer experience is the same...sigh

http://arstechnica.com/gaming/news/...es-for-psn-outage-ars-explores-the-damage.ars

This is like trying to sell either Left 4 Dead as having a single player campaign. Sure, you can play with bots but you really shouldn't. The game is meant to be played with people, that's the only way you'll derive any real enjoyment from the experience. Playing with several other people cooperatively in the campaign or in versus with fifteen other people.

They really should've dropped any and all pretense about there being a single player experience in this game, because the bots are horrifically stupid.
 

mbmonk

Member
NIN90 said:
Not if you have a good netcode and a dedicated server. Lag is almost not noticable below 30 ms ping.

Well if you look at fighting games online w/o client prediction and roll back tend to drop inputs since they want keep the game synched all the time. So I am not sure that even 30ms w/ dedicated servers would go without notice. GGPO is very popular with the fighting game community and it's key technology is prediction and rollback.

Also you are talking about 30ms from your machine to the dedicated server, but then you have to figure in that the other players have to send their data to the server which adds to the total trip time. So lets assume that the other player has a ping of 30 as well. Then it takes 60ms for you to get their updates. Then you have to take into account of all the different players updating at different intervals ( aka different pings ). So in order to send out a snap shot in time to all the clients you would have to wait for all the higher ping players information to reach the server as well. So that you could send out a snapshot in time of the game to all the players... yea I am thinking client side prediction and rollback is pretty essential especially when you are dealing with more than 2 players.

I don't work in the networking field so I could, and very well probably, am wrong.

I have no real beefs with client side prediction and roll back. I have a beef with P2P host advantage and listen servers on machines that have terrible bandwidth constraints.
 

Sanic

Member
NIN90 said:
Not if you have a good netcode and a dedicated server. Lag is almost not noticable below 30 ms ping.

Any kind of delay would be considered lag. He's not saying lag as in 'jumpy, unplayable' but lag as in the time it takes from a packet to travel from one point to another.

Operative word being tricks.

Anyone who knows what it is would not want it in their multiplayer game, ever, unless in like a racing game.

Seriously need Ars or eurogamer to make a new article about lag and latency for modern games to open some eyes and raise awareness.

But...client prediction is used in almost almost every fast action MP game. Reach and Black Ops have some form of client prediction. I'm not sure what you're trying to get at.
 
charsace said:
One thing I've noticed in the short time I've been playing this is that there are a lot of medics and all they mostly do is heal themselves. Really pisses me off.

I expected this but I've been pretty please because so far they try pretty hard. Most medics don't have the 'revive nearest' mission selected so they often don't realize that you're down, but they buff me a lot. (360)
 

steadfast

Member
Genesis Knight said:
I expected this but I've been pretty please because so far they try pretty hard. Most medics don't have the 'revive nearest' mission selected so they often don't realize that you're down, but they buff me a lot. (360)

Medics should only have the main objective selected long enough to get to the location and then immediately switch to revive nearest squadmate.

Even if it's not the active task, medics will still get the white downed icon on their HUD

I scored over 10K XP in one game just from healing and reviving like a mofo in the aquarium escort defense mission - it was awesome

I've found there to be far less lag doing a public campaign than freeplay - it was weird.
 
Whenever I'm playing as a medic, I'm usually the only one, and all the people are downed while surrounded by enemies so I can't even get to them
 
So is this game worth it for PC? After reading the Ars review I'm very tempted to get it. All I care is that it runs at full FPS (dunno if this has been fixed yet) and that it isn't laggy. Gameplay looks very fun, but I don't want to dive in at full price when the performance is still iffy.
 
Shoogoo said:
I play TF2 on PC with a pad because the 360 version is sheit.

I end up first in points in 95% of the games.

Have you had any success getting Brink to recognize your 360 pad? I've been beating my head against a wall the last two days trying to get any attention from SD or Bethesda. I'd really appreciate any tips you can offer.

Here's the SD thread if anyone can jump in and lend a hand. Thanks!

http://www.splashdamage.com/forums/showthread.php?p=299163#post299163
 
steadfast said:
I've found there to be far less lag doing a public campaign than freeplay - it was weird.

Agree with you about medics. BTW, there's less lag because there can only be 8 human players max - it's why Competitive 5v5 has less lag than 8v8.
 
D

Deleted member 81567

Unconfirmed Member
Campster said:
Hey guys, I booted up TF2 and played some training missions and it was boring as hell. 7/10.

Snark aside, the multiplayer and the singleplayer are one in the same. It's like Left 4 Dead. You even get the same cutscenes in singleplayer as well as in multiplayer. Singleplayer is just the multiplayer matches with bots for allies. It's a multiplayer driven game, and really can't fairly be judged on its singleplayer components alone.
?
I just gave a quick review of the gameplay elements and the 'single-player'. That 7/10 basically criticizes the single-player it offers (mediocre bots) and the clunky gameplay. If I wanted to be ignorant and toss it that 7, I wouldn't mention I didn't play multiplayer and give an excuse that they're 'the same'.
 

NIN90

Member
Pandoracell said:
Any kind of delay would be considered lag. He's not saying lag as in 'jumpy, unplayable' but lag as in the time it takes from a packet to travel from one point to another.

I didn't mean that a good netcode + a dedicated server would eliminate lag. Because that's not possible, there will always be a delay.
I meant that it makes clientside prediction and it's wonky results redundant.

Everybody hated Antilag back in CoD2 because it leads to wonky kills around corners.
 

O D I N

Member
thezerofire said:
I can't use any of the shotguns effectively somehow :( I'm assuming you use the non one shot one?

and I haven't really tried our the ARs. Or maybe I have, and I thought they were SMGs. I'll check later tonight

I'm using the one the Medium has access to. I haven't tried the Heavy yet (/TF2 pun).

Engineer self buffing with that is godly.

The SMG that the Fallout pack had a skin for isn't too shabby either.

But Galaxy with Drum is pretty nice. 90 rounds? Yes please.
 
D

Deleted member 81567

Unconfirmed Member
Papercuts said:
You thought it would redefine the multiplayer shooter and are judging it without playing multi yet? :p
I can tell if a game is revolutionary by its gameplay, unless the multiplayer involves some different, god-like engine the 'campaign' doesn't have.
 

Papercuts

fired zero bullets in the orphanage.
After barely making it through Be Objective II, I decided to try something and it works perfectly. MAKE A NEW CHARACTER, then do all of the challenges immediately. I just blew through all 3 of Be Objective because there's no Heavies, they can't make turrets, their aim is pretty bad again, etc. I'm going to get 3 star with all of them before I hit rank 2, just delevel yourself if you get close. The AI get completely ridiculous at rank 3, so this is a good alternative instead of popping an aneurysm.
 
Papercuts said:
After barely making it through Be Objective II, I decided to try something and it works perfectly. MAKE A NEW CHARACTER, then do all of the challenges immediately. I just blew through all 3 of Be Objective because there's no Heavies, they can't make turrets, their aim is pretty bad again, etc. I'm going to get 3 star with all of them before I hit rank 2, just delevel yourself if you get close. The AI get completely ridiculous at rank 3, so this is a good alternative instead of popping an aneurysm.

This is probably why it was so easy for me. I did these challenges first.
 

MMaRsu

Member
charsace said:
One thing I've noticed in the short time I've been playing this is that there are a lot of medics and all they mostly do is heal themselves. Really pisses me off.

Haha makes sense, at least in Shadowrun when you threw down a tree you'll heal other people with it automatically.

You know how it is with randoms in these team based games man, they don't give a fuck.
 

mbmonk

Member
Is there any PC community thread or some way I can find a couple of fellow GAFFERS to play with? I am on the US East Coast and I am not looking forward to buying the game and then flying solo. Anyone?
 
MMaRsu said:
Haha makes sense, at least in Shadowrun when you threw down a tree you'll heal other people with it automatically.

You know how it is with randoms in these team based games man, they don't give a fuck.

That's why Splash Damage made it so you get good xp for buffing others. If people don't buff/heal, then they're idiots.
 
O D I N said:
I'm using the one the Medium has access to. I haven't tried the Heavy yet (/TF2 pun).

Engineer self buffing with that is godly.

The SMG that the Fallout pack had a skin for isn't too shabby either.

But Galaxy with Drum is pretty nice. 90 rounds? Yes please.
There are two for the Medium I believe. One with six shots, and one you have to reload after every shot
 

O D I N

Member
thezerofire said:
There are two for the Medium I believe. One with six shots, and one you have to reload after every shot

You must be thinking of the Lobster.

It LOBS grenades. ;)

And I like the Lobster. As a guy who loved the 'Pro-pipe' in Halo:Reach, it's an easy fit for me.

Sadly, the blast radius is poopy, and I need to get used to when I hit a guy with the shot (9/10 times, the grenades bounces back to me).
 

Papercuts

fired zero bullets in the orphanage.
Genesis Knight said:
This is probably why it was so easy for me. I did these challenges first.

Yeah, it must be. I was playing co-op on the Escort level 3 and we couldn't do it, we got stuck near the end as they threw molotovs at our spawn, planted 3 turrets facing us, etc. I just beat it now by myself fairly easily at rank 1.
 
O D I N said:
You must be thinking of the Lobster.

It LOBS grenades. ;)

And I like the Lobster. As a guy who loved the 'Pro-pipe' in Halo:Reach, it's an easy fit for me.

Sadly, the blast radius is poopy, and I need to get used to when I hit a guy with the shot (9/10 times, the grenades bounces back to me).
oh reallly? shoot that explains why I couldn't get any kills with it
 
So is GAF loving this game on PC, or should I just stick to 360?

Looking for a few more LAN party games, and this has potential. I've had some lag-tastic matches on 360 though... wouldn't want that on PC.
 

Yuripaw

Banned
Bozon-IGN said:
So is GAF loving this game on PC, or should I just stick to 360?

Looking for a few more LAN party games, and this has potential. I've had some lag-tastic matches on 360 though... wouldn't want that on PC.
It has some pretty bad framerate issues for some ATI users (including myself). I've even turned down settings pretty low, and still have problems, and my PC is more than capable.
 
Bozon-IGN said:
So is GAF loving this game on PC, or should I just stick to 360?

Looking for a few more LAN party games, and this has potential. I've had some lag-tastic matches on 360 though... wouldn't want that on PC.
from everything I've heard it runs better on PC. I'm still loving it for 360 though
 
O D I N said:
You must be thinking of the Lobster.

It LOBS grenades. ;)

And I like the Lobster. As a guy who loved the 'Pro-pipe' in Halo:Reach, it's an easy fit for me.

Sadly, the blast radius is poopy, and I need to get used to when I hit a guy with the shot (9/10 times, the grenades bounces back to me).
Just wanted to chime in and say that Reach's pro pipe is one of the best weapons ever. If brink has a weapon remotely similar (and nothing like COD noob tubes) I'll be fucking psyched.

I pick up Brink after work today. Have to finish MW2 spec ops with a friend when I get home (99% done but he wants to finish), then possibly some Reach. After that, Brink for a solid 3 day weekend - challenge mode first, campaign co-op next, and then 5v5 due to lag issues. Hyped.
 
Ken said:
Really dislike being put in a lag-free game and then have it migrate host resulting in a slideshow game.
See I hear stuff like this and I wonder if the game isn't just having issues choosing the best host.
 
So how competent is the netcode on this? By that I mean, can I still play it even though im in Afghanistan right now?
Will the netcode hold up to higher ping averages like say 400-600 and still be playable? I had tried the Crysis2 MP and found that, even though I had a crazy high ping, it was still very much functional, much to my surprise.
 
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