Anton Sugar
Member
Tempted to buy it on PC, but will wait for launch bugs to sort out. I just got Section 8 and Witcher 2 comes out next week, so I'm trying to resist!
walbertsmith said:Haven't been able to try it myself, but for the 360 version there are reports of people finding reasonable success fighting lag by choosing the Competitive 5v5 gametype. Anyone try this yet? Unfortunate thing is that FF is on and command posts don't give buffs, but that's well worth it if you can play with actual HUMANS.
Shoogoo said:You mean heavy type right? If not, what does the class add to the body type?
Update Notes:
Improved Steam crash reporting
Fixed saves being lost when you quit during intro video
TheApatheticOne said:So, 360 GAF, anyone having any good experiences?
Out of maybe 12-13 games, Ive had 2 that were playable and the rest where it was the screen was flashing me random screenshots. Im worried about this game because it seems like theres a great game here, but they have SO MUCH ground to make up in terms of getting this to run even halfway smoothly.
Genesis Knight said:360 USERS: If you've got tons of lag, you might try Competitive 5v5 mode as a temporary workaround to get a chance to see the game. It was lagless for me after nonstop laggy Standard 8v8 matches.
Genesis Knight said:360 USERS: If you've got tons of lag, you might try Competitive 5v5 mode as a temporary workaround to get a chance to see the game. It was lagless for me after nonstop laggy Standard 8v8 matches.
WasabiKing said:This is BULLSHIT
I ALT-TABBED out of Brink just to post, and watch the game CRASH OUT. Obviously you "developers" never tested this game on an actual PC. Locking framerate is bullshit, especially since this is on a PC.
I'm running on i5-2500K and AMD/ATi 6950 and framerate is awful. It's not like the game is that graphically intense. OOH COLOR OOH PARKOUR WHO CARES!
I will say that the gameplay is nice, and I gave it a chance even after the Quake Wars abortion because of my love for Wolf ET, but man, you guys are getting close to SiN territory when it comes to WORST RELEASES OF ALL TIME.
And as much as I appreciate you posting here on updates, you've yet to do it on your own forum, or the Steam one. That is atrocious, but it's to be expected with the smug pre-release videos.
So 10 human players can produce no lag but me, 2 humans and 13 bots will generate a slideshow?Genesis Knight said:360 USERS: If you've got tons of lag, you might try Competitive 5v5 mode as a temporary workaround to get a chance to see the game. It was lagless for me after nonstop laggy Standard 8v8 matches.
Raide said:Interesting. Does anyone else think that the bots might be contributing to the lag? Or are people still getting lag with 8v8 humans?
Xbox 360
Weve now put up our first game update on the Xbox 360, which went live at launch. It addresses several of the issues raised in some of the early US reviews of the game and brings with it some major improvements.
Most importantly, this update significantly reduced texture loading times thanks to improved hard-drive caching. It also improves client prediction when playing online in other words, youll experience much less rubber banding in multiplayer. Weve also fixed several issues that could lead to the game freezing, and resolved an issue where Brink would insist on playing all of the training videos rather than just the introductory one.
If youve not yet got the update, simply restart the game while your Xbox is connected to the internet.
Weve also been getting new reports of lag when playing online, especially in matches with lots of human players. Were all huge multiplayer fans here at the office and we know how important a lag-free online experience is. Were urgently investigating this issue and seeing what we can do to improve things in that area. Stay tuned.
Information on PS3, PC, and the games upcoming statistics site after the break
PlayStation 3 Update
The PlayStation 3 version of Brink has also received its first game update late Monday. It incorporates the same prediction fixes as in the Xbox 360 version, resulting in a smoother online performance. In addition, host migration has seen several improvements as well, and weve fixed an issue where the Ability Wheel sometimes displayed the wrong class abilities. This update also fixes several potential freezes and, like the Xbox 360 version, now only plays the introductory tutorial video at the initial prompt, rather than all of them.
Even though PSN is currently offline, youll still be able to get this update if your console is connected to the internet. Once PSN is back online, well closely monitor player feedback for this platform.
PC Update
On the PC side, were pleased to report that weve put together our first game update, bringing two immediate improvements to Brink:
It greatly enhances the crash reports were getting through Steam, with more detailed information coming our way from now on. While this doesnt sound very exciting for you as a player, its really useful for the Brink team as itll allow us to track down the underlying issues much more quickly and work on fixes for them particularly stability issues relating to compatibility.
This update also fixes an issue where closing the game before getting to the character selection screen can corrupt your character data and make it unusable. Until the game update comes out, we strongly recommend not shutting Brink down during start-up to avoid this issue altogether.
Better yet, this update has just hit Steam and you can download it by simply signing into your Steam client.
In other PC news, weve also been working closely with the guys over at Bethesda Softworks to identify and solve any hardware compatibility issues that people have been reporting. For the AMD graphics card owners out there, make sure youve installed the latest AMD video drivers as that will solve a fair few of the visual and performance issues out there. Similarly, if you have an NVIDIA card and are experiencing issues with the game, make sure youve got the latest NVIDIA video drivers installed.
The next game update for the PC version is already in the works, and includes a fix for the FOV issue some of you have been reporting on the forums, among several other things. Well have more information to share on that soon.
Genesis Knight said:It's definitely the number of humans that indicates lag. You can have two guys and bots and no lag, but when you get up to 8 or 12+ humans it starts lagging horribly. 5v5 keeps about 3 or 4 humans per side and therefore lag isn't present. For me at least.
Raide said:How odd.
Really should have tested this kind of stuff. 5v5 is ok but I hope they sort things out soon.
X-Frame said:So 10 human players can produce no lag but me, 2 humans and 13 bots will generate a slideshow?
So it's clearly a bug in the netcodes for Campaign and Freeplay or something?
Genesis Knight said:360 USERS: If you've got tons of lag, you might try Competitive 5v5 mode as a temporary workaround to get a chance to see the game. It was lagless for me after nonstop laggy Standard 8v8 matches.
I can't use any of the shotguns effectively somehow I'm assuming you use the non one shot one?O D I N said:I haven't played much online yet. I'm generally not a fan of randoms, but that's on me (360BrinkGAF wanna play sometime?).
I did a little Freeplay today, and had little lag. Nothing to rage at anyway.
Played some co-op with a buddy and his friend against bots. Little to no lag here too.
Only complaints I have are bots can be freakin' ridiculous even on normal. At least, enemy AI is. My team tends to be really, REALLY stupid. :-/
But I really like this game. I may end up keeping my DOOM code, since I love the gun the skin is for. Not a fan of the sights on it, but it's a pretty nice gun. Galaxy and Cross are great too. Big fan of the shotgun and the wonderful noise it makes. <3 It's so terrifying.
Can't say I'm a fan of any ARs. Any in particular anyone really likes here?
Interfectum said:Amazon is buying the game back for $31. I'm seriously considering this already.
dygiT said:The game needs to start selling more on PC. The game has yet to break 14K simultaneous players on Steam and has been hovering around 6K (It hasn't reclaimed its spot in the top 10 since Tuesday morning) since last night.
two I thinkcharsace said:I love the shotgun as the engineer. You buff yourself, flank, and just go crazy with it lol. How many shotguns are there?
dygiT said:Just played a really good lagless game (Unfortunately, I had to take of shadows and lower the settings so the annoying grid textures weren't as annoying) and honestly, this might replace TF2 for me. This game might get me back into organized semi-pro gaming again. I used to play a lot of CS(1.6 and Source) in various leagues and if Splash Damage gets their shit together, they'll have one of the best tournament games ever.
The game needs to start selling more on PC. The game has yet to break 14K simultaneous players on Steam and has been hovering around 6K (It hasn't reclaimed its spot in the top 10 since Tuesday morning) since last night. As long as I can find a good game, I'll be fine but soon the playerbase is going to figure out what gametypes/settings they enjoy and break off into their little groups meaning it'll be hard to find a decent game.
Yuripaw said:I've been wanting to enjoy this game, but I really don't think I like it...the reviews seem spot on so far. How could a game that took so long feel like it has such little content, and be so unpolished in spots?
Also, I'm in the unfortunate boat of having the PC version, and what the hell is with the shitty framerate on this game?? It doesn't even push my system that far. It's because i have an ATI card I heard, but still..
I'm also bummed because I usually prefer games that have gamepad support, and there isn't any for this game. What's the deal? Even low budget indie games on PC have friggin gamepad support. They already did the work needed for the xbox 360 version, let me use my gamepad on the PC! (Yes yes, I know everyone is gonna say m/kb is better, but I don't care. It's a handicap for me, because I'm so much more comfortable with a gamepad)
It's a damn good thing I got this game for free, or I'd be feeling so full of regret from purchasing this game.
lots of peer to peer games use similar tricks.SneakyStephan said:Ehm client prediction? That's what world of warcraft among other games uses to create the illusion of less lag.
The game guesses where everyone will be based on the movement direction etc since the last update came from the server...
It's what makes wow seems smooth but makes charge/intercept fail miserably and makes people keep running for 5feet after a stun..
Isn't prediction just a poor man's replacement for a better tick rate and/or non-laggy netcode?
If I'm not mistaken (about what they mean by client prediction, in that it's the same stuff mmos use) this won't do shit about the actual lag, just perceived lag for movement, hit detection will be craptastic.